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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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This is probably an obvious answer but I look at hacking a different way, so I really dont know how to do this...
Take Pokémon Light Platinum for example. The graphics are much different then the original, and I an wondering how I can make graphics like this into my hack. Another example is Pokémon Victory Fire. Just wondering cause it's been bugging me for several months...

You mean tilesets? Or other stuff like battle sprites? Either way, there are tools I have. https://www.dropbox.com/sh/w0xost2xys5pg1h/jPPzK-ZxbW
 
Thanks for the tools, but I have no idea what im doing or what tools to download...

What exactly are you changing though? You must be specific when asking for help to get the exact answers you request.
 
What exactly are you changing though? You must be specific when asking for help to get the exact answers you request.

Oh right, I am not trying to change battle animations, rather the game graphics, like the tilesets that are in advanced map to make the graphics like the ones in Light Platinum or Victory Fire.
 
I think I was using 1.95 but I dont see how 1.92 is better... But i'll use that if thats the way to go.

It's not about "better" it's about stability. A-map 1.95 corrupts your ROM over time and you get issues like the rest of these people on this thread.
 
Just an FYI, that's not an orignal FR ROM tileset0.

I obviously understand that, I meant the parts with the mountain-jumping-tiles are the same as the original tileset from FR. But it doesn't matter now that the question has been answered :)
 
First, use 1.92. 1.95 is an unstable, unfinished beta.

2nd, after you have inserted the map, go into the header and look in the first section. There will be a left and a right box that both say palette town. On the left, that is a drop down box. Use that to change it to sky pillar. Then, save. Now, go to a different map. Next, come back. That will reload the name and it should be good.
I used A.M 1.92 now. There is no SKY PILLAR name at the left box (drop down box) after the new map inserted. What should i do?

It's look like i have same problem like this thread.
https://www.pokecommunity.com/showthread.php?p=3958013

It's that problem can't be solved until now?
 
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Hello!
Does anyone know what each variable of the 0x8000 are use for?
I've noticed that 0x800D changes at the end of every battle, apparently the value depends on the outcome ofthe battle: catched the pokémon, made it faint, ran away from it, ...
I want to use a couple of these variables for battle related stuff. If you know that any of the 0x8000 does not change during battle, that would be very helpful to me already!

Thanks in advance,
 
I know I have asked far too many questions on this thread, so this will be my last...
I am trying to make an underwater area in fire red, but I dont know how to make it purple like in r/s/e underwater areas. I know how to use underwater mist, in a-map, but I cant make it purple...
 
And how do you make purple tiles on specific tiles and only on that map?

I think Kurapika means editing Tileset 2 of that map. That way you can add purple tiles only for that map (technically the tiles can also be on Tileset 1 but you obviously want to use Tileset 2 to save space for more important tiles). I don't know how to edit the color of the mist, sorry. :/

Question:
I read somewhere that it's possible to make the TMs in the GBA games reusable like in 5th gen. Would changing the TMs to HMs be enough or do you need ASM for that? Thanks in advance.
 
I think Kurapika means editing Tileset 2 of that map. That way you can add purple tiles only for that map (technically the tiles can also be on Tileset 1 but you obviously want to use Tileset 2 to save space for more important tiles). I don't know how to edit the color of the mist, sorry. :/

Question:
I read somewhere that it's possible to make the TMs in the GBA games reusable like in 5th gen. Would changing the TMs to HMs be enough or do you need ASM for that? Thanks in advance.

You would need ASM to change a few bytes or repoint the routine, and make it so it doesn't deduct one on use. Also, you would need to make it so it doesn't count how many you have (example: TM 43 x1)

Hello!
Does anyone know what each variable of the 0x8000 are use for?
I've noticed that 0x800D changes at the end of every battle, apparently the value depends on the outcome ofthe battle: catched the pokémon, made it faint, ran away from it, ...
I want to use a couple of these variables for battle related stuff. If you know that any of the 0x8000 does not change during battle, that would be very helpful to me already!

Thanks in advance,

There are a few temporary variables (by temporary I mean constantly used by the game engine) the 8000s are some. Just use the 4000s they left: https://www.pokecommunity.com/threads/302347
 
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someone know where's the trainer card image on Pl rom? I looked over all the rom and internet but I can't find it on the US rom ...
the graphic/trainercard.narc are the DP files leftover, I can change there bt nothing will happen lol
 
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