Town roles
Blacksmith
Each night you can give a player a vest that will protect them once from mafia kills and gunshots.
Bleeder
When shot, you will start bleeding instead of dying immediately. After a day, you will die.
Bulletproof
You carry a bulletproof vest that will protect you once from mafia kills and gunshots.
Cop
Each night you can investigate a player in order to find out that player's alignment.
Doctor
Each night you can protect a player. That player can't be killed during that night.
Drunk
Each night you can block a player from using their night action.
Ghoul
Each nigh you can choose a player. If you're killed that night, the chosen player will die instead. This ability only works once.
Gunsmith
Each night you can give a player a gun that can be used to shoot another player during the day.
Hunter
When lynched, you're able to kill a player of your choice in your final breath.
Judge
Your vote counts as 2 during the day phase.
Loudmouth
You appear as a villager to yourself, but you will reveal all visitors.
Mason
You can visit one person to recruit every night. If your recruit is town, they will be turned into a Mason. If they're mafia aligned, all visiting masons die. If targeting a cultist, the cultist dies.
Miller
You appear as a villager to yourself, but show up as mafia on cop reports and death when lynched. If killed during the night, you will show up as town.
Mimic
You can choose one player at night. If they're town, you steal their role and turn them into a villager. If they're mafia, you turn into a villager. If they're third pary, you turn into an Amnesiac, as which you can choose a dead player to retrieve their role and win condition.
Mortician
Each night you can visit a dead player and learn their role.
Oracle
Each night you can choose a player. If you die, the last player you have chosen will have their role revealed to all. You are immune to the Hooker.
Pary Host
Once during the game, you can throw a party that lasts one night. During this night everybody is allowed to talk in rainbow text. If you like to start a party, please PM me before the night phase initiates.
Samurai
You are immune to conversion and will kill up to two people who try to convert you during the night.
Sheriff
You carry one gun that can be shot during the day. This gun will
always reveal you and is immune to the Thief.
Shrink
Each night you can protect one player from being converted. You are allowed to choose yourself.
Snoop
Each night you can visit one player to find out what items they have. You are able to see items they have from start (e.g. the Bulletproof's vest) as well as mason and cultist robes.
Telepath
Each night you can send an anonymous message to a player of your choice.
Templar
You share a secret chat with the other Templars.
Tinkerer
When visited by no one during the night, you craft a gun and arm yourself with it. If you're killed at night, one of your killers will receive a gun.
Town Crier
During the day phase, you can PM me a message. This message will show up anonymously for all players.
Turncoat
When killed by the mafia, you will turn into a Traitor. From then on, you can only win with the mafia, but you will still turn up as innocent on cop reports.
Tracker
Each night you track a player and find out who they visited that night.
Trapper
Each night you can set traps around a player. One player visiting them that night will be killed.
Vigilante
Each night you can kill a player. When you visit the same person as the mafia however, you will be killed as well. If you're killed by the mafia during the night, your kill fails.
Villager
You have no special powers besides your vote, sorry.
Watcher
Each night you can watch a player to find out who visited that person that night.
Mafia
Fabricator
Each night you can give a fake gun or a fake vest to a player. A fake gun kills the shooter, while a fake vest doesn't protect.
Godfather
You will appear innocent on cop reports.
Hooker
Each night you can block a player from using their night action.
Illusionist
You have one gun that can be shot during the day. When fired, it reveals to be shot by whoever you choose.
Quack
Each night you can protect one player. That player can't be killed during that night. You aren't added to the Mafia chat.
Scout
Each night you can visit one player in order to find out who they visited that night.
Silencer
Each night you can silence a player. They won't be able to talk during the next day phase. You aren't added to the Mafia chat.
Sniper
You carry a gun that can be shot during the day. The gun doesn't reveal you and cannot be stolen. You aren't added to the Mafia chat.
Thief
Each night you can rob a player, stealing a random item from them. You aren't added to the Mafia chat.
Voodoo Lady
Each night you can curse a player with a word (minimum four letters, no names). If they say that word during the next day, there's a 50% chance they die.
Witch
Each night you can visit one player. If that player is visited by a non-mafia role, they will die. They can still be saved however.
Yakuza
Once during the game, you can convert a player to mafia. This will result in your death however.
Third party
Angel
You are assigned a player at the start of the game. Once during the game you can protect that person. If they die that night or the next day, you die instead. You win if the assigned player is alive at the end of the game.
Autocrat
When you're alive when the village wins, you win instead.
Cultist
Each night you can convert a player to the cult. You win if you gain a majority among the players. When the Cult Leader dies, all cult members die.
Cupid
During N0, you can choose two people who will become lovers. If either dies, the other will die as well. You win if both of them are alive at the end of the game.
Fool
You win when you're lynched during the day. Alternatively, you can also win along town.
Lover
During N1, you will chose a player that will fall in love with you. If either of you dies, the other will die as well. You win if the both of you are alive at the end of the game.
Survivor
Each night you can visit one player. If that player doesn't visit anyone, you're immune to all night actions for the night. You win if you're alive at the end of the game.
Warlock
Each night you can guess who will die during the next day phase. You win if you guess right twice.