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Are there any playstyles that don't click with you?

i can do anything semistall to hyper offense, but i quite dislike playing with full stall.

i dislike full stall for several reasons. i find it to be the most match-up based play style because it is very difficult to adequately place pressure on troublesome pokemon (unless your opponent is bad). if you run into a breaker you can't switch into consistently, a good player is going to punish you for it. since offense and balance can be built to impose your will on your opponent more quickly, i find it to be a more rewarding playstyle.

i also dislike stall because of the length of matches. especially when most of my battling comes in the form of run-of-the-mill ladder matches, it'd quite frustrating to need 50+ turns to beat some scrub running heatran/landorus-t/rotom-w/ferrothorn/mega something/dumb gimmick when i could shred those builds up in 20 turns with an offense. laddering is tedious enough. no need to make it even worse with stall.

i also find stall to be crit bait. people like to complain about hax, but the thing about stall prolonging games is that more turns means a larger sample size of attacks hitting your defensive core. at some point, it stops being "bs hax" and simply becomes a regression to the mean, or the basic laws of probability asserting themselves. while stall isn't necessarily passive as all hell, you're going to be taking a lot of hits, and it's easier to make your own luck by beating your opponent relatively quickly.

lastly, tied into all of the reasons mentioned above, i just find stall to be a very frustrating style to build. you might make a stall that covers top threats and even has some cool tricks up its sleeve like a bu wisp talon or something, but then your first match you face off against a rotom-w and realize that you "wall" it but that it can volt switch all over your hazard core and that eventually the free switch-ins for rotom's teammates will become too much. or, put differently, i think of d_a's old "stall checklist" and think it is too long at this point to run a consistent stall.

shoutouts to weather/field effect offenses which i can't run for shit b/c i'm terrible playing the effects properly lol.
 
I generally dislike playing balance and full stall. I've always disliked playing balance because it feels... half-assed, in lack of a better word. I used to enjoy full stall, especially back in Gen 4! But since there's been a massive power creep I feel like stall is more or less matchup reliant now, and a lot more susceptible to hax. Either than that, I think I'm fairly okay with other playstyles.
 
I used to really struggle with bulky/stall style stuff but I've gotten a lot better at the more calculated play styles now that I know the game a bit better. These days though I struggle with balance and trick room stuff. I can't build a balanced team to save my life and trick room just doesn't click with me, which is odd because I can do weather fine and weather is quite similar.
 
I'm still not completely sure what my preferred playstyle is at this point really, so I'm also not entirely sure which ones don't really work with me either =/

Though I guess I might have a slight tendency towards bulky offense and balance if anything
 
All of this hate on stall, haha.

I'm still trying to find my style, so I wouldn't exactly say that any one doesn't click with me. I'm still trying to get to know them all, but I'm having a lot of difficulty with semi-stall. I can pull off full stall just fine, but the second I'm supposed to balance that with a little bit of offense, I'm done for.
 
my signature style is hyper offense because its pretty much what i've been playing with since i started battling competitively. i'm capable of using any of the rest except full stall, mainly because it's too passive for me and i hate dragging things out for literally no reason. i also don't feel like it is as good of a playstyle as it used to be because base 160 attacking stats seem to be the norm and just bulldozing over stuff is easy.
 
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The one play style that I don't like using is one that hasn't been listed because it's not really a method of battling, it is the probability hax style.

It's a rare style on smogon, with people using anything from the infamous sand veil gliscor, to just a porygon2 spamming discharge. The style is not necessarily centered around luck, but is geared towards taking full advantage of said luck, like setting up substitute or free damage.

When you get down to the actual mechanics, anything with a 30% chance of effect that is used 2X in a row has around a 50% chance to work it's magic at least once (0.7 x 0.7 = 0.49). Pokemon like Vivillon can use compound eyes to raise accuracy of sleep powder and hurricane. A cinccino or Cloyster using a skill link move can even hold a king's rock so that they have 5 tries for that 10% flinch chance. And while swagger is banned, confusion in itself is not.

I don't like building a whole team around this idea, because while it's amusing to see Togekiss or Jirachi muscle their way past what would normally counter them, luck isn't fun to use after a while, nor can it always be relied on.
 
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