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I was browsing through TV Tropes the other day. To be exact, I clicked through random video game related tags, because I wanted to waste a little bit of time. And while I was looking for interesting topics, I stopped when they brought up the phrase "Fun Through Dedication", something that I found particularly interesting. So interesting that I thought talking about it would be a good idea.
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Now, first of all: what does "Fun Through Dedication" mean? At first glance it sounds like having fun by dedicating your time for picking something up that your interested in (like a random game that you just happened to start for the first time).
Fact is, that's not the answer, or rather: it's only the smallest part of the it. Yes, you need to start playing a game, but in this case, chances are, you won't have any fun with it.
People who've been playing games like Dwarf Fortress, any Roguelike (The Binding of Isaac, Nethack, etc.), or pretty much every platformer from the NES era (or most of the Indie titles), know what I'm talking about. If you don't know exactly what you're doing, you're going to fail and failing is obviously seldom fun. Only if you pour in a substancial amount of time, learning about the mechanics, trying out tons of different strategies, or finding others to help you getting into the game, you can get good enough in them, so all the things that gave you trouble turn into fun.
One thing we can all talk about is Pokemon. Pokemon is pretty easy to pick up and play, no trouble involved whatsoever. However, after you beat the E4, do all the ingame postgame things, what do else? You either restart it, move on to the next game, do breeding stuff...or you want to beat other people's Pokemon with your team.
Maybe it's because of how much people get pampered in the games, but you often hear people complaining about competitive play not being fun. People seem to get annoyed quite easily when they realize that having played the game is not enough to prevent other people from annihilating them in a battle. When they get faced with a hugh amount of additional information they need to process, just to be able to stand a chance against other people, it's somewhat understandable when they react that way and turn around whenever the term "competitive" comes up.
However, if you take your time and learn more about the competitive game, it not only allows you to get better at battling, but also allows you to look at the games from a different angle, making a lot more ingame options available, that you may have overlooked before.
--------------
Now, first of all: what does "Fun Through Dedication" mean? At first glance it sounds like having fun by dedicating your time for picking something up that your interested in (like a random game that you just happened to start for the first time).
Fact is, that's not the answer, or rather: it's only the smallest part of the it. Yes, you need to start playing a game, but in this case, chances are, you won't have any fun with it.
People who've been playing games like Dwarf Fortress, any Roguelike (The Binding of Isaac, Nethack, etc.), or pretty much every platformer from the NES era (or most of the Indie titles), know what I'm talking about. If you don't know exactly what you're doing, you're going to fail and failing is obviously seldom fun. Only if you pour in a substancial amount of time, learning about the mechanics, trying out tons of different strategies, or finding others to help you getting into the game, you can get good enough in them, so all the things that gave you trouble turn into fun.
One thing we can all talk about is Pokemon. Pokemon is pretty easy to pick up and play, no trouble involved whatsoever. However, after you beat the E4, do all the ingame postgame things, what do else? You either restart it, move on to the next game, do breeding stuff...or you want to beat other people's Pokemon with your team.
Maybe it's because of how much people get pampered in the games, but you often hear people complaining about competitive play not being fun. People seem to get annoyed quite easily when they realize that having played the game is not enough to prevent other people from annihilating them in a battle. When they get faced with a hugh amount of additional information they need to process, just to be able to stand a chance against other people, it's somewhat understandable when they react that way and turn around whenever the term "competitive" comes up.
However, if you take your time and learn more about the competitive game, it not only allows you to get better at battling, but also allows you to look at the games from a different angle, making a lot more ingame options available, that you may have overlooked before.