Shinin
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- Seen Jun 25, 2005
Underwhelming=opposite of overwhelming
The DS's touch screen isn't untested.
The DS's touch screen isn't untested.
The difference is the format, meaning for the PSP, you have to go back and buy your music, games, and DVDs in a brand new format to be able to play them for about 2 hours on the road. =/ Yup, the PSP is so useful.Shinin said:PSP has PS2 graphics, can play music and play movies.
PS2 has PS2 graphics (obviously >_>), can play music (with CDs) and play movies (with DVDs).
Not much of a difference.
Shadow said:The difference is the format, meaning for the PSP, you have to go back and buy your music, games, and DVDs in a brand new format to be able to play them for about 2 hours on the road. =/ Yup, the PSP is so useful.
Who's side are you on,HH?HellishHades said:I don't know about the rest of you, but if I want an all-in-one MP3 player, MPEG video / DVD player, and game machine, I'll just stick with the wonderful device that is the laptop. It has a backlit screen, a built-in keyboard, et cetera, et cetera. And if I really want, I can get one that's very small. It's certainly more powerful than the PSP. So why would I want to get one?
There were developers for the N64 that were able to push its limits, and make graphically amazing titles -- and great games. Conker's BFD, anyone? In most cases, developers are lazy. They will often work with the most powerful system, and make ports by decreasing graphics, sounds, and so on from games going to other systems. Instead of finding more efficient ways to work with the unique hardware, they simply remove from the game. The screenshot may look worse on the DS, but that's a reflection of the poor quality of the game developer, not the hardware.
Nintendo has always been devoted to the quality and innovation. The games that we've seen so far on the DS are only the tip of the gaming iceberg. Mario 64 took up the a very small amount of cartridge space, whereas Conker's BFD -- the largest N64 game, took up about eight times as much cartirdge space. Future games will be able to utilise more space, and I'm sure we're bound to see some more Rare -- best developer ever -- gems, like Perfect Dark, before the lifespan of the DS is up.
HellishHades said:I don't know about the rest of you, but if I want an all-in-one MP3 player, MPEG video / DVD player, and game machine, I'll just stick with the wonderful device that is the laptop. It has a backlit screen, a built-in keyboard, et cetera, et cetera. And if I really want, I can get one that's very small. It's certainly more powerful than the PSP. So why would I want to get one?
There were developers for the N64 that were able to push its limits, and make graphically amazing titles -- and great games. Conker's BFD, anyone? In most cases, developers are lazy. They will often work with the most powerful system, and make ports by decreasing graphics, sounds, and so on from games going to other systems. Instead of finding more efficient ways to work with the unique hardware, they simply remove from the game. The screenshot may look worse on the DS, but that's a reflection of the poor quality of the game developer, not the hardware.
Nintendo has always been devoted to the quality and innovation. The games that we've seen so far on the DS are only the tip of the gaming iceberg. Mario 64 took up the a very small amount of cartridge space, whereas Conker's BFD -- the largest N64 game, took up about eight times as much cartirdge space. Future games will be able to utilise more space, and I'm sure we're bound to see some more Rare -- best developer ever -- gems, like Perfect Dark, before the lifespan of the DS is up.
Oh please :PShadow said:The difference is the format, meaning for the PSP, you have to go back and buy your music, games, and DVDs in a brand new format to be able to play them for about 2 hours on the road. =/ Yup, the PSP is so useful.
Saying that I stand up for silliness? :Ppokejungle said:Such is the silliness of the PSP. And people still stick up for it >>;
Considering that Sony's plans concerning movies(even their own!) aren't concrete yet, I don't think jumping on this issue is a priority.Lucifer said:Given the choice, I'd never buy a film for the PSP over the DVD version. Ever.
billybob said:Who's side are you on,HH?
Kairi said:We might see one Rare game. If you haven?t noticed they have been spending a lot of time making sure that their games are stellar and receive the acknowledgement they deserve.
Kairi said:Developing for a platform with greater technological prowess isn?t being lazy. Just because you?re making a game on the Xbox as apposed to the PS2 doesn?t mean the graphics will be better, to it?s easier to make them better.
Kairi said:What it does mean is the potential *is* there. So if two developers (or even the same one) put an equal amount of effort into their titles on both systems, it will look better on the technologically superior one. Nintendo, with the DS, is forcing innovation. Telling developers how to make games, by shoving all these new features and screens onto their system. With the N64, there was a lot new to love. But it was built on the solid foundation of learning from the past. The N64 was different, but it didn?t totally disregard its roots.
And as for space that games take up, consider that a selling point for developers. Which system has the most space to work with? The PSP. Although with the PSP you might as well develop for the PS2. Cause the PSP is just the PS2 with the limitations of mobility, and, oh yeah, the ?Advantages?
Neither of these two systems have the edge the GBA has in the mobile market. They?re trying to be 3D like the consoles, and showing just why it should stay on the consoles.
Please don't flame the devices.HellishHades said:I own a DS. I'll never get a PSP.
In my eyes,
PSP || PS2 = POS;
Again, please don't flame a device. And don't tell people what to do either. I'll go for what I want, just as most other gamers, and developers for that matter- Sony.HH said:If you want a console with power, then go for MS X-Box. If you want innovation and creativity, go for Nintendo. If you want a POS, well just see the above.
Disagreed.HH said:Gameplay > graphics;
Efficiency > laziness && monotiny;
DS > PSP;
Most definetly DISAGREED. Gameboy games have been emulated since their arrival, and pretty easily. Roms are found EVERYWHERE. DS emulators are already in-progress/running. The only PSP emulator was released by Sony, for developing purposes- running at about 1/16 the speed of a PSP with less quality.HH said:The games being ported to the PSP can be pirated from the Internet and played on a laptop with better quality. What's the point of a PSP?
Sure, the option is there. But do most gamers care about that option? I don't.HH said:The president of Nintendo said that this is now the age where hardware speeds are not the contributing factor of success. Quality and innovation are key. I couldn't agree more. Nintendo is by no means "forcing" innovation. It is providing it as an option. If some developers want, they can simply put a run-of-the-mill map on the touch screen. But they also have the potenial for great things, new things, innovation.
They've made one game in the many years they've been with the Xbox. And most will agree Grabbed by the Ghoulies isn't up to snuff with their old titles. They're just lazy. Some of the best games of our time were made under much tighter time restraints.That's better.
Presentation is an equal part of it. You could have good 'gameplay' code, but if you then make the entire screen giant yucky pixels, fact of life is no one will play it. In this world we live in, people expect a standard. Does that mean all games have to have good graphics? No. Does it mean that developers are forced to make their games be presented poorer on inferior hardware? Yes.Gameplay > graphics;
Efficiency > laziness && monotiny;
DS > PSP;
QED;
I agree with the fact it adds nothing new. The PSP is pointless in the fact it offers nothing new, except a PS2 with the limitations of portability. 3D has had numerous plagues when trying to be made portable. This was Sony's mistake. Nintendo had a monopoly on 2D games in handhelds. But I guess they didn't see that, cause they had to go and make a low quality hardware device, with some new innovations. But the fact is their biggest edge was offering unique games because of the style of graphics. The GBA doesn't need a touch screen or dual screens, no it's pretty close to perfect as it is. Note that all the DS innovations aren't necessarily going to "offer something new" either. None of the devices on their own are new, and none are known if they can work together to enhance software.The games being ported to the PSP can be pirated from the Internet and played on a laptop with better quality. What's the point of a PSP?
The president of Nintendo said that this is now the age where hardware speeds are not the contributing factor of success. Quality and innovation are key. I couldn't agree more. Nintendo is by no means "forcing" innovation. It is providing it as an option. If some developers want, they can simply put a run-of-the-mill map on the touch screen. But they also have the potenial for great things, new things, innovation.
Agreed, I still prefer that he not refer to it as a 'POS' though. Many other, less rude, options to take, but I guess you're still right.Kairi said:@Brittany:
IMO he wasn't flaming. It's his opinion, and in debates, you've got to try and accept it, argue the logic, and so on.
I don't agree. LOL.Kairi said:Debating is fun. ^_^
Kairi said:Presentation is an equal part of it. You could have good ?gameplay? code, but if you then make the entire screen giant yucky pixels, fact of life is no one will play it. In this world we live in, people expect a standard. Does that mean all games have to have good graphics? No. Does it mean that developers are forced to make their games be presented poorer on inferior hardware? Yes.
That's already answered with a previous quote.Kairi said:Nintendo is forcing it. By putting so many new features into the hardware, developers are pressured to at least use one. And when you build games around a ?feature?, they usually don?t do well. But when you build games that actually could benefit, not need, but benefit from one, then you have something. But it doesn?t have to be a peripheral or a touch screen or a mic. It doesn?t have to be a hardware innovation. So maybe the potential is there, but these extra devices are being marketed so heavily, games are coming out that are nothing more than "games" built around them. That's bad. I guess they have to market it that way though, because they sure don't have the graphics/storage of the 3D consoles its trying to be have.
HellishHades said:The president of Nintendo said that this is now the age where hardware speeds are not the contributing factor of success. Quality and innovation are key. I couldn't agree more. Nintendo is by no means "forcing" innovation. It is providing it as an option. If some developers want, they can simply put a run-of-the-mill map on the touch screen. But they also have the potenial for great things, new things, innovation.
Kairi said:PSP is pointless in the fact it offers nothing new, except a PS2 with the limitations of portability. 3D has had numerous plagues when trying to be made portable. This was Sony?s mistake.
...
I think he means the PSP has no games on its own; that they?re all PC game ports. Which isn?t true
He did say from his POV. What that says about his POV is up for you to decide and judge, based off the statement.
Debating is fun. ^_^
Kairi said:Presentation is an equal part of it. You could have good ?gameplay? code, but if you then make the entire screen giant yucky pixels, fact of life is no one will play it. In this world we live in, people expect a standard. Does that mean all games have to have good graphics? No. Does it mean that developers are forced to make their games be presented poorer on inferior hardware? Yes.