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- Seen Nov 9, 2023
JRPG's are known for having a grinding aspect be a main part of the gameplay.
But nowadays many people's biggest complaint for games is having a need to grind.
In older games I think grinding wasn't as much of an issue, because at the end of the day
you're playing the game.
But if you're going to grind I expect/believe there needs to be a good reason
for doing so.
Either something extra to gain from it, or a nuanced battle system that keeps
you from just turning your brain off.
This idea came to me when I was reminiscing about some old ps1 games I played.
Digimon world 3, is still one of my favorite games even with how old it is.
It has a lot of grinding and leveling but it never really gets boring.
because you're adventuring questing or pursuing some other thing,
and for the most part because you choose, to not because you're forced to.
So are there ways to change the average pokemon game, to gain the benefits of some jrpgs like that?
So grinding doesn't become boring?
But nowadays many people's biggest complaint for games is having a need to grind.
In older games I think grinding wasn't as much of an issue, because at the end of the day
you're playing the game.
But if you're going to grind I expect/believe there needs to be a good reason
for doing so.
Either something extra to gain from it, or a nuanced battle system that keeps
you from just turning your brain off.
This idea came to me when I was reminiscing about some old ps1 games I played.
Digimon world 3, is still one of my favorite games even with how old it is.
It has a lot of grinding and leveling but it never really gets boring.
because you're adventuring questing or pursuing some other thing,
and for the most part because you choose, to not because you're forced to.
So are there ways to change the average pokemon game, to gain the benefits of some jrpgs like that?
So grinding doesn't become boring?