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[Other OPEN] Capes: 72 [M] [OOC]

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    Capes: 72

    It was over thirty years ago that the first parahumans appeared and the world was changed forever. More commonly known as capes, parahumans have bought both crime and law enforcement to new extremes with their superpowers.

    This is not your standard comic-book superhero setting. Being based on John McCrae/Wildbow's Worm and Ward, Capes is a darker and grittier take on the superhero genre and despite the presence of a wide assortment of superpowers, injects a dose of realism into things. Villains take part in more typical, realistic criminal endeavours; they're dealers, thieves and killers. Heroes are either government sanctioned law-enforcement or vigilantes skirting the edges of what is legal.

    Capes: 72 is set during the same canon as the first two Capes, however the setting is different. In the aftermath of a Tinker-orchestrated terror attack on Paris, the majority of the city's professional heroes have been left dead, seriously injured or otherwise seriously incapacitated. What's worse, computer simulations predict that the next Endbringer attack is due to occur within the next three days - most likely hitting somewhere in the Middle East.

    It's all hands on deck as most people are on edge with the attack coming soon and the hero organisations are all focused on preparing. For the next three days, Paris is almost solely under the protection of young, junior heroes who until now have been unable to act as anything more than sidekicks.

    Factions

    Whilst other small hero organisations and numerous criminal gangs exist, these are the most notable factions to be considered in Capes: 72.

    Union des Héros
    The Union of Heroes is the European Union's multinational, officially sanctioned and sponsored hero organisation comprised of several connected European agencies and is modelled largely after the North American Protectorate. Union des Héros is the French branch of this organisation with a building in each major French city.

    They are primarily tasked with responding to parahuman crime and emergency response but can also attend a non-parahuman crime in progress if they are in the area. All branches of the Union of Heroes are overseen by the Agency of Parahuman Security (APS), a non-parahuman international EU police agency tasked with responding to parahuman threats and administering the law in relation to parahumans.

    In light of the recent terror attack, most of the Paris arm of Union des Héros have been killed or hospitalised.

    Les Écuyers
    The under 18 junior division of Union des Héros, internationally known as the Squires. They have similar responsibilities as their adult counterparts in addition to mandatory schooling. Unlike the full members of the Union however, they generally are forbidden from acting without supervision and may be barred from attending more dangerous crimes outside of an emergency scenario such as an S-Class threat.

    In Paris, with most of Union des Héros gone, The Squires are, for the next 72 hours, the primary hero agency in the city and have been granted the same authority and responsibilities as adult Union heroes.

    Die Freien Leute
    Originating in Germany, the Free People are an anarchist terrorist cell determined to bring down what they perceive as the oppressive forces of governments and their sponsored hero agencies. They are lead by a dangerous tinker named Befreier and have claimed responsibility for the recent attack.

    Les Fantômes
    A French organised crime syndicate with a large number of criminal capes in their ranks. Although their central leadership is largely unknown, they dominate the French underworld and have been known to cannibalise smaller criminal organisations and gangs. Arms trade, drugs, prostitution, homicide - if it's illegal and in France you can probably trace it back to these guys.

    Capes

    Parahumans can possess a wide range of different powers, although most will have a power or power set with a specific sort of focus. In addition to that, most powers are bound by a strange effect that causes them to affect only organic material or only inorganic material. Few possess a power than works on both. Parahuman abilities can be classed into several categories with all abilities fitting into one or more of the following classes:

    Mover - A mover is a cape with a power enhancing their mobility. Think speedsters or teleporters.
    Shaker - Shakers are capes with powers that have an area of effect. Think manipulation of the terrain or barriers.
    Brute - Brutes are capes with enhanced strength or durability. This one's pretty self-explanatory.
    Breaker - A breaker is a cape that can shift into another state. For example, the ability to become water or smoke.
    Master - A master can control and/or create minions. Mind control or controlling bugs, for example.
    Tinker - Tinkers can create various devices and gadgets with futuristic technology. They always have a specialisation, although that specialisation might not be immediately apparent even to themselves.
    Blaster - Blasters are those with ranged, offensive abilities. Lasers or pyrokinesis, for example.
    Thinker - Thinkers have powers based on gathering information such precognitive powers or a superpowered intuition.
    Striker - Strikers have powers that are based on touch or have a melee range.
    Changer - Changers have powers altering their form or appearance such as shapeshifters.
    Trump - Trump capes can manipulate powers to some capacity. An example of a Trump ability would be weakening the powers of others.
    Stranger - Strangers have powers based on stealth or infiltration such as invisibility or perception filters.

    All capes develop their powers in what is known as a trigger event. A trigger event is a time of extreme suffering or distress. Powers will often have a connection to the event that causes them to manifest with those who suffer physically usually developing physical powers and those that suffer mentally usually developing mental powers. A power's main priority when appearing is adapting in a way to sustain its host. A power can be detrimental, but will never be fatal to the person who wields it. Capes can have second trigger events, but these are extremely rare.

    RP Mechanics

    Unlike the primary Capes RPs, 72 works a bit differently. First and foremost, while previously you had the option to play as a villain or rogue (someone who doesn't participate in or fight against crime but uses their powers for economic gain), in 72 you will only be able to play as a member of Les Écuyers. The time frame is also much shorter, the entire RP taking place over just three days.

    Perhaps the biggest difference though is that while the other Capes RPs were story-driven, but entirely sandbox, 72 has a missions feature. While you are still able to participate in sandbox writing, the focus should be on completing the missions that I will be posting at random intervals throughout the RP.

    Sign-Up Sheet

    Name:
    Cape Alias:
    Age: <18
    Sex:
    Appearance: Both in and out of costume.
    Personality:
    Power(s):
    History and Trigger Event:

    Rules

    1. All standard PC and RPT rules apply.
    2. GM word is law.
    3. Everyone is human. No aliens, gods, spirits, mages or ferrets.
    4. Telepathy isn't really a thing in the Wormverse and we're not allowing mind/body control.
    5. If you're capable/comfortable, I'm happy for you to play as more than one character.
    6. Rather than aiming to just make characters with really strong powers. Try to be creative with parahuman abilities.
    7. Remember that the RP is set in France. No you don't need to put all the accents into the French names, I know it's a pain in the ass.

    Players

    gimmepie as Incendiaire and Bond
    Whatever the hell Rika is calling herself now as Rubber and Ambuscade
    Dragon as Immune
    Kitty as H.H. Baguette
    Godzil as Rhino
    Daisuke Mitsuharu as Livewire

    Juno as Corvus
    Sephear as Godhand
    Janp as Middleton
     
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    NPC List

    The following is a list of the various NPCs that can appear in Capes: 72. For the most part, you are free to use them, however please discuss this with me first just to make sure nothing weird happens with the story. You're also free to create your own. The Endbringers are listed solely for lore purposes and should under no circumstances be written by anyone. Please remember that Capes generally conceal their identities from those outside their factions. Even most APS members are not aware of the true identities of Union heroes or Squires. That being said, as Squires together, your characters are all privy to each others' identities.

    Union des Héros

    Spoiler: Fermé (Advent Aubert)
    -Male, 35
    -Black man, very well built, no facial hair, long ponytailed hairstyle.
    -Costume is a blue, sleeveless bodysuit covered in silver armoured plates. Mask resembles a knight's helmet.
    -One of the few survivors of the attack by the Free People and currently the acting leader of the Paris Union des Héros.
    -Stern but overall kind.
    -Has the power to temporarily make himself and anything touching himself impervious to exterior damage. Slightly enhanced strength.
    -Brute

    Spoiler: Catalyseur (Jean Bellon)
    -Female, 27
    -White woman, lithe and athletic, blonde pixie cut and green eyes.
    -Costume is a black leotard and tights and red tail coat. She wears a red half-face with deep purple lenses and a tophat.
    -Carries what looks like a prop magicians wand that conceals a taser with adjustable strength and is actually made of a highly durable polymer.
    -Very jovial, bubbly and witty.
    -Has a short-range precog ability that lets her predict a series of events based on a small change or action. Essentially a human Rube Goldberg Machine.
    -Thinker

    Spoiler: Dynamo (Lowe Camp)
    -Male, 24
    -White man, average build, short and messy brown hair
    -Costume is a black, gold and yellow bodysuit under a dark trench coat with a high-tech looking helmet that conceals most of his face. Utility belts all over the place.
    -Quiet and introverted but confident.
    -Has the power of advanced electricity generation and manipulation tech knowledge. He made Catalyseur's taser wand.
    -Tinker

    Les Écuyers

    Spoiler: Particule (Charles Valin
    -Male, 17
    -An athletic, white-skinned young man with angular features, a runner's build and somewhat curly dirty blonde hair.
    - Costume is a dark orange bodysuit with a brown jacket. Mask is brown with an hourglass design.
    - Has a utility belt from which several opaque plastic bottles hang.
    - Leader of the Squires. Stressed by his leadership position but good at his job. A bit tightly wound but not unfriendly.
    - Has a kinetic power that lets him manipulate existing clouds of particulate matter like dust, chalk power or sand. Can condense these into more compact and solid forms but loses the ability to manipulate them upon doing so. Can, with some materials, cause dust explosions.
    - Shaker


    I'll fill this out depending on how many characters we get.

    Die Freien Leute

    Spoiler: Befreir
    -Male, early 30s
    -White, short but muscular build.
    -Costume is grey military-style getup with a black balaclava and high-tech goggles.
    -Can create powerful and versatile detonating devices. Bombs but they don't always just explode.
    -Tinker

    Spoiler: Bad Karma
    -Woman, early 30s
    -Mediterranean woman with dark, wavy hair.
    -Costume is a grey bodysuit with black kevlar vest under a thin matching grey jacket. Attire is often damaged.
    -Tends to carry weapons and gadgets made by tinkers like Befreir.
    -Can transmit any damage, pain or effect she has experienced in the last 24 hours. The first use of this power reverses the effect, she can continue to mimic it after that until 24 hours has past.
    -Striker/Trump

    Spoiler: Houdini
    -Male, mid 20s
    -White male with long blond hair and athletic build.
    -Costume is a grey suit and white masquerade-style mask.
    -Tends to carry weapons much like Karma.
    -Short range teleportation. If he can see you, he can teleport to anywhere nearby you yourself aren't looking at. If he can't see you, you have no influence over his power.
    -Mover

    Les Fantômes

    Spoiler: Habitant
    -Male, 30s
    -White with short, black hair and a well-kept black beard. Average build.
    -Costume is khaki cargo pants, white tank top and a long sleeveless jacket in a deep blue colour.
    -Can manipulate the shape of his immediate surroundings over an uncertain distance.
    -Shaker

    Spoiler: Lutin
    -Female, late teens
    -Black and short of stature, hair is cut short and died different bright colours.
    -Costume is deep pink bodysuit under a hooded jacket and a full-face mask that resembles a butterfly.
    -Exact power is uncertain but things tend to just go wrong for her enemies. Bad luck generation? Probability manipulation. Something like that.
    -Possibly a Shaker, Trump, Thinker or some combination thereof.

    Spoiler: Féroce
    -Male, 30s
    -Asian man with an athletic build and a clean shaven head and face. Heterochromatic eyes - one is brown the other red.
    -Costume is brown trousers and a matching suit jacket but no short. Wears a simple green mask.
    -Can cause deep gouges to form in anything he comes into contact with.
    -Striker

    Spoiler: Napalm
    -Female, late 20s
    -White, slender and tall with brunette hair.
    -Costume is red/orange bodysuit under an orange, yellow and red dress. Wears a red mask with fire motifs.
    -Immune to fire. Can secrete a highly flamable goo that ignites on contact with oxygen. Water makes it worse.
    -Blaster/Striker

    Spoiler: Démoniste
    -Male, 40s or 50s
    -White, was once very muscular but is starting to lose that, messy brown hair.
    -Costume is largely made of white and grey robes and wrappings but there's probably something more protective underneath. Wears a grotesque full-face mask.
    -Can create tangible, sepia copies of any cape in his vicinity. They don't last overly long but have all the same powers as the original and are totally under his control.
    -Master/Trump

    Spoiler: Cadenes
    -Female, 30s
    -Dark skin,probably mixed race. Average build, maybe slightly on the heavier side but fit and strong. Very short brown hair.
    -Costume is a black leotard worn with brown cargos and a leather jacket. Simple black half-face mask and a beanie. Always carries a hefty satchel.
    -Can create various field-generating devices.
    -Tinker

    Spoiler: Brume
    -Female, 20s or 30s
    -White with a short, athletic build and long brown hair worn in a ponytail.
    -Costume is a form fitting green midriff shirt and matching tights. Belt around her waist holds several knives, a baton and a gun. Mask is a simple black mask similar to Cadenes worn under a grey veil.
    -Can cause those around her to experience psychedelic illusions that can cause headaches and distort perception.
    -Stranger

    Other Villains

    Spoiler: Sculpteur
    -Male, in 30s
    -Mixed race, but on the paler side of that spectrum.
    -Costume is generic, ordinary clothes but worn under clay and plastic body armour. Dons a clay mask to hide identity.
    -Can animate sculptures and statues and use them as minions. Power works best on fresher creations. Power affects any sculpture or statue not just ones he makes, although he does make a habit of making his own. (He's not that great a sculptor amusingly enough, but he's been getting better).
    -Master

    The Endbringers

    The Endbringers are not human beings, nor were they ever, and nobody knows where they come from or why they emerged. They are monstrous creatures, forces of destruction that started appearing shortly after the first parahumans. Once every three months, one of the three known Endbringers will appear at a human population centre, usually a city, and lay waste to the landscape until they can be driven off by an army of assembled capes. The three Endbringers are:

    Spoiler: War
    War is the largest, bulkiest of the Endbringers. He is capable of walking on all fours, or standing on his hind legs reaching about 45 feet tall. His thick red-brown skin is covered in numerous bony growths and his face is masked with a helmet of bone that ends in a mane of spiny protrusions. He produces several fleshy pods from beneath the bony armour that covers his exterior, launching them like missiles. Within each pod is one or two smaller creatures catered to the fight. Preferring to let his minions do most of the work, War mostly stays back releasing several volleys of the pods throughout a battle although each one takes time to make.

    Spoiler: Famine
    Famine stands about 35 feet tall and is bipedal. He resembles a yellow-green straw man, seeming to be made of numerous, thick intertwining cords in a vaguely humanoid shape. He has no mouth but a single, glowing red eye can be seen from beneath the chords of his head. From within his arm three sharp, unmoving obsidian claws protrude. Within a range of about 150 feet, powers gradually get weaker around Famine with the effect becoming stronger the closer to the Endbringer you get. Famine is the slowest moving Endbringer but also regenerates the fastest.

    Spoiler: Pestilence
    Pestilence is the smallest of the Endbringers standing at only 15 or so feet tall and is far less bulky, she's also considered the scariest. She has a humanoid, feminine and metallic body but no discernible features and moves extremely quietly and quickly. She can cause anything she touches to begin dissolving. Pestilence is considered the scariest of the Endbringers because during each battle she dissolves and absorbs some of the defending capes, using them to create plagues based on their powers that are then released during her next appearance.
     
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    Mission Log

    Spoiler: 27/11/2018 - 5:00am
    Priority Mission: Several areas affected by the bombing are still in need of rescue efforts. If you have a power that is effective for this purpose, rescue efforts are your priority.

    - Hospital Crowd Control: Aid local authorities in keeping swarms of terrified and fearful civilians from causing trouble at the hospitals victims were evacuated to.
    - Looters have been having a field day in a shopping district that was hit by one of the lesser bombs.
    - Members of Les Fantômes have been spotted making a play to take control of some of the areas that were hit. Prevent them from impeding rescue and clean up efforts and causing further harm.
    - Bad Karma spotted in a business district. Catyleseur is responding. Backup requested.

    Spoiler: 27/11/2018 - 8:00am
    Priority Mission: The Free People have unleashed a second wave of attacks using holobombs such as the one used earlier by Bad Karma. The bombs are deployed in an area, disguising themselves as people, then simply walk into their target location and explode. Squads are to deploy to capture Bad Karma an Houdini, who are operating separately, setting off bombs (kill order in effect, capture preferred). Otherwise, locate and contain/destroy the holobombs before they can explode.

    - Unpowered Free People sympathisers have taken a hotel hostage. Defuse the situation if possible but prioritise rescuing hostages.
    - Les Fantômes are continuing their territory pushes. Prevent them from causing further damage or impeding rescue efforts. Capture if possible.
    - Sculpteur is also making a play to take control of an area. Previously considered a low-level threat with a focus on heists. Prevent him from causing further damage or impeding rescue efforts. Capture if possible.
     
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    Reserving this poooost.
     
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    Incendiaire



    Name: Corin Acord
    Alias: Incendiaire
    Age: 17
    Sex: Male

    Appearance: Corin is of relatively average height of about 5'9"-5'10". However, his thin and lanky build can sometimes give the impression of a slightly greater height, or make him look like his body has been stretched out beyond its usual size. His already naturally pale white skin is made even more pallid due to a lack of time spent under the sun and his brown hair is constantly messy and growing progressively longer with no intervention. One look at Corin makes it pretty clear he doesn't get out much. He has green eyes and several small scars over his body in different places - some earned prior to becoming Incendiaire and some from after.

    Corin's casual dress is exactly that, very casual. He puts little effort into his appearance and isn't likely to start any time soon. He prefers dark or muted colours and usually is seen dressing in old tracksuit pants, a plain t-shit and some manner of hoodie. On very rare occasions, he might go the extra mile and put on a pair of jeans. There is little else to note about how Corin dresses aside from the scratched up glasses perpetually sitting above his nose.

    As Incendiaire, Corin's costume is not totally dissimilar to his usual "style" of dress and it has been joked that he can only get away with that on account of how unremarkable his typical getup is. His costume consists of red pants and a grey ventilated short worn below an orange hoodie made of deceptively strong and light material. Both the jacket and pants have a few spots of protective padding in a dusty red colour. His face is obscured by a red bandanna and dark-coloured goggles with orange lenses. The goggle lenses are sturdy but also fit his prescription allowing him to see properly during missions. He generally does not carry tools or weapons.

    Personality: Corin isn't the most socially competent. He's quite, awkward, sullen and frequently moody and prefers to avoid getting involved in social events. He loathes PR work and meet and greets and just wants to do his job in peace. This isn't to say that he is devoid of attachment to people, if you're persistent enough and/or respectful of his boundaries it's quite possible to find you have a surprisingly loyal and supportive friend.

    Corin himself also values loyalty very highly. He's had a rough time of things socially for much of his life and has rarely been able to hold onto friends long. As such, people who stick around through the good times and the bad with equal willingness will earn a lot of respect from him. Generally speaking though, he is sceptical of most attempts to befriend him and views the world through a lens of distrust and unease.

    It is this unfortunate perspective that causes him to find socialisation draining and that caused him to develop his more sullen persona. That being said, it is possible to draw him out of his shell for brief moments if you play your cards right and know him well. He has a soft sport for dry humour and a deep love for video games and game design. He also has a competitive streak, not that he'd admit it.

    Powers: Corin is classified as a master and blaster. He is able to create flaming constructs and then target them at enemies. The constructs begin as long, fiery plumes that billow about until launched but gradually grow in intensity and morph into more animalistic and autonomous forms. If Corin concentrates he can influence these forms, otherwise they will randomly shape according to his subconscious.

    History: Corin has lead a largely lonely life. His parents both worked and were rarely home and he is an only child. So he spent a lot of time in childcare and later, at home on his own. On top of that, he was always awkward socially and uncomfortable around large groups or strangers. So to anyone observing, it probably wouldn't have been a surprise that he was an easy target for others. The only trouble is, nobody with any authority ever did seem to be observing and he was always too uncomfortable to seek assistance.

    Corin would occasionally find a degree of friendship and solidarity in his fellow outcasts, but personality clashes and strategic distancing from one other to avoid further bullying meant that these friendships were tenuous at best and that there was rarely any actual connection there. As it was, Corin spent most of his time alone experiencing a bizarre mixture of loneliness and an unwillingness to deal with other people.

    As such, Corin was on his own on the afternoon he triggered, a week before his sixteenth birthday. He was followed from school by some of his nastier bullies and found himself cornered with nobody around to notice - although he doubts anyone would have helped anyway. It was pretty standard at first but got progressively more aggressive. Eventually, one of them pulled a knife. In hindsight, Corin doubts there was any intent to actually use the weapon, but at the time he was cornered, alone and threatened. He triggered there and then and the next thing he knew, all three of his aggressors were engulfed in flames. He was later found by a Union cape and brought in. A few months later, after he was cleared of wrongdoing, he was inducted into the squires.

    Among his fellow parahumans, Corin didn't exactly thrive as such. He did however finally find a place where he felt at home, like he belonged and where he had support from friends and colleagues that he had never really experienced before. He moved to a new school where some of the other squires attend and while they don't interact much there, things have been much easier for him.



    Bond



    Name: Enora Cler
    Alias: Bond
    Age: 16
    Sex: Female

    Appearance: Enora has a short but athletic build being on the lower end of average for a French female at 5'4" in height and having a thin but very toned physique. Although mostly Caucasian, her skin sports a faintly olive complexion on account of some Middle Eastern ancestry in her bloodline. Her brown hair is worn short in a well-kept pixie cut that she claims is "both practical and stylish". Like most other capes, faint scars dot her body although she considers herself lucky that most of them are not readily visible and can be easily enough passed off as gymnastics injuries. Her eyes are brown.

    Enora has at best a passing interest in specific fashions, but she does like to look her best and puts effort into her appearance that would probably frighten Corin. Her wardrobe is fairly varied but she prefers pastel colours and most commonly she can be seen in some variation of coloured skinny jeans, a flowy sleeveless top and matching jacket. Sometimes she'll change it up with a summer dress or shorts instead.

    As Bond, Enora dresses much differently. Her costume is a skin-tight purple bodysuit with dark grey fitted military boots and a matching belt that can be used to hold tools if need be. Over this she dons a billowing cherry red vest. She conceals her identity with a pale purple (almost grey), featureless full-face mask with deep red lenses. Hanging from her belt is an extendable baton that can be further grown to a full staff. It was inspired by Catalyseur's wand and designed and made by Dynamo at Enora's request.

    Personality: Enora is friendly, bubbly and, on occasion, somewhat hyper. She has a good sense of humour and a love for comedy and is known for her tendency to make good-natured jabs at friends, her fellow heroes and the APS staff and for the occasional prank. She is something of a daredevil and very confident and self-assured.

    Her jovial nature and open confidence in herself can lead to giving the impression that Enora is a bit of a slacker but in actuality it's the opposite. She struggles to just sit and do nothing and constantly needs to be doing some sort of activity or she feels like she's wasting time. She's constantly trying new things and gives 100% to everything she does.

    That's not to say that everything is positivity with Enora though. She doesn't like the spotlight as much as her apparent confidence might suggest and prefers to interact with people on her own terms. She's quick to brush off praise and while highly social isn't the sort to give away much personal information about herself or to open up to others easily. In fact, she's more comfortable blending in with a crowd that having more in-depth conversations one-to-one by a long shot and too much personal attention can make her extremely uncomfortable.

    Powers: Classifying Enora proved difficult, but she was eventually found a home in the Stranger category. Her power allows her a limited control over her personal flow of time. She can briefly dilate time allowing her to experience the flow of time much faster than those around her. To anyone else, she will almost appear to teleport, suddenly being in a different location than previously. This can be quite disorienting, as no time seems to have past to anyone else. The effects of this ability are extremely limited however, only lasting for up to a few seconds of normal time per burst. In addition, Enora has to wait for longer than the ability was in effect before she is able to use it again.

    History: Unlike a lot of Capes, Enora actually has for the most part actually had quite a happy life. From an early age social interaction came easily to her and she found it easy to make friends and find common ground with people. This complimented her naturally exploitative nature well as she found it easy to integrate herself into the group for every new activity she tried. Luckily for her, her family is fairly wealthy so she could try plenty.

    As such, going through school, Enora found herself constantly surrounded by people and popular with the majority of her peers. Some even looked up to her for her skilled social grace and friendly nature. On top of this, she was quickly developing a great deal of actual grace as well, proving quite the skilled gymnast.

    Things were definitely looking good for Enora. She was doing well socially, her grades were okay and her coach thought that she had the potential to go a long way. She was a favourite of his and got a lot of his focus. Too much as it turned out.

    One evening, the coach cornered her after lessons. She was the last one left and vulnerable. She still shudders to think about what would have happened if she hadn't triggered at the right moment. Thankfully however, she did and was granted a power that let her escape. It wasn't long afterwards that she was joining the Squires and he was joining the lunch queue in prison.

    In the immediate aftermath of the coach's arrest, rumour got out that she had been with him and it didn't go down well with her fellow gymnasts who thought she had been intentionally playing the coach to get preferential treatment. A few of them went to the same school as she did and the rumour spread there. She threw herself into her hero work and made it through with support from her fellows, eventually moving schools. She still hasn't gotten over what happened at that time but has mostly put that behind her now. She has been a Squire for roughly two years.

     
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    [PokeCommunity.com] Capes: 72 [M] [OOC]
    Name: Ryan Sauvage
    Cape Alias: Rhino
    Age: 16
    Sex: Male

    Appearance: Short but stocky, Ryan is a mere 5' 1" and 150 lbs of muscle and attitude. Of mixed Irish and French heritage, he has striking green eyes and ruddy red hair, with a naturally darker skin tone, more of a mellow tan. His features are hard and angular, with a sharp jawline, narrow nose, and piercing eyes, atop strong, wide shoulders and a solid frame.

    His casual clothes favor comfort and freedom of movement over fashion, and most of his outfits could accurately be called workout clothes. He prefers black or green clothes, with red as an accent, and refuses to wear shirts with sleeves. He'll usually wear a black undershirt (100% cotton) with either a vest or a jacket with the sleeves ripped off, both of which are green. He has two colors of pants: black pants with a red stripe running down each side, and solid green. For shoes he exclusively wears red and white running shoes.

    His Rhino costume is more ornate, combining archaic armor with modern punk aesthetic, and heavily favoring black and gold. The metal of his armor is gold in color, lightweight and strong, possibly an alloy of gold and titanium. He wears a black leather jacket (one of the only things with sleeves he'll wear) under a sleeveless chainmail shirt, with golden alloy bracers and black gloves. His trousers are black nylon (similar to military fatigues), with metal greaves covering his shins and the tops of his black combat boots. His helmet, modeled after a knight's helm, is painted black except for the gold face plate. There are no visible eyes on the helmet (tiny external cameras connect to an internal visor to allow him to see normally inside the full helmet), and a large black horn extends up from the middle of the face, evocative of his namesake rhinoceros. Under the helmet, he wears a black balaclava made of lightweight mesh, letting him breathe and talk normally but concealing his identity if his helmet is removed.

    [PokeCommunity.com] Capes: 72 [M] [OOC]

    Personality: Ryan has an extremely short temper and is very hot-headed. Brawny and aggressive, he loves fighting and does not care particularly if he is injured, though does not like it when teammates come up with complicated, extravagant plans. If it were up to him, they would simply bust some heads and ask questions later. He is extremely sarcastic and likes to make fun of both his enemies and his friends. He also never knows when to give up, his relentless ferocity making him a deadly fighter.

    Despite all this, Ryan does have a soft side. Though loathe to admit it, he is a very good person and loves his friends and family dearly. He would do anything to protect them, but he would never admit it in order to stay "hardcore" and to protect his pride. Alone, when he can be himself, he even has some quiet hobbies in addition to the "tough guy" stuff he actually enjoys. He really likes to read and write stories, but he'll deny it and hide all of the things he's written. And while he'll hide the truth, he won't outright lie, and won't do anything he doesn't like to do just to maintain his image.

    Ryan often lets his impulsiveness get in the way of rational thinking. His temper, in a way, gives him a boost to his skills which helps him out in battle, but he often gets into situations without thinking. His temper and rash decisions often causes problems, not only for the team, but for himself. He crumbles under pressure when forced to lead or make a decision that involves more than just himself, where he tends to freeze up. But as soon as the decision is made for him, he's all for it.

    Power(s): Classified as a Brute, Rhino can store and channel kinetic energy to enhance his strength, durability, and mobility. He can surround himself in a nigh invulnerable force armor, launch himself with a swift charge or mighty leap, hit like a hammer and unleash a shockwave with a stomp.

    History and Trigger Event: Ryan was an only child, socially awkward and not seen as very bright, so he tended to be alone much of the time. Not one to sulk, he instead went out and did something with his time. He went running, or picked up trash, or got into fights, anything to occupy himself. When he was ten, everything changed when the Endbringer War attacked. The beast was repelled, like it always was, but Ryan's father was killed and his mother was injured trying to protect him. Crippled by her injuries and wracked with grief and anger, she gave up her son, trusting literally anyone else to take care of him.

    Ryan didn't have to wait long. He soon found himself in a group with three others, all the same age and all in need of a family after the Endbringer. They were taken in by a man named Mr. Fuji, and where Ryan used to be alone, he now had two brothers and a sister to spend time with. He would often butt heads with his brothers, but was near inseparable from his sister, whom he was very protective of, and she could always make him smile. Mr. Fuji brought them together after a loss, and helped each of them move forward rather than dwell in the past. Which made it hard when they were almost separated, not by disaster or legal problems, but random chance.

    While out with his siblings, they had the misfortune to stumble upon a fight between a criminal cape and a vigilante cape. Their unwitting intrusion gave the villain the upper hand, and after dispatching the hero, he turned his attention to the teenagers. They of course fled, but soon found themselves cornered and the criminal becoming larger and more monstrous. Ryan knew what he had to do. He wasn't as smart or charismatic as his brothers, he didn't bring joy and laughter like his sister, but unlike them, he was good at fights. If he could delay the evil Brute for long enough, maybe they could escape...

    So, naturally, he was surprised to be knocked aside with one casual hit. The villain stopped to deliver a killing blow, Ryan braced for impact... and it Triggered something within him. What should have been a fatal blow hit home and did nothing, giving Ryan time to stand, to fight back. His attacks didn't seem to hurt the Brute, but they moved it. Ryan was providing a much needed distraction, giving his siblings time to run, and they utterly failed to act on it, staying to watch him fight. Luckily, the real heroes arrived in time, easily dealing with the criminal, and taking note of the newly Triggered Ryan. He was reluctant to leave his family, but his sister encouraged him to become a Squire, to be a hero, and promised that she'd join him someday.

    Ryan has been a member of Les Ecuyers for over a year now, likes what he does and loves showing off, but still looks forward to his siblings joining him someday.
     
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    New cape incoming!

    Spoiler:
     
    Name: Jorah Jackson

    Cape Alias: Rubber

    Age: 16

    Sex: Male


    Appearance: Due to the nature of his powers, Rubber wears a hyper-elastic suit of the most stretchable and elastic material available to the organization. He has a few spares, as the suit certainly isn't as sturdy as his body is. It looks a bit ridiculous, but those who know what he does also know that it's necessary. He used to wear a completely black one, for the sake of stealth, but there is some level of prestige in looking good. As Rubber's name got more well known, he opted for colored details. Instead of just an opening for his eyes in the suit's head, he started wearing a pair of gold colored goggles. Doubled as better protection anyways! He also wears rubbery boots and gloves, both a bright red color.

    Personality: Jorah is a generally kind and considerate soul who alternates between having a cheerful glimmer in his eyes and a forlorn stare. He was always kind of quiet in school and in any gathering of other people, being somewhat of an introvert. When with his close friends though, Jorah bubbles out and easily becomes a bundle of spilled thoughts.

    He values justice, but prioritizes mercy when possible. He doesn't like having to make hard choices, and he can get scared when things get very real and very dangerous. There is a slight clumsiness about him despite his well defined body structure, due to his body being in the process of developing quite rapidly.

    School was never his favorite thing, and he doesn't quite ace tests with ease. He gets bored easily with math and science, but takes more interest into history, psychology and society. People fascinate him more than objects, but he usually prefers to watch people from afar rather than talk with them to try and figure out how they see the world. If he gets too close, they can hurt him.

    Power(s): Mainly classified as a Breaker, but with Brute flavors, Rubber is a name that encompasses what he does quite elegantly. Jorah's body is near indestructible. Since his powers emerged, he has at least not been able to scratch it or break it in any way himself - and he has of course tried.

    Not only that, but he can alter its physical state to become elongated or compressed together, although the latter doesn't seem to have nearly as many practical uses as the former; compressing his body parts also makes his suit hang weirdly around him or his belt to fall off, so, preferably nope. This works for all his tissues and limbs, even his brain and bones. It doesn't hurt him and his thought processes don't seem to slow down - although his reflexes do become slightly worse if he stretches out for several meters; the nerve signals get longer distances to travel, after all.

    Basically, Rubber is a slippery bastard whom you can't pierce or crush, and who will also punch you back since his senses of pressure and pain are dulled along with his body not breaking when he breaks your nose.

    History and Trigger Event: Jorah lived a relatively peaceful and normal life with his single mother in a smaller French city until she started displaying symptoms of schizophrenia. She hid it from doctors and denied it for the better part of two years, somehow managing to keep her job as a nurse at the local hospital. Jorah felt increasingly lost and anxious, not knowing what the right thing to do was, and not wanting to go behind his mother's back to tell authorities that he suspected she was really ill. He had suggested she see a doctor for months, which she had ignored completely. One day, he approached her directly, amassing all the bravery he could, and refused to let her ignore him. Instead, she got extremely angry, saying that he had betrayed her and sided with the others. She proceeded to try and pump him full of drugs that she had stolen from her workplace, and Jorah couldn't fully resist as he couldn't bring himself to hit his own mother. Panic rose as she put needle after needle into his arms, having forced him into a corner, until he suddenly triggered. No more needles could pierce his skin. His mind and body felt like they went completely numb for a moment, as he watched himself squirm his way out of her grasp and shove the perplexed mother far, far away as if it wasn't himself doing it.

    Thankfully, he recovered from the drugs, and his mother was finally sent to a place where she could receive proper care. Jorah was sent to live with his estranged father in Paris, a frosty career man who saw little resemblance between himself and his son and who had no real wish to care for the boy. Nevertheless, he dutifully let Jorah stay in his home and paid for his needs. Beyond that, Jorah was incredibly lonely, until he started going out as a rogue cape to try and get some release. Eventually, he was noticed by Les Écuyers and enrolled in their ranks.
     
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    Name: Jasmine Williams
    Cape Alias: Immune
    Age: 17
    Sex: Female

    Appearance: Jasmine is a young woman who takes care of her appearance. She has black hair with straight bangs cut into a bob that reaches past her chin, and magenta eyes, with regular thin-framed glasses she puts on over it. She normally wears a light, dress shirt over a white doctor's coat that she casually likes to put on. She also wears beige cargo pants with black socks, and heels. For her costume, She wears a white button up blouse with puffy sleeves that end in the middle of her forearm. Her shirt is tucked into a plain black skirt that flares out above the knee. She wears gloves that reach past her wrist, a black tie, and black tights. She also wears red high heels and a golden butterfly hairpin on the left side of her hair. Her face is covered by a white lace anemone masquerade mask with black and white feathers.

    Personality: Jasmine prides herself as a lady who carries herself with utmost grace and dignity. She has confidence in her medical skills and knowledge, and due to her experience, she can identify most symptoms with her patients upon a few minutes, of examination. As one who studied medicine, she highly values human life and is significantly averse to meaningless deaths and killings. However, perhaps due to the nature of her power, she's ironically prone to prominent sadistic and aggressive tendencies. She takes in her work in an eccentric way; she's fascinated with her colleges/patients injuries and damages, even going as far as suggesting to "Injure yourself! Break those limbs!", perhaps as a suggestive way to tell them that they have no worries as she can simply heal them back up, or perhaps she's simply crazy. No one could really tell which.

    Power(s): She has the ability to augment and heal her allies' powers and injuries respectively, via touch. Thanks to her medical knowledge, she focuses on pressure points in the body, to help stimulate her powers to her allies. However, this power only works on those who have injuries. The more serious the injury, the greater her power's effect. Sometimes her power only proves an inconvenience to very minimal injury, much to her boredom, in fact. So to try and take advantage to the fullest of this effect, she often waits for her allies to suffer more serious injuries. Cheerfully. She has no combat prowess of her own; she's a more dedicated support for her team. She can't heal anyone other than capes however, and she can't heal anything that affects the mind.

    History and Trigger Event: The concept of life and death was a curiosity for Jasmine. Growing up, she was a genius among her peers in school. Medicine and the subject of life became a fascination with her, and something that was eventually accustomed to, as she started working as a small helper for her family's local clinic. Suffering and agony was something she saw everyday. But the fascination only grew as her mother, the primary doctor for the family's clinic, seemingly always managed to think of the right treatments for everyone. Jasmine only helped with housekeeping, but she wanted to learn and do more. So, over the course of a few years, she learned all she could about medicine, and the human body. Her mother was supportive, so she let Jasmine watch her proceedings with patients, and even help with more tasks like bandaging and writing down medications the patients needs via her instructions.

    One day however, there came a time of fate where Jasmine's true talent blossomed — the trigger to her powers. The patient this time was her own father, after he gotten into an accident seemingly from his work which left him badly injured. Time was of the essence; her mother asked Jasmine to start bandaging him while she start prescribing his instructions for proper treatment. Jasmine started to bandage him as he ached and moaned from his suffering. Jasmine experienced things like this for years working for her mother, but this time, she felt it. The full weight of her father's suffering. Something started to come over her. She became desperate — wanted to end his suffering, no matter what it takes. She then felt her hands getting warm; a soft blue light enveloped them. Her mother had returned to the room, to witness an incredible sight: Jasmine's father seemingly recovered... seemingly miraculously. It was only after Jasmine's surprise that she tried to make sense of the situation. Somehow because of her, her father was healed, while she was bandaging him, or touching him, in more simple terms. As her father recovered, he took a tune to Jasmine's power; he could understand it.

    The night following the event, her father told her the truth. He was a secret cape. And it looks like Jasmine was too. No matter what the injury was, she could heal it, without much effort other than her supposed ability to heal while touching. Her fascination grew. How much more could she heal, and how big of an injury can she combat, she wondered. Her curiosity grew to an obsession. She wanted to see more injuries, more sickness... maybe she could heal them all.

    Sometime afterward, her talent got her recruited for the Les Écuyers, and as part of the medical team under her new name, Immune. Over the years, she grew more arrogant. She believed that any form of symptom or injury were no big deal for her, as her power can quickly fix people back up. There were more facts she discovered: she went on a mission with a few more fellow members, to discover that not only she could heal them, but she can augment a cape's ability as well, only after she healed them. But there is an unfortunate twist; while she can heal physical symptoms, she could do nothing for a person's mind. Still, this was no cause of concern for Jasmine, as the ability to heal physical symptoms was enough for her. She grew a mixed reputation: while Jasmine was branded a genius, she lacked in empathy, and compassion... or at least, so the rumours about her go. But still, deep down, Jasmine appreciates the joys of life, and how death should not be allowed to claim it. Her main mission in life became a monumental task. As long as she had her powers, she vowed to defeat death herself, by giving others 'life'. As crazy as that sounded, it was Jasmine's new passion.

     
    Last edited:
    Name: Dirk Alorenne

    Cape Alias: Ambuscade

    Age: 17

    Sex: Male

    Appearance: When in uniform, Dirk has easily accepted that Ambuscade isn't as durable as many other capes. He wears a bulletproof vest and some other anti-projectile armor around his life and limbs, underneath a grey overall. His helmet contains his own tinkertech - complete with a digital display inside of a one-way vision visor, which he uses to keep track of his drones and assign them orders swiftly via virtual intelligence interfaces (VI). He reluctantly opts for wearing contact lenses when in uniform, instead of the glasses he prefers to wear when appearing as Dirk. He also usually carries a backpack with tools to be able to repair drones to some degree out in the field - unless he makes a drone carry that stuff for him.

    Personality: Most of the time, he is a focused young man who takes all operations seriously. He looks for opportunities and new angles without being prompted, and usually without being loud or confusing. He respects the leader of the Squires - Particule - a lot, and they get along well as friends even out of uniform. There is a sarcastic side to him though, which comes out when he is annoyed or heavily disagrees with someone. Despite this, he isn't unfriendly or incapable of joy, as he definitely joins in when happy times occur among the team or in his private life. He just has his priorities sorted out very strictly, and that is to stay true to what he personally values as important. It is when somebody clearly doesn't have the same values as he does, that he can get hostile, as he is very reluctant to give in.

    Power(s): Controller Tinker who specializes in making flying drones and VIs to control them. He packs all sorts of useful weaponry, surveillance and tools into his drones, and always seems to have a couple of them hovering over his shoulder wherever he goes - at least when in uniform or in the headquarters. Sometimes he's referred to as a Master class cape, but he dismisses that notion: the drones do not have AIs, so they don't think on their own. They are merely capable of reacting to input in a clever manner, such as dodging enemies in battle or choosing the best shadow to hide in, and so far they have always obeyed Ambuscade's orders.

    History and Trigger Event: Dirk grew up on the outskirts of Paris in a busy family with three younger sisters and hearty parents. He was always considered quite clever, and did pretty well in school, but for some reason he was often bullied. He spoke up a bit too bluntly and no-nonsensical for the other kids' comfort, likely. He always hid this for his sisters though, and as much as he could for his parents, so as to not worry them or make them pity him. It didn't get better once he realized in his early teens that he definitely wasn't into girls, when the other boys in school started talking about them. At this age, he found it best to simply never mention that though; he was unpopular as it was, and his father was pretty much a homophobe to boot.

    Largely giving up on forming meaningful relationships with people, the young teenager started turning his attention towards other things - usually brief but passionate obsessions. Diving deep into odd knowledge on the internet, learning about other languages, burying himself unusually deep in schoolwork for weeks at a time, going hiking just to see what it was like, taking diving lessons after he convinced his confused parents to pay for it, starting martial arts classes just in case he would run into a villain or petty criminal at some point and have to defend himself (or that was his excuse, at least)... But in the meantime, all his sisters found boyfriends and made fun of him for not having a girlfriend yet. As this went on for years, Dirk's feeling of isolation and detachment grew stronger and stronger, until he one day triggered. In the middle of his latest fascination, robots, it was as if it suddenly came to him - he just knew how to build them and how to be able to control them. It seemed to make sense that he started constructing drones that could fly out and see the world for him, as that way he could gather information on many things at once, no longer restrained to being one single body with limited multitasking ability. He hid his creations in his room until one day, his middle sister Abigail found him out. She realized that he might be a Tinker before he did himself, and convinced him to hide his things even better.

    It's been a couple of years now, since Ambuscade was recruited into the Squires, and he's managed to open up and trust people a bit more than before. Aside from them, Abigail is still the only one who knows his true identity.
     
    Last edited:
    Name: Ava Dumont
    Cape Alias: Corvus
    Age: 12
    Sex: Female

    Appearance

    Standing at 5'3", Ava has a slim, almost boyish figure. She has a ghostly complexion with light freckles that contrast starkly with her dark hair. To save time and money, Ava cuts her dark brown hair herself, and keeps it at a shoulder length. Although her features are quite pretty, the tougher life she has lived so far has given her a harsher and more gaunt appearance, but her most distinguishing features would be her piercing blue eyes. Her wardrobe consists of a lot of ill-fitting clothing and hand-me-downs from her older brother, who was much taller in stature, so typically she would prefer to wear her school uniform even after class.

    Since joining Les Ecuyers, she was permitted to craft her own costume using some materials at the HQ. Although she was more or less given free reign over her costume design, she settled on a fitted but plain, all-black suit with no embellishments, and sometimes wears a matching cloak. She also dons a signature black masque made of crow feathers, which covers the upper half of her face.

    Personality

    Since joining Les Ecuyers, she has come out of her shell a little more, but as she has spent most of her life figuratively (and sometimes literally) tiptoeing around her father and his temper, she has learned to adopt a withdrawn and quiet temperament. Despite this, she does have a quirky, dry sense of humor that she only shares with those she is most comfortable with, otherwise she would rather keep to herself.

    She has a nurturing personality and secretly would have always wanted a younger sibling (which she knew was impossible), but failing that, she loves taking care of small wild animals, and most notably has attracted the attention and affection of a lot of crows in her area. She has helped rescue crows in the past and fed them regularly, and they in return love to hang out in her backyard with her when her dad is not home, sometimes even bringing her small gifts. Once she discovered her powers, they played a much more important role in her life.

    Powers

    Master of Crows // Changer

    Having internalized a lot of how she feels growing up with no way to outwardly express it, Corvus has a powerful, movable sense of her will, thoughts and feelings, and is able to channel these manifestations of her self into lower life forms, often to act out her will. From an outside perspective, this usually looks like she is "controlling" these creatures. While she is able to channel this energy and "control" other animals as well, her preferred form has always been crows and ravens since she has a strong affinity for these birds. Practice and familiarity seem to be factors in how well she is able to use her ability with certain species.

    The "reach" of her ability appears almost limitless as long as she is channelling herself into creatures of the same species at a time. She can amass a terrifying army of crows that almost block out the sky as fast as they can be gathered to one area. While controlled by Ava, the crows seem stronger and more deadly than the average crow, and in combat her usual attack would be to overwhelm targets with a flurry of sharp beaks and claws.

    While in control, Corvus can also shapeshift into a large, black crow and fly amongst the flock. She is distinguishable from the rest by her blue eyes, which do not change in color, and she is slightly larger than the rest. As it takes a substantial amount of mental resources to shift into this form and consequently she will not be able to control as many crows at once, she only uses this form in reconnaissance missions, where she can fly amongst a smaller, less conspicuous number of crows to keep an eye from the sky.

    History

    Ava's parents, Emma and David, had their son Lucas at ages 18 and 19 respectively. They were a humble but loving family, if a bit tight with their finances. Neither of them pursued a higher education, with David being a general labourer (and still is), and Emma working as a waitress. While life was tough, they were able to manage getting by and were, for the most part, a happy family.

    Things changed when, 7 years after Lucas' birth, Emma found herself pregnant once again. Money was already tight with one child, but due to her upbringing and beliefs, Emma insisted on having the baby anyway, despite David trying to persuade her otherwise. 9 months later, she gave birth to a very small, but otherwise healthy, Ava Dumont. The joy of bringing new life into the world was short lived, and this was the start of a rocky road that ended in tragedy.

    Unlike her first pregnancy, Emma exhibited signs of postpartum depression shortly after Ava's birth, which was quickly exacerbated by their living conditions, financial situation and rightful worries that they did not have the means to support two children. The three years following Ava's birth, Emma dug herself deeper and deeper into depression. Despite David's attempts to pull her out of it, despite how strong he had to be to hold up the family when Emma was no longer able to work, and despite their two young children who needed their mother, Emma took her own life when Ava was just 3, and Lucas was 10.

    David arguably loved his wife more than even his children, and even though it was largely a lot of Emma's decisions that put them in the situations they were in, David could not bring himself to blame his wife for their troubles even after her death, and instead directed a lot of his anger towards Ava, whom he deems responsible for their misfortunes as it was her birth that caused their lives to spiral out of control. He did the bare minimum as a father to Ava after Emma's death, and while he worked hard to put food on the table and a roof over their heads, he refused to love or nurture his daughter emotionally. Fortunately, Lucas loved his sister. He did not hold the same kind of resentment, and was even quite an upbeat person even though life was tough and he had suffered just as much. He quickly took on the role as a "parent" to Ava when she was a toddler, and would read to her, play with her when he could, and comfort her if their dad had yelled at her.

    Lucas had to start working relatively early to help make ends meet, and at 15, he and his dad were able to convince David's boss to allow him to work as a labourer for their company as well. Mature beyond his years and a hard worker, Lucas had to grow up fast and was dedicated to both his studies and his job after school. David notably favoured Lucas over Ava and actually treated him like a son, as he was a reminder of his young family's happier times. He also saw a younger version of himself in Lucas for his hardworking values and the way he helped out the family, though truthfully his son turned out much better than him even compared to David at the best point in his life, as he was not angry or bitter, and he always understood Ava was not to blame.

    One day, on a roofing job, Lucas had a fatal accident and ended up falling to his death. He was only 18 at the time, and Ava 11. She lost the one person in her life that really, truly loved her that day, and David lost the one person that reminded him of and gave him hope for a happier life. This strained the already poor relationship between the two even more and caused further resentment.

    Trigger Event

    Two weeks after Lucas' death, a funeral was arranged and carried out for him, attended by friends, family and neighbours. At the wake that followed, David had a few too many drinks, and while they miraculously made it home alright despite the fact he should not have been driving, he was still clearly under the influence. Before entering their home, David finally broke down in tears, unable to face the now empty house with just him and Ava.

    Ava had tried to comfort him and hug him, but the bonding was short lived as David once again misdirected his anger and grief towards Ava, this time stating that Lucas would not have had to get into such a dangerous profession at the age he did if they didn't have to care for her, too. While he had never physically struck her before, the alcohol made him more aggressive than usual and he had been pushing and shoving her during the altercation.

    Although she was used to being his emotional punching bag, his barrage of verbal abuse and the way he was physically pushing her around, combined with her own grief and that she no longer had her brother to stand up for her was far too overwhelming for the young Ava, and it culminated in the triggering of her powers. She felt a pressure in her head, and suddenly, like a terrible black cloud, a murder of crows had gathered over the Dumonts - by the time they had noticed them, the crows were raining down on David.

    A stunned Ava watched as they pecked and clawed at him and separated the father and daughter, and Ava noted the attack grew more intense the more she focused on the pressure she was feeling and on her pain. Tears still streaming down her cheeks and unsure of what to do at this point, she turned and ran.
     
    Last edited:
    Name: Ava Dumont
    Cape Alias: Corvus
    Age: 12
    Sex: Female

    Appearance

    Standing at 5'3", Ava has a slim, almost boyish figure. She has a ghostly complexion with light freckles that contrast starkly with her dark hair. To save time and money, Ava cuts her dark brown hair herself, and keeps it at a shoulder length. Although her features are quite pretty, the tougher life she has lived so far has given her a harsher and more gaunt appearance, but her most distinguishing features would be her piercing blue eyes. Her wardrobe consists of a lot of ill-fitting clothing and hand-me-downs from her older brother, who was much taller in stature, so typically she would prefer to wear her school uniform even after class.

    Since joining Les Ecuyers, she was permitted to craft her own costume using some materials at the HQ. Although she was more or less given free reign over her costume design, she settled on a fitted but plain, all-black suit with no embellishments, and sometimes wears a matching cloak. She also dons a signature black masque made of crow feathers, which covers the upper half of her face.

    Personality

    Since joining Les Ecuyers, she has come out of her shell a little more, but as she has spent most of her life figuratively (and sometimes literally) tiptoeing around her father and his temper, she has learned to adopt a withdrawn and quiet temperament. Despite this, she does have a quirky, dry sense of humor that she only shares with those she is most comfortable with, otherwise she would rather keep to herself.

    She has a nurturing personality and secretly would have always wanted a younger sibling (which she knew was impossible), but failing that, she loves taking care of small wild animals, and most notably has attracted the attention and affection of a lot of crows in her area. She has helped rescue crows in the past and fed them regularly, and they in return love to hang out in her backyard with her when her dad is not home, sometimes even bringing her small gifts. Once she discovered her powers, they played a much more important role in her life.

    Powers

    Master of Crows // Changer

    Having internalized a lot of how she feels growing up with no way to outwardly express it, Corvus has a powerful, movable sense of her will, thoughts and feelings, and is able to channel these manifestations of her self into lower life forms, often to act out her will. From an outside perspective, this usually looks like she is "controlling" these creatures. While she is able to channel this energy and "control" other animals as well, her preferred form has always been crows and ravens since she has a strong affinity for these birds. Practice and familiarity seem to be factors in how well she is able to use her ability with certain species.

    The "reach" of her ability appears almost limitless as long as she is channelling herself into creatures of the same species at a time. She can amass a terrifying army of crows that almost block out the sky as fast as they can be gathered to one area. While controlled by Ava, the crows seem stronger and more deadly than the average crow, and in combat her usual attack would be to overwhelm targets with a flurry of sharp beaks and claws.

    While in control, Corvus can also shapeshift into a large, black crow and fly amongst the flock. She is distinguishable from the rest by her blue eyes, which do not change in color, and she is slightly larger than the rest. As it takes a substantial amount of mental resources to shift into this form and consequently she will not be able to control as many crows at once, she only uses this form in reconnaissance missions, where she can fly amongst a smaller, less conspicuous number of crows to keep an eye from the sky.

    History

    Ava's parents, Emma and David, had their son Lucas at ages 18 and 19 respectively. They were a humble but loving family, if a bit tight with their finances. Neither of them pursued a higher education, with David being a general labourer (and still is), and Emma working as a waitress. While life was tough, they were able to manage getting by and were, for the most part, a happy family.

    Things changed when, 7 years after Lucas' birth, Emma found herself pregnant once again. Money was already tight with one child, but due to her upbringing and beliefs, Emma insisted on having the baby anyway, despite David trying to persuade her otherwise. 9 months later, she gave birth to a very small, but otherwise healthy, Ava Dumont. The joy of bringing new life into the world was short lived, and this was the start of a rocky road that ended in tragedy.

    Unlike her first pregnancy, Emma exhibited signs of postpartum depression shortly after Ava's birth, which was quickly exacerbated by their living conditions, financial situation and rightful worries that they did not have the means to support two children. The three years following Ava's birth, Emma dug herself deeper and deeper into depression. Despite David's attempts to pull her out of it, despite how strong he had to be to hold up the family when Emma was no longer able to work, and despite their two young children who needed their mother, Emma took her own life when Ava was just 3, and Lucas was 10.

    David arguably loved his wife more than even his children, and even though it was largely a lot of Emma's decisions that put them in the situations they were in, David could not bring himself to blame his wife for their troubles even after her death, and instead directed a lot of his anger towards Ava, whom he deems responsible for their misfortunes as it was her birth that caused their lives to spiral out of control. He did the bare minimum as a father to Ava after Emma's death, and while he worked hard to put food on the table and a roof over their heads, he refused to love or nurture his daughter emotionally. Fortunately, Lucas loved his sister. He did not hold the same kind of resentment, and was even quite an upbeat person even though life was tough and he had suffered just as much. He quickly took on the role as a "parent" to Ava when she was a toddler, and would read to her, play with her when he could, and comfort her if their dad had yelled at her.

    Lucas had to start working relatively early to help make ends meet, and at 15, he and his dad were able to convince David's boss to allow him to work as a labourer for their company as well. Mature beyond his years and a hard worker, Lucas had to grow up fast and was dedicated to both his studies and his job after school. David notably favoured Lucas over Ava and actually treated him like a son, as he was a reminder of his young family's happier times. He also saw a younger version of himself in Lucas for his hardworking values and the way he helped out the family, though truthfully his son turned out much better than him even compared to David at the best point in his life, as he was not angry or bitter, and he always understood Ava was not to blame.

    One day, on a roofing job, Lucas had a fatal accident and ended up falling to his death. He was only 18 at the time, and Ava 11. She lost the one person in her life that really, truly loved her that day, and David lost the one person that reminded him of and gave him hope for a happier life. This strained the already poor relationship between the two even more and caused further resentment.

    Trigger Event

    Two weeks after Lucas' death, a funeral was arranged and carried out for him, attended by friends, family and neighbours. At the wake that followed, David had a few too many drinks, and while they miraculously made it home alright despite the fact he should not have been driving, he was still clearly under the influence. Before entering their home, David finally broke down in tears, unable to face the now empty house with just him and Ava.

    Ava had tried to comfort him and hug him, but the bonding was short lived as David once again misdirected his anger and grief towards Ava, this time stating that Lucas would not have had to get into such a dangerous profession at the age he did if they didn't have to care for her, too. While he had never physically struck her before, the alcohol made him more aggressive than usual and he had been pushing and shoving her during the altercation.

    Although she was used to being his emotional punching bag, his barrage of verbal abuse and the way he was physically pushing her around, combined with her own grief and that she no longer had her brother to stand up for her was far too overwhelming for the young Ava, and it culminated in the triggering of her powers. She felt a pressure in her head, and suddenly, like a terrible black cloud, a murder of crows had gathered over the Dumonts - by the time they had noticed them, the crows were raining down on David.

    A stunned Ava watched as they pecked and clawed at him and separated the father and daughter, and Ava noted the attack grew more intense the more she focused on the pressure she was feeling and on her pain. Tears still streaming down her cheeks and unsure of what to do at this point, she turned and ran.

    Another finished SU wheee
     
    Name: Philippe Perradeau
    Cape Alias: H.H. (Hon Hon) Baguette
    Age: 17
    Sex: M(ime)

    Appearance:
    [PokeCommunity.com] Capes: 72 [M] [OOC]

    Without the make-up, Philippe is a generic french guy. He stands at an average 5'8" with a relatively slim but slightly athletic build from his work. His skin is fair with no marks except for the seasonal acne that arrives on his face that he almost always covers with make-up to hide the fact that he doesn't fit in the attractive side of male beauty standards. His ginger-almost brown hair is kept loose, sometimes in a bun for when he feels like it's too hot for the occasion. What doesn't change however is his fondness of black and white attire, only accenting it with one color to stand out, usually red scarves, or yellow jackets. It really depends on the weather, and what is currently in his closet.

    As H.H., he dons a simple white mask that is able to hide most of his face, giving him the appearance of an Anonymous mime fan. He also always carries around a decorative baguette as well as a real one, for both snacks and aesthetics. Apart from that, however, he still hasn't decided on what exactly to wear yet.

    Personality:
    They were at the entrance of The Union des Héros HQ. It was the day of the interview for Philippe, and thankfully for him his friend and savior Eloise had agreed to accompany him to the building.

    He sighed.

    "You can do it H.H.," she smiled, turning to face the mime in all his glory. From an outsider's standpoint he looked like an ordinary mime, yet another one of the many white faces of France really. It was easy enough to blend in with his look. To Eloise however, he was a dear friend who seemed pretty nervous, though hard to tell. Philippe never really liked showing his true emotions, keeping them under a facade.

    In this case, he'd be doing it for a long time if he got accepted as a Ward.

    She knew him better, though. The slight twitch on his pinky was enough confirmation that he had his mime face on. He looked at her and smiled, exaggeratingly huffing out his chest as a sign that he was absolutely not nervous, no way, no of course not. Maybe.

    She giggled, hugging him in turn. He struggled at first, but eventually just let it happen. He was such a big pushover to friends, he thought. Really need to get his shit together. Act confident, sassy, keeping the tea spilled, wig snatched, all that. Never letting the world know what's on his mind. So far he's managed to fake it to strangers, and even friends at some point! Eloise on the other hand...

    "Okay, okay," She finally decided to let go of the mime, who took a deep breath once he escaped her clutches. "I'm done. Philippe, you have your phone right?"

    The mime nodded, pointing to the gadget tucked in his pocket. Eloise smiled in approval.

    "Good. Okay. Man I can't believe I'm the one visibly nervous for you." She chuckled, "Heh, okay. I should let you go in there now. Be sure to text me after!"

    Philippe nodded once more, and after a few more minutes of a staring contest with the door, finally let himself in.

    Power(s):
    "Let's see, our files have you tentatively listed as a Shaker and a Blaster - numbers pending. Your mimes have a tangible effect on the world around you. Is this correct?"

    The mime nodded and, after a few minutes, shrugged. He waved his hand in a 50/50 motion.

    "Half-right? That's not what your power does?" The interviewer asked.

    Again, the mime shrugged and made a pinching gesture with his fingers, then created a cross gesture over his mouth.

    The interviewer thought for a moment, before sighing out loud.

    "Well that explains the not talking. I thought you were just annoyingly dedicated to the mime persona. The mime power isn't all you can do and the other power is why you can't talk?"

    He gave the interviewer two thumbs up and a big smile. He then also did a heart gesture over his mime shirt.

    "So what's your other power?" The interview asked, ignoring the smartassery.

    He frowned, creating a cross gesture yet again on his mouth.

    "Being mute isn't a power."

    The mime rolled his eyes. He did the exact same gesture, but slower. Then he marched towards the interviewer and pointed towards the line where his power was listed. He then pointed towards his eyes, crossed those too, and did the exact same thing afterwards.

    "You must be kidding," the interviewer said, stunned. "We're going to have to reclassify you completely. Your mime thing is a secondary power?! You're a Trump who gains powers by giving other things up... Madness. Why the hell did you choose speech?"

    He shrugged.

    -
    H.H.'s power is the ability to permanently give up non essential physical bodily functions like speech/seeing color/etc for a power that is pseudo random- directly related to the function that he has given up.

    Currently, he has traded his ability to speak for his well known ability to make his mimes have a physical impact on the world; whatever he mimes comes true (e.g. miming shooting a gun, shooting lazers), but he has to keep miming it or else it will disappear after a certain amount of time.

    -

    History and Trigger Event:
    "Okay, I need to ask you a few personal questions now. Can you tell me about your life at home… somehow. Jesus someone find us a pen and paper."

    The mime nodded, taking a seat nearby.

    An assistant then chimed in with a text-to-speech gadget. It looked like a phone, but was really just a huge metal box with a keyboard on one side and a speaker on the other. He frowned, typing H first, then the letter I.

    "H-I."

    "Yes, hi," the interviewer said a little testily now. "Answer the question please."

    It took a while for the mime to answer, fumbling on the keys and repeatedly pressing the backspace button.

    "I DON'T REALLY KNOW WHAT TO SAY ABOUT MY HOME. I'M YOUR REGULAR MUTE PERSON THAT HAS A DAY JOB AS A MIME."

    "How is your relationship with your parents? I don't see them with you today."

    "THEY'RE FINE. THEY WERE AT WORK. I WENT WITH MY BEST FRIEND ELOISE INSTEAD."

    "I am aware of Ms Martin yes… we'll be having words with her about disclosing her abilities to you before even knowing about yours. How are you faring at school? I notice that you've missed several days recently and that your grades were only ever average. You can't really afford that kind of a lapse and we expect our Squires to maintain acceptable grades."

    "TO BE FAIR I AM BEING DISCRIMINATED BECAUSE I CAN'T REALLY SPEAK AND GIVING THEM THE FINGER ONLY MAKES IT WORSE."

    "Well, this is concerning. We'll have to discuss this matter more in the future. This lapse has to do with your powers then? How did you get your powers?"

    The mime frowned, "I WASN'T ALWAYS A MIME. I HAD A PART TIME JOB AS A COOKIE DECORATOR AT THIS BAKERY AND ELOISE WANTED ME TO BE A MIME FOR HER PARTY WHEN I DELIVERED HER HER DAILY COOKIE. FOR SHITS AND GIGGLES. SAID I WEAR A MIME OUTFIT ALL THE TIME AND IF I WASN'T TALKING, I'D DO A GOOD JOB AT IT." He paused, "SO I REGRETTABLY GAVE IN."

    "I DONNED A MIME COSTUME AND WENT TO THE PARTY. WAS HAVING A GOOD TIME. THEN BOOM. EXPLOSION. TURNS OUT THERE WERE SOME VILLAINS OUT TO CRASH PEOPLES FUN." He mimicked a boom sound, along with some jazz hands for good effect. "I DON'T REMEMBER WHO HIT ME IN THE HEAD."

    He guessed it was Eloise from her guilt in the next days after he came to, but decided not to mention that part out loud. "THEN... THIS. I GUESS. I LIKED THE MIME GIG AND IT PAID WELL. SO I DECIDED TO BE A FULL TIME MIME INSTEAD."
     
    Last edited:
    Can you explain baguette's power OOC, idgi sorry
     
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