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- Posts
- 5
- Years
- Seen Dec 3, 2022
Can someone help me with making a custom function code
Effect 159 - Blue Moon
Effect 160 - Alchemy
Effect 159 - Blue Moon
Spoiler:
It's similar to the terrain moves like electric terrain excepts it only boosts move of the magic type (A custom type i'm adding to the game) and reverses atk and sp.atk stats
ex:
If atk is 15
and sp.atk is 20
it'll make
atk 20
and sp.atk 15
ex:
If atk is 15
and sp.atk is 20
it'll make
atk 20
and sp.atk 15
Effect 160 - Alchemy
Spoiler:
It'll make certain held items heal or damage the user and any allies
ex:
Recovery held items such as
Leftovers, Any Berry, Potion, etc will heal the target
Damaging items such as
Sticky Barb, Black Sludge, Flame Orb, etc will damage the target
Black Sludge will heal poison-types and have no effect on steel-types
flame orb will heal fire-types
Misc Held items such as
Focus Sash, Kings Rock, Griseous Orb, etc will have no effect
basically any key items for other forms
if this move is used and it does affect the target either healing or damaging the held item can't be used for the rest of the battle but will return back after the battle
ex:
Recovery held items such as
Leftovers, Any Berry, Potion, etc will heal the target
Damaging items such as
Sticky Barb, Black Sludge, Flame Orb, etc will damage the target
Black Sludge will heal poison-types and have no effect on steel-types
flame orb will heal fire-types
Misc Held items such as
Focus Sash, Kings Rock, Griseous Orb, etc will have no effect
basically any key items for other forms
if this move is used and it does affect the target either healing or damaging the held item can't be used for the rest of the battle but will return back after the battle