First RMT

Bunny69

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    15
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    • Seen Jul 15, 2010
    So yeah, beforehand I only played with random pokémon I made and stuck them randomly Ina team. So I decided to make a consistant team for once. When I was making this team, I had type Synergy in mind, and I knew Breloom and Dragonite worked for me well in the past.


    Dragonite @ Life Orb
    EV's: 252 Attck / 252 SpAtk / 4 Speed. Quiet
    -Fire Blast
    -Draco Meteor
    -ExtremeSpeed
    -Earthquake

    My lead. What this thing basically does is let them set up SR(which this team doesn't care about with no one weak to it and a Spinner) and then breaks them down to their Sash, after ExtemeSpeed. Bulky Leads won't like getting 2HKO by Draco Meteor. I'm questioning weather I should replace the Life Orb with a Lum Berry, as this takes care of sleep leads.(Like Roserade)

    Forretress @ Shed Shell
    EV's: 252 HP/ 112 Attck / 144 Def Relaxed
    -Spikes
    -Rapid Spin
    -Payback
    -Explosion
    My Rapid Spinner. He also sets Up Spikes, which is always nice. He tends to lure in Infernape's and Heatran's, which is just Flash Fire Bait (though Infernape pwns Heatran) I'm taking suggestions for this spot expecially, as he doesn't do as much fo this team as I'd like.

    Heatran @ Leftovers
    4 HP/ 252 SpAtk / 252 Speed Timid
    -Fire Blast
    -Earth Power
    -Substitute
    -Explosion

    Substitute Heatran. It also creates the BreTran combo, which has excellent type coverage and resistance. Fire Blast for powerful STAB, Earth Power for coverage, Explosion for power(I would've put Toxic, but that just screws Breloom over)

    Breloom @ Toxic Orb Poison Heal
    48 HP / 252 Attck / 208 Speed Jolly
    -Spore
    -Focus Punch
    -Substitute
    -Seed Bomb

    My main Sweeper. Usually, I switch in on a resited hit, Spore, Substitute, And then Proceed to sweep. Focus Punch and Seed Bomb together 1HKO or 2HKO many, many things. Jolly Nature let's me Outspeed a lot of things, too.

    This team is based on Type Synergy, so THIS IS WHY I CHOOSE....

    Vaporeon @ Leftovers
    188 HP / 252 Def / 68 Speed Bold
    -Surf
    -Ice Beam
    -Wish
    -Protect

    My Bulky water and Infernape/Dragon counter. Surf for STAB, Ice Beam for Dragons. Wish for healing, and the team support it provides. Protect so I can always get Wish off successfully. Protect is also helpful for the Extra Lefties Recovery, which has saved me on a couple of equation. Synergy with Heatran and Breloom, but I think you knew that.

    Metagross @ Choice Scarf
    252 Attck / 252 Speed / 4 Def Jolly
    -Meteor Mash
    -Earthquake
    -Thunder Punch
    -Ice Punch
    My revenge killer. Nothing much else to say about him really. Ice Punch is there for Dragons when Vaporeon faints. The Rest are pretty standard.


    What else this team Offers:
    1 Rapid Spinner
    5 Immune to Toxic Spikes
    4 Immune to Poison
    1 Spiker
    1 Sleep Inducer
    1 Weak to Stealth Rock (which is the Lead, anyway)


    So yeah, any suggestions are welcome. Please excuse the spelling errors, I'm actually typing this from my IPod.
     
    Comments in the quote in bold.
    Dragonite @ Life Orb
    EV's: 252 Attck / 252 SpAtk / 4 Speed. Quiet
    -Fire Blast
    -Draco Meteor
    -ExtremeSpeed
    -Earthquake

    My lead. What this thing basically does is let them set up SR(which this team doesn't care about with no one weak to it and a Spinner) and then breaks them down to their Sash, after ExtemeSpeed. Bulky Leads won't like getting 2HKO by Draco Meteor. I'm questioning weather I should replace the Life Orb with a Lum Berry, as this takes care of sleep leads.(Like Roserade)

    Looks good.

    Forretress @ Shed Shell
    EV's: 252 HP/ 112 Attck / 144 Def Relaxed
    -Spikes
    -Rapid Spin
    -Payback
    -Explosion

    My Rapid Spinner. He also sets Up Spikes, which is always nice. He tends to lure in Infernape's and Heatran's, which is just Flash Fire Bait (though Infernape pwns Heatran) I'm taking suggestions for this spot expecially, as he doesn't do as much fo this team as I'd like.

    Solid enough. Could go EQ or Gyro Ball over Explosion if you wanted to, but its all your call.

    Heatran @ Leftovers
    4 HP/ 252 SpAtk / 252 Speed Timid
    -Fire Blast
    -Earth Power
    -Substitute
    -Explosion

    Substitute Heatran. It also creates the BreTran combo, which has excellent type coverage and resistance. Fire Blast for powerful STAB, Earth Power for coverage, Explosion for power(I would've put Toxic, but that just screws Breloom over).

    I would go Hidden Power [Grass] instead of Substitute, lets you hit Swampert who otherwise walls you and forces a switch.

    Breloom @ Toxic Orb Poison Heal
    48 HP / 252 Attck / 208 Speed Jolly
    -Spore
    -Focus Punch
    -Substitute
    -Seed Bomb

    My main Sweeper. Usually, I switch in on a resited hit, Spore, Substitute, And then Proceed to sweep. Focus Punch and Seed Bomb together 1HKO or 2HKO many, many things. Jolly Nature let's me Outspeed a lot of things, too.

    This team is based on Type Synergy, so THIS IS WHY I CHOOSE....

    Looks solid enough.

    Vaporeon @ Leftovers
    188 HP / 252 Def / 68 Speed Bold
    -Surf
    -Ice Beam
    -Wish
    -Protect

    My Bulky water and Infernape/Dragon counter. Surf for STAB, Ice Beam for Dragons. Wish for healing, and the team support it provides. Protect so I can always get Wish off successfully. Protect is also helpful for the Extra Lefties Recovery, which has saved me on a couple of equation. Synergy with Heatran and Breloom, but I think you knew that.

    Might want to go Hidden Power [Electric] over Ice Beam, since Gyarados really gives you trouble, since your team has no Stealth Rock to wear him down.

    Metagross @ Choice Scarf
    252 Attck / 252 Speed / 4 Def Jolly
    -Meteor Mash
    -Earthquake
    -Thunder Punch
    -Ice Punch
    My revenge killer. Nothing much else to say about him really. Ice Punch is there for Dragons when Vaporeon faints. The Rest are pretty standard.

    Might want to give this guy Stealth Rock and Leftovers >> Choice Scarf.
    Metagross @ Leftovers
    4 Def/ 252 Atk / 252 Spe
    Adamant Nature
    -Bullet Punch
    -Meteor Mash
    -Stealth Rock
    -Earthquake

    Bullet Punch will do enough to revenge kill most things, Meteor Mash and EQ provides really great coverage, Stealth Rock should be put into play as fast as possible, so you can wear down Mence and Gyarados who really cause your team problems.

    What else this team Offers:
    1 Rapid Spinner
    5 Immune to Toxic Spikes
    4 Immune to Poison
    1 Spiker
    1 Sleep Inducer
    1 Weak to Stealth Rock (which is the Lead, anyway)


    So yeah, any suggestions are welcome. Please excuse the spelling errors, I'm actually typing this from my IPod.


    Hope my comments helped and whatnot, good luck.

    EDIT: I forgot, if you are going to set up spikes, you want a spin blocker btw.
     
    Last edited:
    Once DD Mence gets one Dragon Dance up, your entire team is done for. Scarf Meta will not outspeed Mence after a DD, so it will die to Earthquake. Vaporeon has a very slim chance of surviving a +1 Outrage if the other team gets Stealth Rock up or if Vaporeon has taken any other prior damage, so I wouldn't consider it a reliable option at all.

    You honestly need Stealth Rock on this team somewhere to help hamper Mence a little bit first of all. I would place it >>Explosion on Heatran or >>Explosion on Forretress, because both options are really iffy on these Pokemon. If you choose to put Stealth Rock on Heatran, run Earthquake on Foretress. If Stealth Rock goes to Foretress, run Toxic on Heatran to hit bulky waters with.

    Metagross is really acting like dead weight on this team imo, so I would scrap it for a faster scarf sweeper (one that can beat Mence after a DD). I guess that Scarf Latias is the best overall option because it retains Thunderbolt for Gyarados, who your team also hates. It is Pursuit weak, but I don't see many other options unless you're willing to entirely revamp your team.

    I'll come back later if I spot anything else.
     
    Scarf Latias actually looks pretty solid. I'll try that out, although the Pursuit Bait really hurts(expecially from Scizor)

    It looks like I should Stealth Rock on this team, so is should I:
    Put it On Forretress
    Or put it On Heatran, and get rid of Explosion.
    I more leaning towards giving Forretress Stealth Rocks, and to then give Heatran Hidden Power Electric For Gyra (most other Bulky Waters are Set Up Bait for Breloom, from what i've seen)
     
    Yeah relying on a horrible scarfer (Latias) to stop you getting swept isn't going to work.

    Stealth Rock > Sub on Tran.

    Scarf Jirachi is 100000x times better than Meta.

    Id say Forry's role seems wasted too.

    A. Because you have no spin blocker
    B. You dont need a spinner.

    Id put in a solid dragon check over it. Something like Scizor would work.

    Seed Bomb sucks on Sub Punch Loom

    me said:
    Seed Bomb sucks on Sub Punch loom imo. How does it feel losing to Gar, Latias, Mence, Zapdos etc? Stone Edge or Leech Seed are MUCH better options.

    SuperPower >> EQ on lead nite. For lead Tar, a OHKO on Blissey and also Shuca Tran. Take 12 attack evs and put them in speed too. This gives you 180 speed which is a better benchmark than 176 as it lets you beat min speed base 70's.

    Hidden Power Electric on Vappy >> Ice Beam. Vappy is a MUCH better Gyra counter than it is a dragon counter because like all of them 2hko it. Speed evs are also useless, put them in HP. This gives you max lefties recovery and stop you losing to Mixape and Gyarados, 2 threats who you SHOULD be beating lol

    I also dont see a strategy, just 6 random pokes slapped together

    https://www.pokecommunity.com/showthread.php?t=205008
    https://www.pokecommunity.com/showthread.php?t=209090

    → Lures
    A lure is basically a Pokémon that preys on what your opponent expects but does something different to catch them off guard, just as the name says to "lure" them in. What would normally be a great switch in turns into an awful one. Lures are often used on offensive teams to remove threats for other Pokémon on the team to possibly open up a sweep. An example of a lure would be an offensive Suicune with Calm Mind/Surf/Hidden power Electric/Ice Beam with a Life Orb. Normal switch ins to Suicune are often things like Zapdos, Gyarados, Celebi, Vaporeon etc. expecting a defensive normally less offensively threatening set and this Suicune can potentially OHKO all of them. For example if you lure in Zapdos with this set and OHKO it with a Calm Mind Life Orb'd Ice Beam then your Scizor will have a much easier time posing a threat to the opponents team with its primary counter out of the way. Another example of a lure would be a Toxic and Substitute Heatran to "lure" in its normal counters of bulky waters to cripple them from behind a Substitute with Toxic. For example once a Vaporeon is poisoned things like Gyarados are free to rampage alot easier with its counter crippled.

    Look into those.

    You have no overall strategy and you need one or stall is just going to dominate you and so are foe offensive teams who DO have a strategy.
     
    losing to Mixape
    Wait...how? :3. Vaporeon usually walls them completley and kills with surf.

    Oh yes, Scarf Raichi looks cool. I'll try that out.
    Any suggestions as to what exactly to replace Forretress with would be appreciated.


    As for the startegy thing, well yeah, it wasn't really meant to have one,
    (most games usually end with a Breloom Sweep) it was just to make a balanced team (like with the BreTran Combo).
     
    Without max hp close combat has a chance to 2hko you lol

    Yeah, but Surf 1HKO's with Sp.Def drop (I dunno if it does without it though)
     
    Vappy is switching into Close Combat, that is the idea with counters, you switch in take the hit and drive it away. If it cant switch in its not doing its job.

    After I switch in, Protect for the Extra Leftovers Recovery, and then Surf. I doubt Close Combat would kill then unless a critical Hit. But whatever. Lol.

    Any idea's as for what to replace forretress for? That's what I'm concerned about right now.
     
    After I switch in, Protect for the Extra Leftovers Recovery, and then Surf. I doubt Close Combat would kill then unless a critical Hit. But whatever. Lol.

    Any idea's as for what to replace forretress for? That's what I'm concerned about right now.

    CC does like ~56% to standard wish Vappy iirc. So factor that in with SR and its 2hko, even with that extra leftovers.
     
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