- 39
- Posts
- 17
- Years
- Seen Sep 10, 2009
No. Just no. The maps ARE REAL 3D Models in BMD format. There is no way around that fact on the bright side there has been some progress in this area. You're right about the collision detection though that data seems to be stored in some odd let's call it semi classical way.Okay, first off, I'd like to say, that I think the map is built in a way, that each z-coordinate has a different 2 dimensional map. So, it's not really that much of 3-d in those terms. I noticed this, because in places where there seemed to be a map pattern, there were a lot of zeros, which most likely means blankness. If you've ever used the walk through walls code, you'd notice that it's not completely 3-d it just puts you at whatever z-value it thinks you should be at. I think that the whole 3-d affect could very well be coded in. (And not a true 3-d effect.)
Text is DONE. It's known where it's stored how it's encrypted and the table is known.Second of all, are you guys sure the table that is from that text rip is incorrect? I'll post it here in a spoiler so you guys can check and see if you find any text in the rom using it. (also i didn't know what the guy was talking about when he said the 'r4 rom decompresser.')
[/spoiler]
Move check out PokeText maybe write a better tool and move on.