destinedjagold
Oh Hai Thar.
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- On your ceiling...
- Seen Apr 17, 2025
Just tried that and it still didn't work.
Go out from the map, and get back inside again and see if it works.
Just tried that and it still didn't work.
Because I'm not going to get an answer to my previous question, let me ask a simpler related one. I've read some vague information about there being an evolution table and adding too many evolutions breaking it. So, my question is if that's true or if there's danger in adding too many evolutions in general. If so, how many can be added safely without having to rewrite/repoint the table?
I used Pokemon Evolution editor to add evolutions that YAPE refused to, described in my post on the last page.
A script that gives an egg. See diegoisawesome's XSE tutorial.
Is there a way to expand the TM table? It could be helpful right about now.
This is my event screen
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EDIT: And I tried it this way also to no avail.
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Also is there a way to disable the screen in firered that appears when you give a pokemon an item? It's really annoying and I feel like it's a simple hex change. In case you don't know what I'm talking about, heres a picture.
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Try using the first image warp location and setting the behavior byte to 6A, for the tile that the warp is on.
And I tried it this way also to no avail.
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That tile with a green circle, change the 'Behavior Byte' to 63.
Then, move the warp tile on that spot.
Then, try and put '4' on the Unknown on the warp tile.
Spoiler:![]()
No, can you post both scripts. The whole things. Open up both of them in XSE and copy and paste them here. The offset tells me absolutely nothing.
Hey.-. sorry for being kinda' annoying lately ._.
Here's the script for the trainer flag
#Dynamic 0x800000
#org @start
settrainerflag 0x360
end
And for the trainer
#dynamic 0x800000
#org @start
trainerbattle 0x0 0x360 0x0 @before @after
msgbox @beaten 0x6
release
end
And Here's for the trainer one
#org @before
= Sun Team, GO!
#org @after
= Nooo!
#org @beaten
= My Sunny Team can help me in Cooking
#dynamic 0x800000
#org @start
trainerbattle 0x3 0x360 0x0 @before @after
msgbox @beaten 0x6
release
end
#org @before
= Sun Team, GO!
#org @after
= Nooo!
#org @beaten
= My Sunny Team can help me in Cooking
You should never expand over 0x2FF trainers, or their flags begin to overlap flags 0x800 and up. Even for huge hacks, like Liquid Crystal, which has 2.5 regions, this was been enough trainers. The reason your script doesn't continue is because you are using the wrong trainer type. So, here is the fix:
Trainer Script:
Code:#dynamic 0x800000 #org @start trainerbattle 0x3 0x360 0x0 @before @after msgbox @beaten 0x6 release end #org @before = Sun Team, GO! #org @after = Nooo! #org @beaten = My Sunny Team can help me in Cooking
This should get it working.