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Diamond/Pearl/Platinum hacking

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i actually fail to see the discovery? that's what the program was designed to do
pokeDsPic - readme

please tell me any odd behavior (including but not limited to bugs) even if it's just unintuitive design.

The program is capable of opening and editing pokegra.narc, that other big narc with the alternative sprites, trfgra.narc and maybe the file with the big berrys but i don't really know about that. if you open a narc file you can select the image in the drop down box (and use the arrow keys to navigate)

to extract the ndsrom use ndstool (ndstool -x romname.nds -d root)

2007 loadingnow (loadingnow at gmail d0t com)

but maybe i was as unclear as my hex explaination oO
 
i actually fail to see the discovery? that's what the program was designed to do


but maybe i was as unclear as my hex explaination oO
People were confused on opening NARCs in PokeDSPic, as far as I knew. Look at the above 2 posts (before M_X)...
 
so if you have a narc file and edit it with the program how can you then compile it back onto the rom or can't you?
 
i have a question, can no$gba run nds games? or did you managed to convert D/P into gba format?(if this is even possible)
 
it can run NDS games, some don't work 100% like pokemon diamond and pearl unless you have the bios (still don't always work 100%)
 
wackydude1234 you can just use ndstool again. with -c instead of -x this time there are a few minor deteils to keep in mind to get it to run properly tho (dont forget anything and make sure the header is correct)
 
wackydude1234 you can just use ndstool again. with -c instead of -x this time there are a few minor deteils to keep in mind to get it to run properly tho (dont forget anything and make sure the header is correct)

I can't find the Amr7/9 RAM address, and where should i get this ROM header template from? This could be why my ROM won't work with pokeTEX after I compile it back, heh..
 
also dump the header -h header.bin
if i remember correctly you also need to change some data in the header after that because ndstool places legacy passme bootcode there (maybe new versions don't. i didn't do that for a while)
 
Someone have a program, that can hack pokemon Pearl Version?
 
i used NDSHeader to decompress the rom?

Also person above, if you actually read these posts, they are working on programs.
 
hmm....when i try opening a d/p rom it simply says the data couldnt be read...anyone know where to actually find a working rom/how to solve this prob?
 
hmm....when i try opening a d/p rom it simply says the data couldnt be read...anyone know where to actually find a working rom/how to solve this prob?
...Were you using Visualboyadvance?

If so, It can't read GBA games

You would need to find a better DS Emulator, the best one I've seen is known as Clicks or something...

Just Google DS Emulator
 
when i recompile the rom it won't play on no$gba, the thing shows a few messages and says if you're a child or know nothing about them things then ignore it
and it doesn't load.
 
when i recompile the rom it won't play on no$gba, the thing shows a few messages and says if you're a child or know nothing about them things then ignore it
and it doesn't load.

All it means is that you don't have the right type of ROM. If you have any more questions, ask the in the thread entitled "Play Pokemon Diamond and Pearl Roms".
 
it works before i decompress it and then recompress it..

and all i did was slightly change an image to test it.
 
if you split the narc manually because for some reason pokeDsPics narc interpreter is not enough for your needs you can open the single file there.

@wackydute: that means you failed using ndstool correctly. But it IS possible to create
 
Okay, first off, I'd like to say, that I think the map is built in a way, that each z-coordinate has a different 2 dimensional map. So, it's not really that much of 3-d in those terms. I noticed this, because in places where there seemed to be a map pattern, there were a lot of zeros, which most likely means blankness. If you've ever used the walk through walls code, you'd notice that it's not completely 3-d it just puts you at whatever z-value it thinks you should be at. I think that the whole 3-d affect could very well be coded in. (And not a true 3-d effect.)
Second of all, are you guys sure the table that is from that text rip is incorrect? I'll post it here in a spoiler so you guys can check and see if you find any text in the rom using it. (also i didn't know what the guy was talking about when he said the 'r4 rom decompresser.')
EDIT: Upon further evaluation, I realize that the table is correct, but it's just that the bytes need to be reversed. For example, the letter S in the table is 013D. In a hex editor it would appear as 3D01.
Spoiler:
 
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