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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I have another question. How do I find the offset of a certain sprite using only VBA?

Is it safe to replace an Image with FF using a hex editor if I know the exact number of bytes?

When I use another border block in Palette town specifically the black empty tile, it turns like some glitchy blue wavy tiles. Why is that? How to fix?

1) Open up the tile viewer and find the sprite. See the location it is in the memory, now go to that location in memory viewer and search for the bytes you find there in a hex editor.

2) Yes, as long as nothing trys to use that image after you erase it, but still be very careful.

3) That isn't a black tile, it is a transparent tile. You need to find an actualy black tile. (I'm not sure if Palette Town has one, but many maps do.) Also, you could try making your own black tile.
 
Thanks for the help Karate Kid. Robin, the condescension is not required. I prefer to ask people than machines for help because as a rule, people are more creative.
 
If I was to place a script on wild grass (or a similar behavior) what will happen in what order? Is there a chance I could enter a battle? Or do scripts always take precedence?

Edit: Also how do I know which maps display the picture (eg Mt. Moon displays a cave) on entering a map? Can you rid of them!?

Thanks!
 
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I want to decapitalize some words by hex editing, but some words are small and I am afraid I would modify some data I shouldn't touch. Can I get some tips/help please?

EDIT: Also, does anyone know how to tell if a specific byte is actually part of some text or part of something else...? (other than converting a whole part of hex into text and verify if it makes a senseful sentence/word. >.<)
 
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If I was to place a script on wild grass (or a similar behavior) what will happen in what order? Is there a chance I could enter a battle? Or do scripts always take precedence?

Thanks!

So far, from experience, it's the script that always takes priority before the wild grass tile.
 
I want to decapitalize some words by hex editing, but some words are small and I am afraid I would modify some data I shouldn't touch. Can I get some tips/help please?

EDIT: Also, does anyone know how to tell if a specific byte is actually part of some text or part of something else...? (other than converting a whole part of hex into text and verify if it makes a senseful sentence/word. >.<)

I can't post links yet, but bear with me.

Download a text editor with support for table files.

romhacking dot net slash utilities slash 204

(dot = . ; slash = / )

Then copy the table in diegoisawesome's scripting guide:


showthread.php?t=164276


Into a text file, and name it with the extension .tbl

Open your rom with goldfinger, then from the same menu there will be another option to open one of multiple tables. Open your table.

In goldfinger, then press F7 (the equivalent of ctrl-F) and then ctrl-TAB (this switches it from hex mode to character mode). Then carefully search one at a time.

Technically, there isn't a way to tell. However, generally text is around other text and ends in the byte FF (\x per HackMew's syntax). If it's something like RACECAR and immeadiately surrounding it is taR and /-ç and a bunch of garbage characters it's likely command chains. If it's something like YES and next to it is two \x s with the words NO\x, MAYBE\x, SEE YA\x etc around you *might* have found the multichoice menu.

You might have to make a back up (don't rely on the text editor to do it for you) and make a yolo edit and pray the game still works - in such a case you might not notice if it's causing the rom problems or not. If in doubt, just accept it's unknown and don't change it.
 
I have a few questions.

1) Is it possible to port the POKeNAV to POKeMON FireRed? Not the one like in Liquid Crystal. I mean having it appear on the START MENU.
2) Is it not possible to import POKeMON or Trainer sprites larger than 64x64 pixels?
3) How to hack the Video RAM? I wanted to make Battle Box similar to BW but it needs a reposition of the HP and EXP Bar.
4) Sideview Battles?
5) Is it possible to insert 16 color sprites in the intro? I use FR
6) Is it not possible to make 2 savedata slots for FR?
7) How do I reposition where the Pokeball appears in the intro? My sprite had it's hand higher.
 
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hay guys
i´m a german hacker
and i try to set new flight/healing places @pkm Emerald german version.
The problem is that ididnt find the mo...fuuu. offset to edit the bytes .
so i want to ask after the Englich offsets.
Than i could maybe research and get the offsets to set new Flight/healing places in german smaragd roms.

So i´m happy
if you had this offsets.

mfg madlukas971

edit sry for this bad english
 
When you use the you must replace the nidoran against the intro desired pkm
then you must also re-sort the pokedex with cpe and nidoran give to another agency, and insert both pkm the status values ​​and adjust the attacks.
should now appear in the desired intron pkm


sry its translate with google translator

mfg mad
 
No I meant change the position of where the Main Pokeball appears from Prof.'s hand.

Thanks for trying to help though.
 
I have some questions

1. How do I add Pokemon to the game? How do you give them their official cry?

2.Is it possible to quickly replace an entire tileset in a ROM. For example is there a way to quickly switch out one Pokemon Center design with another?

3. How do you change OW's?

4. Is it possible to make Pokemon walk with you? How would you do that?

5. How do hackers edit the save-file type? The thing that causes some hacks to only work on VBA and not the actual GBA.
 
I have some questions

1. How do I add Pokemon to the game? How do you give them their official cry?

2.Is it possible to quickly replace an entire tileset in a ROM. For example is there a way to quickly switch out one Pokemon Center design with another?

3. How do you change OW's?

4. Is it possible to make Pokemon walk with you? How would you do that?

5. How do hackers edit the save-file type? The thing that causes some hacks to only work on VBA and not the actual GBA.

A lot of these can be answered by threads already open, so be sure to check next time.
First, always say the ROM you are using.
In Order:
1. Here's a tutorial: Tutorial
2. I'm not sure. Don't work too much with tilesets myself.
3. Another tutorial: Inserting new OWs
4. Research and Development on that, called the Follow Me Script: R+D
5. IDK about that either.
 
For your 5th question, I don't think you can at all. I'm not quite sure how save-states work, but I don't think you can edit them.
 
Thanks! I looked but I couldn't find the info. And if anyone would be answer my second and fifth question that'd be cool.

2) Do you mean swap them out on the fly while the game is running? Or just completely insert a new one. There are tons of tutorials for inserting new tiles.

5) They rewrite the ASM routine which controls saving. JPAN did this in order to make it more efficient and to free up some RAM space. His first try failed to save on GBA hardware, but he rewrote it again and this time it does work on GBA hardware. This is just one example.
 
Like changing the all the poke centers in the game out with another one. I was trying with Advance map but it only works with tiles in fourths.
So you mean the outside or the inside of the PokeCenters? Or both?
Tileset 0 in Advance Map has the outside of the pokecenters.
Tileset 14 is the inside of a pokecenter.
I don't know how to edit either.
 
So you mean the outside or the inside of the PokeCenters? Or both?
Tileset 0 in Advance Map has the outside of the pokecenters.
Tileset 14 is the inside of a pokecenter.
I don't know how to edit either.

Just type in "tiles" in the search box in the tutorials section. There are sooo many tutorials on editing them.
 
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