Dark_Trainer96
Dark-Type Specialist
- 11
- Posts
- 16
- Years
- Ontario, Canada
- Seen Mar 1, 2014
I'm going to present you with a few ways that would both work...Spoiler:
You will need the following tools to do BOTH ways. (Still good to have as many tools as you can stock up on, never know what you'll need.)
unLZgba
WRAP RE (World Map Repointing tool)
Naneless Sprite Editor (NSE)
Nameless Tilemap Editor (NTME)
Cyclone (Beta) (IF You wanna spend your time looking for it...)
You can find the Worldmap in unLZgba, I'm not going to give you the numbers, I'm not babying you, and it isn't that hard to search through about 1400 images (It comes WAAAAY before 1400)
You'll need the tiles for the dimensions of your tilemap...
Way #1
Remake the tiles around the tilemap
This way would be stupid hard, you'd basically be making tiles that when arranged are arranged like kanto, no flexibilities, we can make this better.
Way #2
Draw your tiles in the same dimentions as the tileset you have, and import to the ROM, at a place with a ton of free space of course.
Now make tilemaps from it, remember the islands tilemaps too!
This is NTME's Job (OR Cyclone if you managed to get it.)
NTME is a tool that creates tilemaps, it is wonderful, no joke. +1 Internet to creator.
Make the tilemap using your tileset, save, and import to the ROM with unLZgba.
NOW, open WRAP RE, and fill in the offsets that are self explanatory if you have the tool.
Boom you are done, pallete editing and all that...
Way #3
Also works, find the tilemap in unLZgba, but only record the offset, and open up NSE.
Create a new bookmark with this offset, and find a color you can work with, or use a custom one. (Just make sure the colors are correct for the thing it represents when you draw (For instance, even if you make the first color on the pallet green for the region, it will still be transparent, so any green you draw, would look glitchy in game...
Finish drawing the map (Yes... Tile by tile...) then export as a .bmp and open in NTME.
At this point, just continue on as normal, insert tilemaps, and make sure the changed tiles are repointed somewhere too, that's important...
Pallet edit to your hearts content, and viola, you are finished!
Happy trails haxxors!
~Me
Thanks! This looks very promising!