-Dark Pulse94's tips on choosing-
Hi guys, Dark Pulse here!
now, let's look at the options:
-Hand over Steven and Flee-
This seems to be the option of the coward. doing so would give Magma what they want, which is just what happened with Aqua and the Red orb...
But... Tailow is having trouble dodging, and tentacool is hurt, so we might not be able to battle anyway...
-Call out in the direction of the footsteps-
This is really dicing with death. This could be more Team Magma goons, which spells trouble for us, on the other hand. It could be an ally (like another trainer) which will allow us to finish this camerupt off quickly. The third possiblility is it being team Aqua. This would be another chance as Aqua may decide to fight Magma due to the rivalry, or attack you for defying Archie... no matter what, this is purely up to chance...
-Tentacool! Poison Sting!-
Poison sting is the worst option in my opinion (gosh, where's water gun when you need it!?) as it does minimal damage, Poisoning Camerupt may increase damage, but it won't stop Tailow getting hit. I'd advise against this choice...
-Tentacool! Supersonic!-
In my opinion, this is the only viable option for Tentacool, and my recomendation if you don't want to give up or roll the dice with calling for help. If Tentacool confuses Camerupt, Tailow could get the opportunity to attack, so that would be good...
But, Supersonic is unreliable, and could miss entirely, wasting a turn.
-Tentacool! use Wrap!-
Wrap appears a dead end. Camerupt can still use ember while being caught in Tentacools Wrap, which renders this choice redundant...
-Tailow! Take ember like a boss and Quick attack!-
well, Tailow may survive this attack, as Tailow hasn't been damaged yet, and Ember only does neutral damage. (either way, Tailow will hit first)... so this is a possibility, although if Camerupt is confused by Tentacool, Tailow would be able to attack safely...
but... due to it's (assumed) unpopularity, I'm going to dice with death and say
call out to the footsteps.