After being a PokéCommunity member for a year and a half, the thing that most bugs me about game development and game developers is that everyone has to have everything his/her own way Go complain somewhere OFFLINE.. As a result, you have an ever-expanding list of mediocre games in the Plot and Story Idea Space and Games Showcase. Right, everyone thinks they are leader material...not the case. If you have no skills, you're wasting your time. Especially the people who look for others to praise them in order for them to continue their projects...
And they usually have the same basic ideas Why do you think I do what I do?: you're a 10-15 year old boy or girl in a region in the starter town getting one of three starter Pokémon Yeah? Then slay the cliches...it's all you can do.. The Professor is a tree and you have no father Trees are fine, but the parents being special cliche is annoying beyond words.... You go on a journey and the route names start at 1, 101, 201, etc.. There are a bunch of towns and some of them have badges. You beat all 8 badges to challenge the local Pokémon League That's not how a serious plot goes. That's how a stolen plot goes; all they do is take it from the existing games without using their thinking caps at all....
Sadly, only a small number of games can claim to have 100% completed the region In terms of maps?. Instead of making a completely playable game, people instead focus nearly all their energy on features Features are lame.. Features are nice, but what's the point of making all those custom tiles, 100 fakemon (plus all the old ones Now that's fail, and anyone who's halfway intelligent knows so.), and all those minigames if no one will ever be able to play them You obviously have no sense of adventure.? By that, I mean 99.99% of all Pokémon fangames don't have a demo out with a lot of hours of gameplay (with the number of bugs at a tolerable level) and 0.00% of the games have ever been finished. Games take a while; if you know anything about the industry, you know that some American developers (I don't know about the Japanese) have to cut certain features to meet deadlines (release, E3, etc.) on time. We don't have deadlines. You can see the issue, I think. Besides, we don't want hours of mindless gameplay...quality, not quantity matters. 20 hours is what I call a 'good game'. Though I shoot for more, 12 hours of a pkmn fangame to completion would be pretty filling.
Because of the ambitiousness and sheer impracticality of the projects, most people will work on them for a few weeks or a few months (some maybe a year or two) and then just... give up You had to make a topic for us to know this fact?. There are lots of highly talented game developers here, but this is how most of them end up You're right, but not all projects stop so quickly....
I think we would do a whole lot better as a community if we were willing to pool our ideas and compromise each other's goals into a smaller number of games And who is to make the concessions? Huh? This has got to be the lamest idea yet.. That way we would be able to put our heads together and work as true teams (instead of as one person is the supreme creator of the game and the rest have to obey exactly what the creator says Welcome to the real world, kiddos. You have authority figures.). If we do that more often, then the quality of the games will skyrocket No, arguing and politics will characterise the forum.... Yes, that means you would have to sacrifice a lot of ideas that you would like to be put into the game, but the best things happen when you work together These assertions are crap. Projects are driven by motivation, SELF-motivation. If you cannot make your vision a reality, then what's the point of making a game? I would never, ever work on a game where Team Lolrokkzors is awakening Terasupera; similarly, a very self-involved plot where you know the region's inhabitants by name that would attract me would turn off MANY people here. Artists? They've all got different styles, and don't go claiming otherwise....
That's how all the truly great games are made. ...back up your claim, or you cannot make it. You can't make a game by yourself, but, without money involved, the gigantic project you speak of is unrealistic.
I accidentally voted for Quantity, by the way. I meant to vote for Quality I voted for quality, too however, obviously we have very different approaches. I think you're missing the vision+initiative aspect--the most important piece..