It is a BASE for hackers to create hacks with.What is this hack all about?
EDIT EDIT
Jambo, I'm not sure if this is a bug, but it probably is. So I used a TM on my starter, and the TM was used up, meaning it wasn't infinite.
When I looked at the routine for removing an item, it seemed that the routine was in a loop, never changing, never escaping, so yeah.
First of all, I would like to thank Jambo for his effort and skill being put into this project.
Second of all, I would like to ask a question: Is it just me or does evolution not work?
I have a lv 16 Charmander and i was wondering if i had to edit something to get it to evolve.
TweenyTodd
I know I'm gonna sound plain stupid when I say this, but how exactly do I patch this? I use lunarips to patch and I get a message saying that the patch was successful, but I check a-map (I know the wild editor will only go so far - like 411 or something like that) but only see the the first 386. No more. No less. Is there something I am doing wrong?
No you aren't, at least, I'm not sure until you actually check in game. There's no extra pokemon in A-map because it doesn't support all th new pokemon. Just check to see if your Pokemon's name is lowercase, and you'll know that the patch worked.
Thanks. Checking that now. And about editing wild pokemon... I know that I'd have to use the randomizer, but then I could essentially walk down route one and find a zekrom? So now, that's out of the question, leaving hex editing left. Would there be any other ways to edit the wild pokemons?
First of all, Zecrom doesn't have a sprite. I think Jambo said the highest poke with a sprite is Duosion. Also, I don't know any randomizer that works with the patch. Only 2 things I know work are A-map and hex editing. I did use A-map to put starly in. If you need help, PM me and i'll try.
TweenyTodd
posted from DSi
It appears to have worked (all names in lower case), but when I go to a-map and try to add a pokemon I don't get passed deoxys. Not sinnoh or unova names.
Known Bug List:
Spoiler:
No way to activate the new formes. You can manually activate them (Note: no sprites, just types) by setting the 27th byte of the Pokémon party data to something other than 0. However, the formes are only applicable to the upper half of the byte. That is, 0x10, 0x20, 0x30 (etc).
Size comparison is WAAAAAY off. All new Pokémon are Pikachu sized in the comparison.
Some moves do not have the correct effect.
The moves are still in development, and may not match their gen 5 counterparts 100%.
The new moves all use the old animations, literally copied and pasted into the new slots. This will be rectified at a later date.
Couple of weird graphical bugs
A-Map doesn't support the new Pokémon in its wild editor. There is nothing I can do about that.
No Pokémon above Duosion has valid sprite data. They will most likely crash the game if you attempt to use them.
I haven't yet added the pallet getting code modifications for most formes, so the game will default to the basic pallet regardless of forme.
Jambo51
Could you make a patch just for the directsound thing, so instead of five directsound have 12 like here
the directsound is a cool addition, but i cant use the whole thing for my hack, so i just want a patch specifically for that reason.
Thanks if you do it