As for a question of my own, was this really all you had to do to get HTE working for the test.gba generated by the DPE/CFRU?
Frankly, I cannot open a test.gba at all in HTE. I generated a test.gba using a completely default DPE setup leaving everything alone just for seeing how tools react to it.
Spoiler:![]()
Was just wondering if anyone knows why I get the image above in the Spoiler when try so much as just opening test.gba in HTE.
Like, it doesnt even say anything is wrong with offsets or the ini, it just outright rejects the ROM completely.
Was hoping if anyone knew and could tell me why it could be doing that, probably sometime later when its not NYE lol.
Not if you edit the src/Tables/level_up_learnsets.c file to match the learnsets you created,but if you are using the DPE then I think that you should edit them on the DPE's learnset file and comment(iirc) //#define EXPAND_MOVESETS in src/config fileAnd it would undo my work on the move table, correct?
Not if you edit the src/Tables/level_up_learnsets.c file to match the learnsets you created,but if you are using the DPE then I think that you should edit them on the DPE's learnset file and comment(iirc) //#define EXPAND_MOVESETS in src/config file
Thanks for the response. But I think there was a miscommunication with my concern.
I am aware I can alter the learnsets in the files before I apply the engine. My issue lies with altering the data of the moves themselves.
Example. In my hack Crush Claw is the Signature Move of Braviary and does 90 power with a 100% chance to lower a targets Defense. As opposed to 75 power and a 50% chance which is presumably what this engine will change the move to as its updating things to gen7/8 standards. I am comfortable with going back in and re-editing the moves I have done, but would need to know if I could load my CFRU-Rom in G3T or PGE to do so.
So I've built my rom (with both CFRU and DPE), and gotten to the stage where I've copied over the data into the offsets in Rom 1 (which was test.gba in the DPE master folder).
How do I actually edit this rom now? Do I copy this rom into the CFRU master, make changes to the tables (e.g. movesets, pokemon stats etc), and then run clean.py followed by make.py?
Or something else entirely?
Edit: Also has anyone found that the colours of move types are the wrong colours in battle? E.G selecting a Fire move, Fire is written in a dark black, fight type is green etc?
TIA