You're so right, 13th Street is so good.
100% correct.
(and I thought the name was something like that, but couldn't remember what numbers lol)
Since I don't want to just drop that as a response and thought of this on the fly, if you could make your own video game, design it perfectly exactly how you want with no time or money restrictions or anything, everything is on the table, what would the genre be and what would set it apart from other similar games?
Now this is a great question!
I'm off-and-on working on the story for an RPG style game very loosely based around Ocarina of Time.
(that is, you'd go around in the starting era to learn about the world and what the places you'll go will look like somewhat and meet the main cast, then come back after a few years to see everything on fire and you needing to clean it all up kinda thing)
The plot so far is this:
The planet is crumbling and falling into the abyss that has apparently originated in its core. As more and more landmass falls away, the player learns that they are the next 'chosen one' for the 8 guardian spirits of the planet, tasked with protecting each of the 8 chosen sacrifices that the spirits need in order to stop the spreading rot of the planet. (note 'stop', not 'reverse')
Every (indeterminate) amount of years, the spirits' flames start to go out (their 'life force') and they need the people chosen as sacrifices as a means to keep existing and protecting the world. In order to make sure that the creatures that come out of the abyss don't stop them from fulfilling their rolls as sacrifices, the player needs to help protect them while they travel to (and through) the spirits' temples. The bosses are only killable with a special blade that also doubles as a conduit for the spirits' powers, allowing the player to use different magics based on who's already given their lives for the good of the world. Once all 8 fires have been recharged, the hero then needs to go back to the sealing grounds (where they went for the multiple years, though I'm still working on this part lol) and replace the now fully powered sword back in the hole that they pulled it from in order to stop the abyss.
There are currently 8 (technically 10, but...) magic types, but I wanted to differ them from the common ones a bit, by making them not only contrast each other, but rival each other in pairs, (and in dungeon enemies and bosses too, like the 'fire' boss in the 'water' temple and vice-versa, so helping one person gives you an advantage over the opposite person's boss)
and those are:
Nature,
(vs) Mechanical
(place holder name at the moment), Life, (vs) Death, Ocean, (vs) Sky, and the last 2 are still a WiP. (and the secret last 2 I already know and am not revealing here as they are very spoiler heavy in the event I actually do something with this, but I can tell you about them in DM if you're curious)
Each one is 'super effective' against its counter magic, and decently effective against one (or two depending on how I feel after deciding on the final 2) of the others to be determined later.
There's a lot more I could get into like how the player interacts with the people they help and travel with, sidequests, deeper plot stuff, and all that, but this is getting very long now lol, so I'll end it here. :p Thanks for the question!