Ice1
[img]http://www.serebii.net/pokedex-xy/icon/712.pn
- 3,447
- Posts
- 10
- Years
- Seen Nov 23, 2023
Roleplays have different forms they appear in. Some can be really free form, but they also can be very heavy mechanic-wise. Tabletop roleplaying follows similar systems where storytelling by the players is heavily affected by affected by mechanics. RPGs use game mechanics to affect how the player can interact with the world, such as inventory space. These elements can be incorporated in the text roleplays too. Look at Outbreak, a roleplay that ran a while back and used an inventory system where players had defined loot after missions. How do you like these more gameplay-like mechanics in a roleplay? Maybe there's a game you want to adapt into a roleplay and are trying to figure out how to adapt the gameplay mechanics? What are some good mechanics to use?