KingChar, maybe you should just disable Day/Night functions until it's resolved. That's what I did, and I think that got rid of most of the lag.
If that's true Maruno, that's good news!
I'd like to know if the downgrade has done anything to reduce lag. Any comments?
I know quite of few people using the old versions i requested, and both versions work fine on my computer i'm currently using the 09 version on my personal project, so i would assume its any one version after the 09 versions
That's not really helpful, as there will have been a load of changes made, and it'll be really hard to pinpoint the ones that caused lag.
I'll look into uploading the other old versions I have. If anyone has any other old versions, please add them to the downloads page!
What I'd like is for someone to go through various versions and see what kind of lag they get in similar situations in each of them. Try and come up with a series of tests you can do to force lag to turn up, and see how bad it is and report back! I want to find some prime causes, so I can then at least start trying to fix them.
I don't think anyone wants to go through and make all the animations, so I propose that we just make 1 for every type of move. Poccil already provided Stat Up/ Stat Down, so we just need 17 more simple anims of attacks. I think this would fit PE rather than having to remake them all, although that could possibly be done in the future.
That's an interesting idea. It'd be a change to the placeholder animation (i.e. 17 of them instead), but it'd give the games a nicer feel, at least until individual animations are added.
I'm dreading looking at the move animations, because they're bound to be complicated, and I'm not that good with graphical things like that anyway. I will definitely accept contributions!
Downloading right now!
EDIT:
Bide has no PP!
First bug!
That's just a minor problem with the PBS file. Just make the following change:
Code:
117,BIDE,Bide,1A,1,NORMAL,Physical,0,[COLOR=Red]10,100,00,1,abf,Tough[/COLOR],"The user endures attacks for two turns, then strikes back to cause double the damage taken."
Will that work?
It's unbelievable how reliable you are. You are probably most of the reason that Essentials is still used a lot (since you are one of the minority who knows what they're doing AND still offered help to those that didn't. And even categorized everything in a Wiki.). Anyways, is there a list of credits for the kit? Poccil and Flameguru are obvious enough, but you should include yourself and others who contributed miscellaneous fixes. And the obscure ones like SoundSpawn who are credited in the scripts (which many people never even read).
EDIT: And I just noticed you tabbed and spaced everything neatly. Thanks for saving me the time I was preparing to waste doing so myself. Much appreciated.
That tabbing took me hours and hours, and was the first thing I did. Glad to see someone noticed! There should be some more script layout improvements to come (including one I'm sure you haven't thought of

).
Credits is also something I'm dreading compiling, since that information will be all over the place. They will be put in the in-game credits after the user-defined ones, as well as somewhere on the wiki. I need a big list made, though, and it'd be nice if someone else could have a crack at it.
Wow maruno you did alot in a little bit of time i'm impressed a few more updates like that and i'm gonna download essentials again
Coming from the Champion of the Old Versions, that's something. :laugh: As I've said plenty of times before, tell me what you want fixing/tweaking and I'll look into it.
Oh, and I also keep saying this is a
community project now. You're all allowed to chip in! And remember that the wiki counts as part of Essentials, so just do what you can!
Props to Maruno and anyone else who made this possible.
I've messed around with Essentials before, so I'm quite familiar with it; I appreciate the amount of effort that must have gone into updating that jungle of code :)
I hope all you Essentials users put it to good use (I'm not making a Pokémon game at the moment, so I don't have any use for it).
It's very much a jungle in there, but I want to get it to the point where most users won't need to wade into it (mixed metaphors). If it can get to the point where an average game doesn't need any script changes at all, that'd be fantastic.
It's nice to see some enthusiasm for the kit again. Now that the main bugs have been wiped out, perhaps we can get things going properly here.