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Chit-Chat: Back to the Grind(stone)

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MY HEROES FINALLY DID IT!

I still wonder how can i get a voice like his...

And I'm still trying to muster up the courage for me to play F.E.A.R 1 soon, and i guess I might be able to fight it by screaming like a raving lunatic aka being one with the murder*quack sound effect* (like mah hero and mah boi Corwin of that youtube video) while having my much calmer and much less crazy friend tag along as he watches me play and side comment with references to the Military, Full metal Jacket, Japanese horror, and Waifus.

Also regarding Megadimension Neptunia (well that's nice. From being HIGH-per, now were going MEGA DEE)
PC version adds 60 frames per second option

BEST FEATURE. Sold. You already know. 60 Frames of Neptunia.. ohohohohohoho (and yes I would rather read 60 Frames of Neptune than 50 Shades of Grey. You would too.)
 
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(and yes I would rather read 60 Frames of Neptune than 50 Shades of Grey. You would too.)

Well yeah but I would rather read My Immortal than 50 Shades of Grey.

Anyway I finally have a new computer, so I can probably maybe hopefully play most of the games in my steam library soon. c: I just need... a lot of things, actually. Like a new PSU. But... Soon™.
 
I just realized something: Also, spoilers within spoilers in bound.

Spoiler:


And also, apparently, i found a rather interesting and kinda haunting thing about the whole RealGore and Brutal Doom controversy that i randomly blurted out a few pages ago:

Spoiler:
 
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So I'm currently watching someone's long play of RE3 Nemesis and I just remembered something..

why do the older fans hate on RE4 and beyond again? Because of the more emphasis on action? The MUCH MUCH BETTER gunplay? Because its now a 3rd person off shoulder shootar? RE Purists pls?

I'm so going to create an RE fan made game where it plays more like a first person w/3rd person elements like F.E.A.R and Gears, with the protagonist having much more powerful combat skills like body sliding, bare handed brawling, more weapons, more bare handed abilities (like the RE Guy/Gal being able to chokeslam a Zombie and rip its zombie painis off) but still having the fun little puzzle solving and inventory item mixing and item hunting, so that the RE Purists can hate it and the more open minded players can enjoy it.

( i should have taken game design as my course years ago. I could have become the next John Romero + Sargie Mark IV. I could have become the John Woo of gaming years ago if i graduated from Game Design)
 
why do the older fans hate on RE4 and beyond again? Because of the more emphasis on action? The MUCH MUCH BETTER gunplay? Because its now a 3rd person off shoulder shootar? RE Purists pls?
What's with the gross generalization?

RE4 was a huge departure for the series and abandons the survival horror aspect. That's why "RE purists" can dislike it, but few actually think it's a bad game and if anything most acknowledge its strengths and what it brought to gaming as a whole.

Nothing wrong with that.
 
The short answer? They're not proper survival horror games.

The long answer...well, I suppose I'd better elaborate. The problem with Resident Evil, and the AAA game industry as a whole, is that they arbitrarily decided that the survival horror genre was dead a generation ago and haven't given us a proper one since. We've instead had gun-toting, fast-paced survival action games. Whilst that isn't a bad thing persay - because survival action can be good too - it isn't what Resi is known for and, frankly, not what it does best. Others have picked up the torch and given us survival horror titles, sure, but Resident Evil has most definitely departed from that genre entirely.

There is huge, HUGE difference between Survival Horror and Survival Action. There isn't a lot of suspense to be found in a game where you just go around blasting the living crap out of everything that moves. Jump scares are an element of survival horror, but alone they do not make a game as survival horror game. From Resident Evil 4 onwards, the games have lacked that element of horror; it's all been about the action. You're not afraid to open doors because of what might or might not be lurking behind them, or jumping at shadows. You don't have to worry about conserving every shot, about whether you'll need it for the next enemy, because there will be more ammo just around the corner. The best you can hope for is that you might get surprised by a quiet enemy somewhere down the line. I think the only time I was genuinely terrified in Resident Evil 4 was when I was running away from the invisible Alien/Predator thing, and that was because it was invisible.

It's basically just like a zombie expansion map pack for Call of Duty. Again, that's not a bad thing. But it isn't Resident Evil. It's not survival horror. It's survival action, and the feelings those games invoke are completely different. I think the main objection is that it's just not scary any more, and it isn't because people have gotten used to it or can predict it, either. Part of what makes survival horror scary is that you can predict it to a certain degree after all, but you know that just because you can doesn't mean you'll be able to survive it.

...plus, Resi 5 killed off Wesker. That was like Metal Gear Solid killing off Liquid Snake. For me personally, without a proper villain, the interest is gone.
 
Worth mentioning that RE4 revolutionized third person shooters and was responsible for them taking off (it inspired Gears of War.)

Still the best too. I think RE has its place being a survival shooter.
 
Those answers were enough. I wasn't like intending to argue with RE Purity and all that. I just needed to refresh my memories.

Then again, if i could relate to the whole "departure of the core element" thing, I can say the same about Doom 3. Doom 3's departure from the mindless yet gratifying killing of hundreds of enemies 1st person shooter into the 1st person shooter / survival horror that it is known for is something that i needed to get used to. Having played almost ALL of Id software's games prior to D3 (with me never playing Quake 1), i was too used with the whole idea of an id software game being what we were used to: Shooting lots of enemies in the face and ripping their painises off. Though i never claim to be a Doom purist (because I am not. Real Doom purists will simply complain about OMG JUMPING? MOUSE CONTROLL? ACTUAL MOUSE AIM), Doom 3's shift into a much slower paced game was something that was more of an acquired taste. Then again, said game was still able to deliver on what it intended to be, making you feel "Doomed" especially with it having some of the most atmospheric elements at its time.

i remember running out of bullets against the first Hell Knight encounter in that game. Doom 3's combat style of close range encounters, the much stronger monsters combined with the not so powerful gunplay and weaponry, and the dark ambiance and atmosphere was something. Especially Vanilla Doom 3 with the Flash light not coexisting with your weapons. Then again, whacking that said hell knight to death with the damn flash light to finish it off was one of the most satisfying kills I've ever done.
 
Well, every fandom has its purists, but asking purists to explain their motivations in an understandable fashion is like getting the Sun to rise in the West.

I don't think departure from core gameplay is necessarily a bad thing, if you consider games as individual titles rather than as as a part of a larger franchise. Franchises are generally known for being made up of only one type of game, and anything different to that is generally regarded as inferior regardless of how good of a game it is.

In my opinion, Resi 4 is a great third-person shooter, but a bad Resi title. So it's a good game, because ultimately the name doesn't really matter. All the name does is convey a set of expectations regarding gameplay that games could really do without these days.
 
Long standing series slightly changing its style of genre is a weird case. Sometimes they're well recieved and sometimes...it gets iffy.

I'm pretty outspoken when it comes to Super Mario World. I really don't like it shifting focus from tight platforming to having more open level design that allows for more exploration. I think it abandons everything I like about Mario and the Yoshi's Island series does the whole collectathon 2D platformer much better. (SMW was the base for it though.) NSMB went back to its roots, but it wasn't until NSMBU that 2D Mario got something in the caliber of Mario 3. (Also the NSMB series got collectibles right where the joy of collecting secrets comes from the challenge of getting them rather than finding them.) Ironically I prefer the more open and adventurous games in the 3D Mario series compared to the later games trying to go for precision platforming.

I can probably talk about Metroid when it comes to this too. Metroid Prime is a great example of completely changing the way the game (first person Metroid? The hell) but still keeping the spirit of the original games. While Metroid Fusion, a 2D Metroid by the Metroid team released at the same time as Prime, went for something completely new for the series. Prime ended up being the favourite of the two.
 
Precision platforming in 3D titles is generally a bad idea in my opinion...that added dimension makes for some infuriating moments in games, not all of them necessarily your fault, as you've got the added problems of controls and camera angles to work out as well. Camera angles in particular seem to be something a lot of games just can't get right these days, and when you combine that with a need to be precise...yeah. Fake difficulty incoming.

I'm surprised by how well Metroid adapted to first-person. It's a shame they couldn't combine the two styles properly in Other M - which was a terrible game in pretty much every regard even when you take out the abysmal narrative - but Prime worked really well where by all rights it shouldn't have. But then, Metroid avoided the pitfall of outright numbering titles after Metroid II...at least on the box. I doubt many people noticed that subtle "Metroid IV" on Fusion's title screen. The Prime games were technically spinoffs. Which is generally the best way to shake up gameplay in franchises if you want to do it: make it feel like an optional thing you don't have to experience. Of course, nobody is forcing you to buy the games in the first place, but...eh. Never stopped people complaining.
 
Hey hey. First Person Metroid is probably the best thing ever since Ice cream was invented. Come on. We all know that was a great idea. *inserts my lovely smug face*

Then again, if i was with the Metroid team back then, I could have told our team. Hey kiddies. We making an FPS Metroid right? We got most of the gameplay elements right, we got the weapons and gunplay tested out nicely. Let's include my greatest idea ever: FIRST PERSON NECKBREAKING! Lets have Samus finish off enemies by giving them First person executions like neck snapping and headbutting. Then again, I'd get fired from Wintendo's Metroid team for being that crazy and smutty.

If there's also one thing I'm also outspoken about, its Dynasty Warriors' introduction of weapon switching. Like at first i really liked the idea, but then i remembered why i loved playing any of the Warriors games in the first place -> Other than simply hacking away at some commies, the player also gets to learn the in and outs of the character and that character's moveset. The more one plays the character and the game, the more he/she understands how the character works and how said character works with the game. The more you had to adapt to the character you were playing as. I felt that the introduction of weapon swapping was sort of Koei and Omega Force's cheap answer on introducing more character mechanics to add more to the combat. But the thing is, much of the characters in DW are embedded to their signature weapons. Zhao Yun = Spear, Lu Bu = his manly halberd, and his manly eyebrows, Zhuge Liang = Feather Fan, Liu Bei = his twin swords (which was one of the better things that DW6 introduced), Xiahou Dun = his badass 2 handed murder cleaver, Diao Chan = whatever that makes her look so gorgeous <3, Zhen Ji = DA FLUTE, Qiao Sisters = Their fans, Sima Yi = His black feather fan, Xiahou Yuan = His Sword + Bow set (btw, DW8 Xiahou Yuan is BEAST!)

But then i still find it hilarious to have someone like Xiao Qiao suddenly carry Lu Bu's moveset for a few swings.

OH NOES IM SPEAKING LIKE A DW PURIST! I must shoot myself in da foot to cure it. I wasn't suckered in to getting DW8 and DW8XL. I bought them still. DW7 could suck it though. good thing i skipped 7.

Its a good thing that Samurai has been more consistent with its core gameplay because Koei's Samurai team is much more disciplined (and that is the most smartest pun ever). I would be dumbfounded if SW5 suddenly introduced its own version of weapon swapping. Nobunaga with Naotora's murder boots? OH GOD NO!!!!! Then again, Naotora with Nobunaga's Murder sword or Tadakatsu's Tonbo Giri of masculinity? That could be right....
 
I never said Metroid Prime was a bad idea! On the contrary; those were the games that got me into the franchise, and Metroid Fusion fuelled my interest in Castlevania titles, so it's a series I'm very fond of...which is why I'm absolutely furious they're not giving us a proper instalment in the franchise after utterly destroying it with Other M. It really, REALLY needs it right now. Nintendo seem to be set out to destroy all of their smaller series right now, and just piss off everyone with sparse releases and delayed information on the rest.

The main Dynasty Warriors games are generally inferior to the spinoffs anyway, in my opinion. I love the characters of the Samurai Warriors titles, and things like Hyrule Warriors, Gundam, and Dragon Quest Heroes are always much more fun.
 
things like Hyrule Warriors, Gundam, and Dragon Quest Heroes are always much more fun.
Not always- these spin-offs being solid is a pretty recent trend. The Hokuto no Ken games were ass, One Piece Warriors wasn't particularly good in its beginnings, Gundam tended to fluctuate in quality. And, more personally, I'm still not completely sold on HW from what I've seen- it kinda seems like exactly what I expect it to be...but I'll wait before judging. Nowadays, though, seems there's a bigger push for quality and a focus on setting the titles apart. DQ doesn't feel like Arslan doesn't feel like Gundam doesn't feel like Dynasty, and that's pretty great. Koei's been killing it, lately.
 
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