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[Archive] Simple Questions

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I think i'm starting to get well known here with my questions... Because i've got another one!

I've made myself some custom Pokemon, and now i want to edit their text info on the Pokedex. I wanted to edit this text with A-text, so that's what i tried. But when i looked at the Pokedex, the text was all weird. I'll show you what i mean with some pictures:

This is how the text used to be:
[PokeCommunity.com] [Archive] Simple Questions


And here you see me changing the text:
[PokeCommunity.com] [Archive] Simple Questions


And this is how it looks now:
[PokeCommunity.com] [Archive] Simple Questions


Can anyone help me? :'(
 
Save the text again, but this time check off the "Special Dialog" box. And remember to do that every time you save a PokeDEX entry.
 
Can someone tell me how to add palletes to pokemon without a hex editor
 
Blazichu can you send it as a txt file my computers MS Word is a little Dee Dee Dee right now.
 
Need Help With TileEd 2002/Tile Molester

(I posted this in a different thread which I didn't realize was over a month. Sorry about that.)
I can't open TileEd 2002. When I do, a pop-up says:

Component 'FlatBtn6.ocx' or one of its dependencies not correctly registered: a file is missing or invalid

If no one can help, could anyone point me out to a tutorial on Tile Molester instead?
 
Furanki Pkmn Master said:
Blazichu can you send it as a txt file my computers MS Word is a little Dee Dee Dee right now.

I could put it in a txt Document, but if you have "WordPad" (not Notepad) you could open the file with that instead. Just right click then go to Open With... then select WordPad.
 
Furanki Pkmn Master said:
Ive got both blazichu. i just need to know what to do

Could you get it to open in WordPad?

If you can't Pm me your email address and I'll put it in an email. It has pictures that is why I couldn't put it into Notepad.
 
Hi all!
I've a problem with TileMolester
When I try to open it it says:
Load_Settings_Error
no protocol: settings.dtd

When I push OK it says:
XML parser IO error:
no protocol: tmspec.dtd
When I Push OK, it closes..
Help me plss
 
Overworld sprite insertion

Hi. I hav searched this thread (more than once) for the answer and cant find it. My question has already been asked but not answered, I dont think (see quote). My question is (like in the quote) how to insert overworld sprites instead of replacing them. I use overworld sprite editor rebirth. I find that changing the pallet of one overworld sprite, in the process of changing its appearance, will change the pallets of other overworld sprites as well. I hope that inserting overworld sprites will resolve this. Do i need to repoint data? If so how would I go about it?

Thank you in advance for the help,
W_rink_ly

Hi guys , i have a few questions that are realy important to my hack,

1. does anyone know how i can insert a whole new tileset? not replacing an old one like inersting an entire new one .

2. Is it possible to create room for overworld sprites , for example: in a ruby rom when you edit overworlds with overworld editor there are 217 editable sprites, i want to know if i can create like new banks for more , and if i can change the sizes ....

Please someone answer back soon , Even if its really complex like advance hexing i really need to get this done, well in advance ... thanks




SW11 all day everyday
 
I've asked something like that aswell but my thread got deleted immediately, to initiate the Red Gyarados battle.

And I'm trying some hacking of LeafGreen aswell now, but I just don't get unLZ-GBA, I can't get a clear image by adjusting the pallet of for example the first image ("1") wich seems like a member from the Pidgey family.

Also, I'd like to edit the techology guy in Pallet Town to give a Pokemon to you using ScriptEd, but it's pretty difficult.
Could anyone lend me a hand? Thanks in advance! :)

Edit: Oh, and does someone have the missing offsets for pokeroms.ini?
What I have is:
Code:
Inherit         = BPRE
Name            = Pokémon Leaf Green (E)
Language        = 0
AttackNames     = &H24707D
ItemNames       = &H3DAE64
TrainerClasses  = &H23E534
TrainerData     = &H23EACD
AttackTable     = &H257470
AttackNameList  = &H24707D
MapLabels       = &H3F1AE8
SpriteBase      = &H3A3B90
SpriteColors    = &H36D808
SpriteNormalSet = &H3A377C
SpriteSmallSet  = &H3A3728
SpriteLargeSet  = &H3A37D0
And what I'm missing is:

Code:
MonsterNames
TrainerPics
TrainerPals
TrainerPicCount
MonsterPics
MonsterPals
MonsterPicCount
MapHeaders
Maps
HomeLevel
AttackTable
AttackNameList
 
Last edited:
I am trying to edit the battles in a Ruby game. However, when I open the ROM, instead of the trainer names I get random symbols. Do I have a bad ROM?

I have tried this with at least 5 different ROMs. The same thing has happened with all of them! Do I have a bad EliteMap? I have tried Version 3.7 and version 3.6

What is going on?!
 
I searched for an answer for this, but I just got a bunch of random threads...

Anyway, how would I go about, in Pokémon Blue (US):
  1. Changing the slot machines in Celedon
  2. Changing the Unknown Dungeon to the Japanese Red/Green dungeon with all items including hidden items
  3. Changing the in-game trade Pokémon
  4. Changing the border for Super Game Boy features
  5. Changing the title screen
  6. Changing the wild Pokémon in all routes

Sorry to ask so many questions, a lot of people are relying on me. :laugh: I don't know why. I only promised to find the changes originally. :P
 
Also, I'd like to edit the techology guy in Pallet Town to give a Pokemon to you using ScriptEd, but it's pretty difficult.
Could anyone lend me a hand? Thanks in advance! :)
Try this. This is modified from a script Christos gave me.

#org 0x800000
setflag 0x828
setflag 0x829
givepokemon 0x(POKEMON HEX HERE) 0x(LEVEL HERE) 0x0
(MSGBOX AND FANFARE SCRIPTS HERE)
release
end
 
Daycare

Hi. I was wondering, is there any way to change how quickly the Daycare raises your Pokémon in FireRed? Is there a tool or a gameshark code that can help me?
 
Okay, I now have this code:
Code:
'-----------------------
#org 0x16580B
setflag 0x828
setflag 0x829
msgbox 0x817D7E9 '"Technology is incred..."
givepokemon 0xF6 0x09 0x01
fanfare 0x212
waitfanfare
callstd 0x2
end


'---------
' Strings
'---------
#org 0x17D7E9
= Technology is incredible!\pYou can now store and recall items\nand POKéMON as data via PC.
Am I missing something or is this correct? And is there a list of hex codes somewhere (I did search for it before you suggest that) for Pokemon, items and levels? The code above should give you a Larvitar but I'd like to change that to a Marill.
Edit: Yes, it worked but the tech guy didn't say his text, and you can get unlimited Larvitars. I'd like to have him say his say something, then have a yes/no box and after that you got it have him say something else.
 
Last edited:
Okay, I now have this code:
Code:
'-----------------------
#org 0x16580B
setflag 0x828
setflag 0x829
msgbox 0x817D7E9 '"Technology is incred..."
givepokemon 0xF6 0x09 0x01
fanfare 0x212
waitfanfare
callstd 0x2
end


'---------
' Strings
'---------
#org 0x17D7E9
= Technology is incredible!\pYou can now store and recall items\nand POKéMON as data via PC.
Am I missing something or is this correct? And is there a list of hex codes somewhere (I did search for it before you suggest that) for Pokemon, items and levels? The code above should give you a Larvitar but I'd like to change that to a Marill.
Edit: Yes, it worked but the tech guy didn't say his text, and you can get unlimited Larvitars. I'd like to have him say his say something, then have a yes/no box and after that you got it have him say something else.

it haves to be: msgbox 0x17D7E9 '"Technology is incred..." and not: msgbox 0x817D7E9 '"Technology is incred..."

anyway.. my question =)

For some strange reason i can't use scriptED.
Because of that, i tried diamondcutter.
It did work, but after 30 mins or something, there came an error in VBA.
it said something about the bios file missing, or the bios file was wrong.
After i selected a rom ( for the bios file ) it said 'Bios file to big'
What i have to do? i can't play my hack anymore! :3
 
@martijn:
u mean like ask if you want, YES/NO, if YES give poke, if NO say tekst.

and the reason u get unlimited Larvitars is because u don't have checkflag ;)

anyway here is the script:
Code:
#org 0x9C1380
checkflag 0x1FF
if 0x1 0x9C1490
message 0x9c1500
boxset BOXSET_YESNO
compare LASTRESULT 0x0
if 0x1 0x9C1480
givepokemon 0x7B 5 0x0
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
fanfare 0x212
message 0x9C1600
boxset 0x2
waitfanfare
setflag 0x1FF
end

#org 0x9C1480
message 0x9C1570
boxset 0x6
end

#org 0x9C1490
message 0x9C1540
boxset 0x6
release
end

#org 0x9C1500
= Do you want to take care of SCYTHER?
#org 0x9C1540
= Thanks for taking care of SCYTHER.
#org 0x9C1570
= Know what you are doing!
#org 0x9C1600
= \v\h01 obtained a SCYTHER!

just change the hex, the give poke code and the text.
it works for me so i hope also for you ;)
 
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