Yeah, https://www.smogon.com/forums/showpost.php?p=3015398&postcount=68.Also, has anyone tested the Evolution Stone? Does it work on any pre-evolution form, or just the first stage?
Definitely not doing competitive mons this gen lol
i've been playing some random wifi matches and have been doing some speculation on sets/strats and it just feels like they barely added any new utility to the game.
they provided a highly imbalanced set of tools to some pokes and none to others. 4th gen was beyond amazing for what it did to the metagame but this gen just feels like an overhaul of the current status of the metagame, as opposed to an improvement of it.
Darkrai
Mew
Deoxys (all)
Garchomp
Lati@s
Manaphy
Mew
Salamence
Skymin-S
Wobby
Wynaut
Its completely stupid to test that stuff. Some users (Rising_Dusk) wants Mew to be tested and I was arguing with a user Destiny Warrior on IRC that Ho-Oh should not be tested (he thinks otherwise). Its a complete clustermuck. Just do it like they did for 3rd gen, leave everything banned, then drop stuff down later as they see fit. Everything worked so much better when smogon was a smaller community, methinks.
You are entirely forgetting that 4th gen OU was a heavily centralized mess. If you weren't using the top 15 Pokémon, you were either playing stall or were not a good player. Much like Kyogre can run through an entire team unprepared for it, so can Heatran, Scizor, or countless others.
This is complete BS and you know it. Kyogre has literally only a handful of Pokemon who can switch into it (Soul Dew Latias is 2HKO'd in Rain for example by Water Spout alone) and Heatran has lots. -_____- Kyogre summons auto weather, Kyogre has a ridiculously powerful Water Spout, Heatran does not. Kyogre beats all its counters and checks with various sets it runs, Heatran does not. Kyogre makes it easy to abuse the rain with Kabutops, Kingdra and god knows what else this gen. +2 speed +1 STAB boost through the whole battle is retarded. The only reason rain isnt too hard to deal with now is because it expires. Scizor etc ripping through an unprepared team is NOTHING like what Kyogre does.
If you weren't using the top 15 Pokémon, you were either playing stall or were not a good player.
...and im not even going to address this garbage assumption.
Ho-Oh is a really ****** Pokemon. Yes, 100 power stab Fire move with 50% burn chance. But first of all, it's a fire move. Second, Ho-Oh gets raped by Stealth Rock, which matters much more for it than other Fire-Flying types as it relies on Brave Bird as it's strongest STAB move. Third, many Fire-resist Pokémon were introduced this gen, and trickBand/Scarf/Specs got boosted as you can no longer be locked into Trick or Switcheroo.
Uh how is trick relevant ? Anyways 1. Do not bypass the censor or ill infract you. 2. You greatly underestimate Ho-Oh. I swear to god most people who want this tested dont know crap about ubers. Can you think of anything that can take a hit from it, because i mean i sure cant. ._. Sacred Fire makes all its physical switch ins moot and i mean nothing that even resists fire in ou can do much to it (Heatran) and/or are frail (Infernape) or cant do squat to it (i.e Suicune 4HKO's defensive variations with Surf so its very possible Ho-Oh outstalls it. ._.). Brave Bird also 2hko's resists (Heatran and Tar with SR up) Regeneration restores 33% of that 50% you lose on switching out and its not like Ho-Oh cant Roost lol. We also have that ridiculous mole to spin too now so its not like SR is that hard to stop and also priority Taunt and Magic Coat etc.
Gyarados Woke up
Gyarados used Sleep Talk
But it Failed!
Its completely stupid to test that stuff. Some users (Rising_Dusk) wants Mew to be tested and I was arguing with a user Destiny Warrior on IRC that Ho-Oh should not be tested (he thinks otherwise). Its a complete clustermuck. Just do it like they did for 3rd gen, leave everything banned, then drop stuff down later as they see fit. Everything worked so much better when smogon was a smaller community, methinks.
In 5th gen Sleep acts like in 4th gen, but with a new characteristic reminiscent of Toxic poison:
_each time a sleeping Pokémon (even if it is self-induced via Rest) switches its "sleep counter" will be reseted to the same value that was chosen by the game when the sleeping move hit the Pokémon (it will reset to 3 if the sleeping move was Rest);
For example:
_Turn 1: Doredia used Sleep Powder against Machamp, Machamp fell asleep, its sleep counter is now 4 (it will sleep during 3 turns);
_Turn 2: Machamp's sleep counter is now 3 and it's still asleep;
_Turn 3: Machamp switches to another Pokémon, its sleep counter will reset to 4;
_Turn 4: Machamp is sent out again;
_Turn 5: Machamp's sleep counter is 3 and it's still asleep;
_Turn 6: Machamp's sleep counter is 2 and it's still asleep;
_Turn 7: Machamp's sleep counter is 1 and it's still asleep;
_Turn 8: Machamp switches to another Pokémon, its sleep counter will reset to 4;
_Turn 9: Machamp is sent out again;
_Turn 10: Machamp's sleep counter is 3 and it's still asleep;
_Turn 11: Machamp's sleep counter is 2 and it's still asleep;
_Turn 12: Machamp's sleep counter is 1 and it's still asleep;
_Turn 13: Machamp's sleep counter is 0, Machamp awakes and uses whatever move he'll use (for example DynamicPunch)
I don't mind testing many "assumed" Ubers like Mew, but I can't help but wonder if it will simply take too long. The Latias test took far too long, Salamence lingered in OU for nearly two years (after getting Outrage) before being banned despite being Uber (in the view of the Smogon Council), and even Manaphy was something of a pain. If all of these old favorites (and Garchomp) are going to be tested plus four Deoxys forms, Mew, Darkrai, maybe Ho-oh, Wobbuffet/Wynaut, and Shaymin-S, I really worry about it taking forever. I don't know what the process will be though, so hopefully it is a process that gives us more than a month to play in our finalized metagame, lol.
As for Attack and Normal Deoxys, I think both could potentially be moved down if they were tested. I mean, you couldn't switch Infernape into a ScarfTran Fire Blast, and Infernape's defenses are far superior to those of both of the aforementioned Deoxys forms. They have power, undoubtedly, but dominating a tier full of generally bulky Pokemon, Choice Scarfers, and Steel-types isn't easy for Pokemon with those builds. Or at least, that's how I theorymon it to be ;D. It's sorta hard to predict since a metagame hasn't taken shape.
How does the new sleep mechanic work?