ep!c
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- Seen Jan 4, 2015
Hey!
It might be a bit complicated but in general its just UNLZ GBA editing and such.
Battlebacks are in every ROM at the beginning of UNLZ GBA.
Remind the following things:
-tilemap of the image must be 32x64 (whereas the last 32 pixels in height are empty)
-palette of battlback is compressed -> between every fourth palette entry is a 00-byte.
I might write a tutorial about it, but noone will answer it so its waste of time.
It might be a bit complicated but in general its just UNLZ GBA editing and such.
Battlebacks are in every ROM at the beginning of UNLZ GBA.
Remind the following things:
-tilemap of the image must be 32x64 (whereas the last 32 pixels in height are empty)
-palette of battlback is compressed -> between every fourth palette entry is a 00-byte.
I might write a tutorial about it, but noone will answer it so its waste of time.