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ジュナイパー

シャドーアローズ? ??トライク!
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    So, how do you GMs get the "vision" for you mafia's CSS? Are there certain criteria you use, or do you just wing it?
     
    Step One: Click on whatever Gunner's most recent game was
    Step Two: Copy the coding from Gunner's OP
    Step Three: Paste the code into a new thread and insert my game's name, roles, etc.
    Step Four: Repeat Steps One - Three
     
    Coming from one of the original source of most mafia CSSs (the other being Naku, because srsly only me and Naku ever make original CSSs around here), what I can tell you is that I usually just wing it. I don't really know how I make my CSS lmao. If it looks good, I use it. I'm just lucky that other people like it too. :)
     
    Typically I find a background image that fits the game's theme, and then just quickly whip up something that goes with it.

    It takes more or less time depending on the theme. The CSS I made for Nimsy's TWAU was easy, since it's based on an established game/comic series, and so had backgrounds readily available for use.

    For others, I just dig until I find an image I like. For example, for my upcoming Faeries & Legends game, I just googled things such as "dragon." Eventually I selected an image that I had seen before thanks to Juno. Then I took about five minutes to come up with something like this:
    Spoiler: Faes & Legs CSS Preview
    Faeries & Legends
    Beyond Haven
    [alink id=1]Intro[/alink id] ღ [alink id=2]Rules[/alink id] ღ [alink id=3]Roles[/alink id] ღ [alink id=4]Cast[/alink id] ღ [alink id=5]Phase List[/alink id]
    Previously on Faeries & Daemons
    Previously on Faeries & Lycans
    Previously on Faeries, Daemons & Lycans


    What is Mafia?
    Mafia is a game of love, betrayal, and murder. Kind of. Normally there's two factions: the innocent, uninformed majority and the murderous, informed minority, and sometimes some unaffiliated roles. In this game, the main factions are the Arxians, who are the Innocents; the Shepherds, who are the Mafia faction; and five Unaffiliated roles. It is the primary goal of each faction to wipe out the others and come out victorious.

    The game is played in two phases: a cycle of Day and Night. During the Day phase, all players will deliberate among themselves to decide on who to burn, in attempts to wipe out the Shepherds and Unaffiliated roles. Of course, it would be too simple if these factions weren't present in the discussion under the guise of innocence, so Arxians will have to be wary of all of their fellow players. During the Night phase, the thread will be "locked" and the mafia faction will deliberate among themselves and decide on one player to kill. Their choice will be revealed at the beginning of each Day phase. Certain roles also have Night actions, which can be activated by sending a Private Message to me during the Night phase. When a competitor is killed, their alignment, but not their role, will be revealed.

    This game also contains a "Whispering" mechanic. Whispers are private messages that may be sent to other players in the game. However, there is a chance that these messages may be Overheard by the other players, publicly revealing what was said in the Whisper. These chances rise the longer a Whisper message is, and with each successive Whisper that is sent by a player during a single phase. Similarly, there are also Notes in this game, which are essentially the same thing as Whispers, but are sent during the Night Phase instead. Notes cannot be overheard by other players, but any player that visits a player that receives a note will also see that note, and may or may not interfere with it.

    Another important mechanic to note is that of Last Wills. Wills are short messages that are shared publicly after a player has died. Wills may be no longer than one hundred characters in length, and should be sent to the Game Master directly via Private Message. Players may only write Wills during the Night Phase.

    Roles will be assigned at random at the start of the game, and the game will commence once all roles have been sent out.

    If you have any questions, feel free to contact me by PM or VM.

    Introduction

    Insert intro here

    [a id]2[/a id]Rules

    • All PokéCommunity rules apply.
    • Each player gets one vote per day phase, which may be changed anytime before the phase ends, which is normally after forty-eight hours have passed.
    • No Private Messaging other players about the game.
    • "Whispers" should be sent to me via Private Message, not to the player that they are meant for.
    • Any discussion of the game should be kept in this thread.
    • Do not post here once you have been killed. You get one death post.
    • Posting during the night phase will result in your immediate death.
    • Night actions should be sent to me by PM. If you're not using your night action, PM me saying as much.
    • Each player must vote during the day phase. Abstaining will not be allowed. Going two consecutive days without voting will result in your death due to inactivity.
    • In order for a player to be burned, they must have a majority of at least half the number of current players plus one.
    • If your vote is not in the format of [b]Burn[/b] Player, it will not be counted.

    [a id]3[/a id]Roles

    You don't get to see these just yet.

    [a id]4[/a id]Cast

    Nakuzami as Naku and Zami

    [a id]5[/a id]Phase List

     
    because srsly only me and Naku ever make original CSSs around here

    are we just gonna ignore the fact i made the css for Incidents and Gotham from scratch

    [PokeCommunity.com] CSS Tips

    When I make CSS for anything, I'm either simulating another piece of media or trying to capture an emotional theme. Like with Incidents at the SCP Foundation, I found a huge series of black-and-white fanart that captured the feel of the SCP Foundation articles and made the CSS structure reminiscent of the website that hosts them. Similarly, when I made the CSS for Battle For Gotham, I wanted to make it feel like a comic book.

    Also, don't get overly complicated with it. Even the coolest and most intricate layouts are easy to use.
     
    Coming from one of the original source of most mafia CSSs (the other being Naku, because srsly only me and Naku ever make original CSSs around here), what I can tell you is that I usually just wing it. I don't really know how I make my CSS lmao. If it looks good, I use it. I'm just lucky that other people like it too. :)

    I've never sampled either of yours (◡‿◡✿).

    I pick a colour scheme that goes with the theme, and a simple image normally as a header. Sometimes add border images to make the body of the test stand out more.

    Most important thing is make it easy to read - text on an image is normally hard to read, light colours on white, etc.

    And remember to set the font colour so different forum styles don't make your writing invisible :D.
     
    For every single game I start my CSS from scratch, but most of the time I end up using a somewhat similar style of one box with boxes for narrative, rules and role list in it, adjusting the background pattern and font to the setting. It's the latter two that make up most of the atmosphere.

    I've did some other styles as well. It's just whatever I feel like at that moment and I roll with it.
     
    tbh css (and some time constraints) keep me from making another mafia game.
    if someone wants to help with CSS hmu
     
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