Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Yeah also I should mention to make sure all Dynamax-related scripts are installed below this one. Idk if that's important or not, but just to play it safe.
the next true major update will blend Dynamax into the base script, as well as attempting to add more than 1 partner trainer to truly make it more like a raid battle
the next true major update will blend Dynamax into the base script, as well as attempting to add more than 1 partner trainer to truly make it more like a raid battle
the next true major update will blend Dynamax into the base script, as well as attempting to add more than 1 partner trainer to truly make it more like a raid battle
Greetings, PDM20 here for another weird script. this time it's half cosmetic half functional. With the release of V18 we were told 'with some coding knowledge one could program in a higher number of battlers' so I did that. I've gone and modified the game to allow for those higher number of battlers (5 battlers per side is the limit) . simply download the Graphic Pack and place the text from the .rb file into your game's script editor, or if you're using a github build, slap it into a subfolder with other custom scripts. instructions on how to use are presented in the blurb at the top of the script itself. have fun!
v1.0
here is a screen shot of a 3v5 just to show what happens:
Greetings, PDM20 here for another weird script. this time it's half cosmetic half functional. With the release of V18 we were told 'with some coding knowledge one could program in a higher number of battlers' so I did that. I've gone and modified the game to allow for those higher number of battlers (5 battlers per side is the limit) . simply download the Graphic Pack and place the text from the .rb file into your game's script editor, or if you're using a github build, slap it into a subfolder with other custom scripts. instructions on how to use are presented in the blurb at the top of the script itself. have fun!
v1.0
here is a screen shot of a 3v5 just to show what happens:
I only got that error when all pokemon in the party is benched. set partyplus and benched to 6 like so:
$Trainer.partyplus=6
$Trainer.partybenched=6
Then open your party screen and make sure they're all green, then try again
I only got that error when all pokemon in the party is benched. set partyplus and benched to 6 like so:
$Trainer.partyplus=6
$Trainer.partybenched=6
Then open your party screen and make sure they're all green, then try again
I only got that error when all pokemon in the party is benched. set partyplus and benched to 6 like so:
$Trainer.partyplus=6
$Trainer.partybenched=6
Then open your party screen and make sure they're all green, then try again
EMBS V1.2 is now out!
Click on the link from the Original Post and replace what you already have with what's new it's not much tbh, new code and 1 graphic :P
so what has been added? A Battle Border!
This enables automatically upon entering one of the other screen (Bag, Party, Summary) and preserves the higher screen size. aimed at those who record their games. Higher Partners!
now with the addition of pbRegisterPartnerA/B/C you can now fight along side up to FIVE OTHER TRAINERS! just like with pbRegisterPartner, place either an A/B/C at the end of it to place them in those spots (Not recommended to use A+C while ignoring the base and B)
once I'm done with testing I will release a 'Compatibility script' to make support to ZUD easier. Have fun!
EMBS V1.2 is now out!
Click on the link from the Original Post and replace what you already have with what's new it's not much tbh, new code and 1 graphic :P
so what has been added? A Battle Border!
This enables automatically upon entering one of the other screen (Bag, Party, Summary) and preserves the higher screen size. aimed at those who record their games. Higher Partners!
now with the addition of pbRegisterPartnerA/B/C you can now fight along side up to FIVE OTHER TRAINERS! just like with pbRegisterPartner, place either an A/B/C at the end of it to place them in those spots (Not recommended to use A+C while ignoring the base and B)
once I'm done with testing I will release a 'Compatibility script' to make support to ZUD easier. Have fun!
EMBS V1.2 is now out!
Click on the link from the Original Post and replace what you already have with what's new it's not much tbh, new code and 1 graphic :P
so what has been added? A Battle Border!
This enables automatically upon entering one of the other screen (Bag, Party, Summary) and preserves the higher screen size. aimed at those who record their games. Higher Partners!
now with the addition of pbRegisterPartnerA/B/C you can now fight along side up to FIVE OTHER TRAINERS! just like with pbRegisterPartner, place either an A/B/C at the end of it to place them in those spots (Not recommended to use A+C while ignoring the base and B)
once I'm done with testing I will release a 'Compatibility script' to make support to ZUD easier. Have fun!
The script's great, but I'm trying to add it on Sweet Scent (So that, like in 6 gen, when you use Sweet Scent I'd have to make a script similar to pbEncounter(enctype) and just replace it on the Sweet Scent field move script.
But, do you know how could a make a script like that one, but instead of giving WildBattle, it gives ModWildBattles without crashing the game?
Hi, im using your script and it works very well, but i cant do that the player cant escape from a wild battle
How i can do this? I tried with the normal method (putting "false" separated by comma) but that didnt work
if by 'Like that one' you mean a horde battle then you're out of luck, I don't know how sweet scent works. if you are encountering an actual error PLEASE REPORT IT BECAUSE I'M NOT PSYCHIC!
if you can't escape that means you either got Mean Looked (Very unlikely) or the pokemon you're testing with is too weak, it has nothing to do with my script's code or anything of the sort.