Create Your Own Pokemon Move!

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Nirvana
Nondamaging
Type: Psychic
PP: 10
Effect: Maximizes Special Attack at the cost of half the user's maximum HP.

Deep Focus
Nondamaging
Type: Fighting
PP: 20
Effect: Raises the user's Special Attack and Speed by one stage.

you know we've needed this for one helluva long time
 
Nirvana
Nondamaging
Type: Psychic
PP: 10
Effect: Maximizes Special Attack at the cost of half the user's maximum HP.

Deep Focus
Nondamaging
Type: Fighting
PP: 20
Effect: Raises the user's Special Attack and Speed by one stage.

you know we've needed this for one helluva long time

A Special Belly Drum and Dragon Dance would be great.
 
Oh, I forgot that I need to put a move that can put the enemy to sleep!

Powder Seed
Physical
Type: Grass
PP: 10

Power: 80
Accuracy: 95%

The user hurls several spore-filled seeds at the foe. This attack may paralyze, burn or poison the foe, or cause it to fall asleep.


Quad Attack
Special
Type: Normal
PP: 5

Power: 125
Accuracy: 100%

The user strikes with four incredibly powerful beams which may paralyze, burn, freeze, or poison the foe. The user must recharge after this move is used.



Aura Blast
Special
Type: Aura
PP: 15

Power: 95
Accuracy: 100%

The user blasts a powerful beam of aura at the foe. It may also raise the user's Special Attack.


Aura Smash
Physical
Type: Aura
PP: 5

Power: 150
Accuracy: 100%

The user clobbers the foe ruthlessly, and with such force that the user must rest on the next turn.



Note: Aura is a new type I made up. The only Pokémon so far with the type Aura is Lucario (it is part Aura, part Steel). The Aura type is mostly the same defensively as the Fighting type, except that it is immune to Aura-type moves. Aura moves are super effective against Fighting-type and Bug-type Pokémon. Aura moves have no effect against Ghost-type and Aura-type Pokémon.
 
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Gale
Type: Dragon
PP: 5
Causes huge gusts of wind to rage for five turns. Causes all flying types to lose their flying type while active (flying/poisen type becomes poisen) and levitating pokes are susceptible to ground attacks. Gust, Twister, Silver Wind, and Ominous Wind have double power. The move fly is unusable.
 
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Name of Skill: Sleeping Influence.
Power: 150
Accuracy: 75
Description: Killing a Pokemon with a Sleeping Status. Just like Cursed. But this one can absorb the energy of your enemy.

Note: Hope you like it. XD
 
Name of Skill: Party noise
Power: 140
Accuracy: 90
Description: Like a Draco Meteor, just for normal-types like Exploud.
 
Yeah some Draco Meteor variations could be nice.
 
Seismic Punch
Type: Fighting
Power:-----
Accuracy 95
PP: 10
Condition: inflicates damage identical to the user


:t354:TG
 
This one's like a variation of Skull Bash

Name: Nega Speed

Element: Dark

PP: 7 5

Power: 100

Accuracy: 100

Effect: The user focuses its mind on the first turn, raising its speed one stage. On the second turn, it zips at the foe with incredible speed, automatically hitting first.

This hits before a switch-out (like Pursuit), but with half power. Hits before Protect/Detect (again, with half power), but doesn't nullify their effect for other moves.

Scope: One Enemy

Category: Physical
___________________________

New move for the fun of it.

Name: Falcon pawnch

Type: Fire

PP: 10

Power: 120

Accuracy: 75

Effect: The user charges a flame-cloaked fist, the releases it with high velocity. Has 30% chance of causing the need for painkillers causing burn.

Category: Physical

Scope: One enemy

Lol. Roxasabridged, you're not the only one ripping from Brawl. XD
 
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Hmm... Interesting topic...
Here's mine, then.

Volt Absorb / Eletric-type

PP: 10/10
Attack: -
Accuracy: -

Desc.:
The user charges eletricity from it's body, that restores 60% of the user's MAX HP. Can only be used if the user uses the move "Charge" or if the user is palarized.

 
Power Shock


Type: Electric
PP: 5

Power: 150
Accuracy: 100%

The user blasts the foe with a powerful zap of electricity. Will paralyse foe.
 
Soul Blast

Type: Psychic
Power: 80
Accuracy: 90
Effect: 30% flinch, power doubled when soul dew is held



Soul Self

Type: Psychic
Power: -
Accuracy: -
Effect: Heals 50% of total HP. Heals 75% when soul dew is held. 10% chance of raising all stats.



Megavolt

Type: Electric
Power: 140
Accuracy: 90
Effect: Harshly lowers Sp. Attack. 50% chance of paralyzing.
 
Hyper Cannon

Type: Electric
Power: 200
Accuracy: 60
PP: 5/5
Effect: A powerful attack that paralyzes both the user and target if it hits, and also does a large amount of recoil damage.

In-Game Description: The user charges a tremendous amount of electrical energy and fires it at the target, paralyzing both the user and the foe. The user also takes a considerable amount of damage.
 
Indigestion

Type: Poison
Power: 120
Accuracy: 90
PP: 5/5
Effect: A Pokemon vomits onto the other Pokemon which can lead to poison. Extremely powerful.

In-Game Description: The user stores energy for one turn only to release it through the mouth onto the foe. May cause poison.
 
Fireball
Type: Fire
Power: 70
Accuracy: 100
PP: 10/10
Effect: The user shoots out a molten fireball at the oppent, my leave the foe burned.

Electropulse
Type: Electric
Power: 60
Accuracy: 100
PP: 15/15
Effect: The user empties out the Electricty out of its body, its power doubles it the foe strikes first.

Ice Slide
Type: Ice
Power: 60
Accuracy: 100
PP: 18/18
Effect: The user slides into the ice at super speed and knocks off any item.
 
Kamikaze
PP 5
Power 200
Accuracy 70

Deadly tackle. If hits, user loses 3/4 of current hp. if misses, loses 7/8 hp
 
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