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Tool: Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

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  • 75
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    17
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    • Seen Feb 18, 2010
    Hi everybody!
    I and another italian rom hacker, AndryAndrew made a new Day/Night System with this function:
    Day/Night System v1.0.0
    Program Version:
    1.0.0
    Routine Version: 1.0.0
    Program Features:
    -Choose in what kinds of map the routine work
    -Set when the palette must change (hours)
    -Choose the saturation/tonality of Blue, Green and Red of any stages (Afternoon use the standard palette)
    -See preview of the stages in Palette Viewer
    Routine Features:
    - 4 stages in a day (Morning, Afternoon, Evening and Night)
    - You can disassemble the routine from the game
    - The routine doesn't change the palette of the Menu, Dialog and the other things, the routine change only the palettes of tilesets and overworlds.
    Known bugs:
    -The animation palette don't change (grass, sand, jump ecc)
    -Outdoor the palette don't refresh automatically.
    Download: https://www.daynight.pokehacking.co...op=getFile&id=2&title=Day-Night-System-v1.0.0

    Day/Night System v1.1.0
    Program Version: 1.1.0
    Routine Version: 1.1.0
    Program Features:
    -Multi Language (English, Spanish, Italian, French and German
    -It works with all Ruby-Sapphire ROMs (AXVE, AXVI, AXVD, AXVS, AXVF, AXPE, AXPI, AXPD, AXPS and AXPF)
    -You can see the ROM information
    -You can see the Palette Code
    Routine Features: All bugs fixed (animation of grass, sand, water...)
    Known bugs: Outdoor the palette doesn't refresh automatically.
    Download: https://www.daynight.pokehacking.co...op=getFile&id=3&title=Day-Night-System-v1.1.0 - https://0m3ga-ars3nal.webs.com/DayNight System 1.1.0.zip

    This Day/Night System isn't the Mastermind_X Day/Night System.
    We start to make this routine before the release of Mastermind_X one

    Credit:
    Mastermind_X for the idea
    HackMew for a little description of the GBA Palette (2 byte)

    Screen:
    [PokeCommunity.com] Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!
    [PokeCommunity.com] Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!
    [PokeCommunity.com] Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!
    [PokeCommunity.com] Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!
    [PokeCommunity.com] Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

    Official website: www.daynight.pokehacking.com/
    You can read all the news about Day/Night System in the Diary (www.daynight.pokehacking.com/ under the site Logo)

    Official Video
     
    Last edited:
    yeah man!!
    This day night system it's wonderfull ;)
    great job Lars and AdnryAndrew.
    You can download this tool only into my and hacklars hacking site Pokehacking!
     
    I like it.
    But i can't use it on Emerald ROm.
     
    I like it.
    But i can't use it on Emerald ROm.
    At now, it support only ruby USA (AXVE). In a few days we are going to add support for all games that already have internal clock (Emerald, Ruby and Sapphire).
     
    This is amazing guys. You did really good job on this. I just want to ask before trying it. if can we change paletts of Night and Morning and so on ?
     
    This is amazing guys. You did really good job on this. I just want to ask before trying it. if can we change paletts of Night and Morning and so on ?
    yeah sure ;)
    you can change all the paletts that you want in those that you prefer ;)
     
    Last edited:
    Oh tnx thats pretty good program i've tryed it and works prfect. i'm just waiting for Emerald support.
     
    Will it be possible then? or not?
    Well i hope there will be a DaN tool soon for Fr & Lg

    Buizel 9 ~
    yeah..
    it's possible..
    but will want us some time to understand whether to do this.
    as Jasumin has justly said him..
    in FR and LG a clock doesn't exist..
    or at least so it seems..
    then it will need to invent another way to determine the time of the change of the peletts
     
    we are working on firered, we want make the clock and then apply the ruby day/night routine.
     
    Ok thanks.
    If you want i can post your video with your crazy saturation on the site of day/night system :D
     
    It looks good. Shame I can't use my computer to use it, as it is a Vista, but it looks good. I hope that you will try to make it work for Vista users, but you don't really have to. It seems good, and is a great add-on.
     
    Well, if it's possible, could you make it possible to make it work for FireRed/LeafGreen and make it randomly generate codes for the day/night system to work, and have it change for day to night and vice versa at perfect time?
     
    Oh Yeah! Will try this out as soon as possible!
    AND you can edit the saturation?

    I implemented MM_X's system and was going to put a level script in each map that changes the weather for afternoon, night, day, etc. This tool already did this! Will try as soon as possible! Thanks Andryandrew and Hacklars =).
     
    Last edited:
    Hmm... I'll have to check this out...
    I am pretty fond of M_X's DaN system, and I hope this one is just as good, if not better...
    But yeah, Multi-Game Support is important, so keep it up, you seem to be doing great!
     
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