isConst?(attacker.ability,PBAbilities,:STANCECHANGE) ||
isConst?(attacker.ability,PBAbilities,:MULTITYPE) ||
isConst?(attacker.ability,PBAbilities,:ZENMODE) ||
isConst?(attacker.ability,PBAbilities,:SCHOOLING) ||
isConst?(attacker.ability,PBAbilities,:COMATOSE) ||
isConst?(attacker.ability,PBAbilities,:SHIELDSDOWN) ||
isConst?(attacker.ability,PBAbilities,:DISGUISE) ||
isConst?(attacker.ability,PBAbilities,:RKSSYSTEM) ||
isConst?(attacker.ability,PBAbilities,:POWERCONSTRUCT) ||
isConst?(attacker.ability,PBAbilities,:BATTLEBOND) ||
isConst?(attacker.ability,PBAbilities,:ICEFACE) ||
isConst?(attacker.ability,PBAbilities,:HUNGERSWITCH) ||
isConst?(attacker.ability,PBAbilities,:GULPMISSILE) ||
isConst?(attacker.ability,PBAbilities,:NEUTRALIZINGGAS) ||
isConst?(opponent.ability,PBAbilities,:FLOWERGIFT) ||
isConst?(opponent.ability,PBAbilities,:TRACE) ||
isConst?(opponent.ability,PBAbilities,:WONDERGUARD) ||
isConst?(opponent.ability,PBAbilities,:FORECAST) ||
isConst?(opponent.ability,PBAbilities,:MULTITYPE) ||
isConst?(opponent.ability,PBAbilities,:ILLUSION) ||
isConst?(opponent.ability,PBAbilities,:ZENMODE) ||
isConst?(opponent.ability,PBAbilities,:IMPOSTER) ||
isConst?(opponent.ability,PBAbilities,:STANCECHANGE) ||
isConst?(opponent.ability,PBAbilities,:POWEROFALCHEMY) ||
isConst?(opponent.ability,PBAbilities,:RECEIVER) ||
isConst?(opponent.ability,PBAbilities,:SCHOOLING) ||
isConst?(opponent.ability,PBAbilities,:COMATOSE) ||
isConst?(opponent.ability,PBAbilities,:SHIELDSDOWN) ||
isConst?(opponent.ability,PBAbilities,:DISGUISE) ||
isConst?(opponent.ability,PBAbilities,:POWERCONSTRUCT) ||
isConst?(opponent.ability,PBAbilities,:BATTLEBOND) ||
isConst?(opponent.ability,PBAbilities,:ICEFACE) ||
isConst?(opponent.ability,PBAbilities,:HUNGERSWITCH) ||
isConst?(opponent.ability,PBAbilities,:GULPMISSILE) ||
isConst?(opponent.ability,PBAbilities,:NEUTRALIZINGGAS) ||
isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)