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Elite Battle 2015: Gen 5 battle skin

Hello I have a problem.

I gave myself a New Pokemon (Xerneas and Yveltal more are not tested) and I got this Error,
when i go to menu and "Pokemon"
i.imgur.com/f7gqrxV.png (I have not 5 posts)

Can everyone help me by my problem?

If i fight normal it looks buggy too:
i.imgur.com/fvjayCv.png
 
Last edited:
Hello I have a problem.

I gave myself a New Pokemon (Xerneas and Yveltal more are not tested) and I got this Error,
when i go to menu and "Pokemon"
i.imgur.com/f7gqrxV.png (I have not 5 posts)

Can everyone help me by my problem?

If i fight normal it looks buggy too:
i.imgur.com/fvjayCv.png

1: Make sure all gfx are added to your game this includes the pokemon "Sprite" "Front" "Back" "Icon"
2: Make sure all gfx are proportioned with other gfx (This is reason why your pokemon is huge)
 
1: Make sure all gfx are added to your game this includes the pokemon "Sprite" "Front" "Back" "Icon"
2: Make sure all gfx are proportioned with other gfx (This is reason why your pokemon is huge)

I found the Problem. In first post he said its compatibel with Gen 6 project but its not ^^.
All gen5 pokemons are working. just the new sprites etc. from gen6 project are bugging.
 
I found the Problem. In first post he said its compatibel with Gen 6 project but its not ^^.
All gen5 pokemons are working. just the new sprites etc. from gen6 project are bugging.

Gen 6 Project is Capable with it.
I have gen 6 in my game
 
can anyone help me fix this i did everything right for EB and tested it out look what happens[PokeCommunity.com] Elite Battle 2015: Gen 5 battle skin


Pls help any help is appreciated
 
can anyone help me fix this i did everything right for EB and tested it out look what happensView attachment 78682


Pls help any help is appreciated

Are you refering to the size? The gen 6 sprites are on the large size, compared to gen 5. But that can be fixed.
In the battle section of EBS, you should find this:
Code:
# Various config constants used for sprite scaling  
# used to scale the trainer bitmaps to 200%
TRAINERSPRITESCALE = 2

# used to scale the Pokemon bitmaps to 200%
POKEMONSPRITESCALE = 2 

# used to scale the backsprite for battle perspective
BACKSPRITESCALE = 2
These scale the sprites, I set mine to 1 but you can play with it.
 
After some advisement from certain individuals, I've decided to return the opening post of the thread to its original state.

Look guys, I'm going to keep it real simple for whoever is going to bother to read this. I have no intentions on being an active member, or a lurker of this forum anymore. In order to save me some piece of mind, and to save you guys from reading whatever smug/snarky/cocky responses I may be writing, I've decided to eliminate all my exposure to this forum. So there's no point in asking me for whatever in my threads, VMs or PMs - since I won't be here to see or reply to any of it.

What does this mean for the content I've published here. It's actually quite simple: it all stays up to date. I may have decided to not be a part of the forum anymore, but that doesn't equate to me leaving my hobbies behind. All the links in the opening post are universal. Meaning that if I update the scripts/resources in one place, it'll be updated everywhere I've posted it.

The way you can keep tabs on this little resource in particular, is by frequenting the Changelog whenever you feel like it. If you don't want to ... whatever, I don't care, just know that posting and trying to pester me with any of it will be of no use. The changelog contains all the necessary information. If you can't be bothered to read it, or follow the instructions in the opening post, I will never be bothered to help you out. Everything you need is right here, which is why I won't be.

That is all on that matter.
 
I got this error, could you help.

Exception: NoMethodError

Message: undefined method `drawCircle' for #<Bitmap:0xbbfa7c8>

#2 Scene:730:in `pbMegaAnimation'

#2 Scene:684:in `pbChangePokemon'

PokeBattle_Battle:2011:in `pbMegaEvolve'

PokeBattle_Battle:2969:in `pbAttackPhase'

PokeBattle_Battle:2964:in `each'

PokeBattle_Battle:2964:in `pbAttackPhase'

#1 Battle:245:in `pbStartBattleCore'

#1 Battle:244:in `logonerr'

#1 Battle:244:in `pbStartBattleCore'

#1 Battle:232:in `loop'
 
Hello,
I have been having some issues with the proportions of Elite Battle's fights.
Here is an example:

[PokeCommunity.com] Elite Battle 2015: Gen 5 battle skin


How do you fix this issue?

sorry, i mean't this is the link: https://drive.google.com/open?id=0B5adJ92DXKMHajRxaFlWZ294b28
 
Last edited by a moderator:
Hello,
I have been having some issues with the proportions of Elite Battle's fights.
Here is an example:

[PokeCommunity.com] Elite Battle 2015: Gen 5 battle skin


How do you fix this issue?

Near the top of the EliteBattle_Battle script, you will find this:
Code:
# Various config constants used for sprite scaling  
# used to scale the trainer bitmaps to 200%
TRAINERSPRITESCALE = 2

# used to scale the Pokemon bitmaps to 200%
POKEMONSPRITESCALE = 2 

# used to scale the backsprite for battle perspective
BACKSPRITESCALE = 2
As you can see, they change the scale. Play with the numbers until you get something you like.
 
As you can see, they change the scale. Play with the numbers until you get something you like.

I understand that, but how to you modify the scale of just 1 sprite?

Vendily said:
As you can see, they change the scale. Play with the numbers until you get something you like.

I greatly understand how you can scale every single character. I only need to scale 1 Is there a quick way to fix this issue?
 
Last edited by a moderator:
For whoever updated to 16.2 and is having problems with every double battles (wrong number of arguments) here's a rough fix, I just spent 5 minutes on it so it's untested:


Replace this
Code:
def pbChooseTarget(index)
    if !USENEWUI
      return pbChooseTarget_old(index)
    end
    curwindow=pbFirstTarget(index)

with this
Code:
def pbChooseTarget(index[COLOR="Red"],targettype[/COLOR])
    if !USENEWUI
      return pbChooseTarget_old(index[COLOR="red"],targettype[/COLOR])
    end
    curwindow=pbFirstTarget(index[COLOR="red"],targettype[/COLOR])
 
Sometimes when I try to catch a pokémon I got this message:

---------------------------
Pokemon Supreme
---------------------------
Exception: NoMethodError

Message: undefined method `x' for nil:NilClass

EliteBattle_Scene:862:in `pokeballThrow'

PokeBattle_Scene:3106:in `pbThrow'

PokeBattle_Battle:116:in `pbThrowPokeBall'

PItem_ItemEffects:1680

PItem_ItemEffects:1679:in `call'

Event:150:in `trigger'

PItem_Items:256:in `triggerUseInBattle'

PokeBattle_Battle:1518:in `pbRegisterItem'

PokeBattle_Battle:2692:in `pbCommandPhase_old'

PokeBattle_Battle:2647:in `loop'



This exception was logged in

C:\Users\Jol the Hedgehog\Saved Games/Pokemon Supreme/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

What I can do to fix this?
 
Hi!
I recently was testing your battle system in my game when this error showed up in the positioner:
Code:
Exception: NameError
Message: uninitialized constant PBMoves
Compiler:2274:in `pbCompilePokemonData'
Compiler:4020:in `pbCompileAllData'
Compiler:4123
Is there a way to fix the issue?
Thanks!
 
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