Ughhh, for some reason some characters got broke on my website. Anyway, try it again. Should be no problems with that now.
Ok so it is fixed now. But now this happened, and idk if it is related to your battle system of Gen 6 Beta.
Mmm, yeah, no. I'm using vanilla Essentials 15.1 and there is no such thing as pbDisplayEffect in the scripts. So that has nothing to do with my system, and a whole bunch to do with whatever custom scripts you're using. I only guarantee stock Essentials compatibility. Any other things you do to it, is your problem.Upon entering battle and sending out my first Pokemon, I am greeted with this error: This was against an Abomasnow, which I am assuming this happened because of something that was changed in relation to the field effects showing?
Along with this, when going into the menu to select an attack command:
Do try to keep up with the thread. The issue is already fixed.Ughhh, for some reason some characters got broke on my website. Anyway, try it again. Should be no problems with that now.
I completely forgot that there is such a thing as Shadow Pokemon. Don't worry, I'll look into the shadow Pokemon support, alongside the Safari Zone and some animation player kinks, and will release the fixes in the next substantial update.After the attempted or successful capture of a trainer's shadow pokemon the UI doesn't zoom back out.
pbTrainerBattle(PBTrainers::RIVAL1,"Test",["Not too shabby","It's not over yet!"],false)
the scene script seems to cause a syntax error on line 398Ok, so I have fixed up the AnimationPlayer again, so be sure to get the new script for it. I've also updated the Battle and Scene of the system, to take into account shadow Pokemon. So catching them now, will not leave behind a visual mess.
I have also added another little feature (which comes in the new Battle and Scene scripts) that allows you to turn the endspeech of Trainers into an array, where the first field will be the endspeech, and the second will be the dialogue they speak during the battle. This only works for single Trainer battles though, so keep that in mind.
Example on how to use it![]()
Code:pbTrainerBattle(PBTrainers::RIVAL1,"Test",["Not too shabby","It's not over yet!"],false)
def pbCommandMenu(index)
if [email protected] && @battle.opponent && @battle.midspeech!="" && [email protected]_done
[email protected]
[email protected][1]
if @battle.party2.length>1
[email protected](@battle.party2)
canspeak=(val==1) ? true : false
else
canspeak=(pokemon.hp oldhp
pbCommonAnimation("HealthUp",pkmn,nil)
[COLOR="Red"] elsif pkmn.hp < oldhp[/COLOR]
pbCommonAnimation("HealthDown",pkmn,nil)
end
end
sprite=@sprites["battlebox#{pkmn.index}"]
sprite.animateHP(oldhp,pkmn.hp)
while sprite.animatingHP
animateBattleSprites
pbGraphicsUpdate
pbInputUpdate
sprite.update
end
end
My site sometimes breaks whole chunks of code around the "<" or ">" signs. I reuploaded the script. But since I've added a little something extra, it requires you to get the Scene, AnimationPlayer, UI, Sprite scripts.
Spoiler:Super Secret Stuff added! If you can find out what, you'll get a cookie!
My site sometimes breaks whole chunks of code around the "<" or ">" signs. I reuploaded the script. But since I've added a little something extra, it requires you to get the Scene, AnimationPlayer, UI, Sprite scripts.
Spoiler:Super Secret Stuff added! If you can find out what, you'll get a cookie!
There are 6 script sections, not 5. Don't replace any of the existing scripts with mine - plug them in.I have a problem is it supposed to look like this?
Do i have them in the right spots?
Pretty self explanatory...Copy and paste the scripts into your game, above Main, but make sure that the following script sections stay above your newly copied scripts:
- PokeBattle_AnimationPlayer
- PokeBattle_ActualScene
- PokeBattle_Battle
- PSystem_Utilities
ok but now i get thisSpoiler:Script 'PokeBattle_DynamicBattle*' line 30: NameError occurred undefined method 'pbStartBattleCore' for class 'PokeBattle_Battle'
You have custom scripts that are interfering with the battle system, and I'm assuming those are the gen 6 beta files. But because I'm such a swell guy, and magically know how the universe works, I've reworked some things in the Battle script to allow for your changes.
EDIT:
I have just taken a peek at the gen 6 project, and I think that I have included a compatibility fix for the Ability Messages. Get the Scene script.
Fantastic! awesome work Luka S.J.
I tested with other engine called "RMX-OS" and no errors or crash.
The Pokédex is the only thing is messed, the pokemon sprite show all the framerates instead of one. Any suggestions?
Pokédex problem.
"image removed"
"image removed"
Test:
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Read this post to change up your Pokedex