destinedjagold
Oh Hai Thar.
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- On your ceiling...
- Seen Apr 17, 2025
Hi everyone, I've been experimenting for a while and also have been meddling with almost every aspect of ROM hacking. Almost a month ago I recorded all Kanto's and Johto's pokemon anime cries (mostly by downloading anime episodes and extracting the sound samples) and replaced the rom cries with them. I want to make of this ROM an awesome adventure for anyone who wants to experience Pokemon world in some sort of more anime-ish way. ANYWAY, now that I'm satisfied with my results so far, I was wondering if its possible to insert animated or moving Pokemon sprites like the ones used in DS versions (sprites.pokecheck(DOT)org/?gen=1) into an emerald based ROM hack. It would look AWESOME, my pokemon would just come to life. The reason I'm asking this is because I've noticed that emerald sprites are already slightly animated and the sprites have several frames. So, could it be done in any way? Reducing those DS sprites to 64x64 and importing them into the ROM using a program that will keep the animation intact? Is there any theoretical way of doing this? I tried looking for similar answers before asking, but results were to ambiguous. ANY HELP is a blessing to me. Even if the answer is NO. THANK YOU ALL :)
It is possible to animate the sprites with further frames, however, last I heard, the animation needs to stop for the battles to move on.
You can find out more about the research on this thread.
https://www.pokecommunity.com/threads/223078
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@Airikita, It might sound unrelated but I think it may be somewhat related... but, how did you make Falkner's Pidgeot shiny?
I forced the shiny status for all Pokemon... I might get rid of it, I'm still testing.
Why would you think it's related?
That is interesting: having a shiny PKMN in an NPC's PKMN party.
Is it possible to do so in a 3rd gen hack?