- 1
- Posts
- 6
- Years
- Seen May 9, 2023
I just finished the beta and thought it would only be proper to report my findings and thoughts. First the bugs. I know some of these have been mentioned before, but for completion's sake, I will list everything I found.
1. When poison wears off at 1 HP while walking around (which functions correctly) after the message about surviving the poison, it will show the text from Mr. Fuji's diary
2. When reviving the Helix fossil, I talked to the guy immediately after giving it to him and he said it was ready (which I figured was a joke about how long it takes to review e Pokemon fossils) but my party was full. When I came back I got the "it's not ready yet" message and I had to leave and come back again to get my Omanyte.
3. Wild encounter rate drops to almost 0 while a fossil is being revived.
4. There is a stone on the outer edge of the first new screen of Mt. Moon that you can step on. I may get a picture later if I remember to.
5. There are 5 NPC's in Celadon City that have no interaction: a girl in the department store, the Poliwhirl outside the developer building, and the three Pokemon surrounding the old lady who gives you the tea in vanilla.
6. There are 2 signs on the cycling route that read gibberish.
7. The link cable item causes some funky issues. First let me state that it does function as I was able to evolve my Haunter and Kadabra with them. However, once you move the cursor past it in the menu, item descriptions and their icons disappear. You can back out and it returns to normal or if you try to select an item it will softlock. In battle, it causes a soft lock to move the cursor past the link cable no matter what.
8. Initially I had no trouble getting through the rocket base. When I came back through at the end sweeping for hidden items, no matter which arrow panel I stepped on, I would move one space before stopping and it would be soft locked. No idea what caused it or even how to fix it as resets weren't fixing it.
9. Some Pokemon don't appear in the Pokedex's listing for where they are if they are found in areas not in the vanilla game. I'm not sure exactly what triggers this as some Pokemon do show up, but I suspect it is Pokemon that ONLY show up in the new area and not in the surrounding vanilla areas.
10. After trading my Fearow for the Slowpoke on SS Anne, the little girl who wanted a Butterfree for a Beedrill acted like I had already traded her (I am 100% certain I had not as I actually tried to do both at the same time). Nothing would reset this bug.
11. When foes use Mega Evolution, the animation goes off but the sprite does not change. The next Pokemon they bring out, regardless what it is, will have the Mega Evolution's sprite. Pokemon after that are normal. The Mega itself seems to function correctly aside from this graphical error.
12. And last, several sprites aren't implemented and Blue reverts back to Red for those sprites.
Now for my final thoughts.
I love the concept of this hack. The new areas are pretty well done and the changes to the story fit in a way that really makes sense with Red's encounters with Blue in the vanilla game. There are also several nice bits where good attention to detail was made, such as retroactively adding Red's name to the winner list of Gyms periodically and Blue bragging about his number of Pokemon caught on SS Anne being the actual number of Pokemon you have caught up to that point. I'm not so much a fan of the working for Giovanni subplot and implied corruption of the Oak family. Perhaps the ending of it will change my mind, but Blue and the Oaks aren't criminals. I'm not saying there's no way they would ever do Giovanni's bidding, but it feels like it should be a more reluctant agreeance to do so. All in all, I thoroughly enjoyed this hack and I'm currently working on filling the Pokedex as well as I can and I hope to be able to play beta 3 before long.
1. When poison wears off at 1 HP while walking around (which functions correctly) after the message about surviving the poison, it will show the text from Mr. Fuji's diary
2. When reviving the Helix fossil, I talked to the guy immediately after giving it to him and he said it was ready (which I figured was a joke about how long it takes to review e Pokemon fossils) but my party was full. When I came back I got the "it's not ready yet" message and I had to leave and come back again to get my Omanyte.
3. Wild encounter rate drops to almost 0 while a fossil is being revived.
4. There is a stone on the outer edge of the first new screen of Mt. Moon that you can step on. I may get a picture later if I remember to.
5. There are 5 NPC's in Celadon City that have no interaction: a girl in the department store, the Poliwhirl outside the developer building, and the three Pokemon surrounding the old lady who gives you the tea in vanilla.
6. There are 2 signs on the cycling route that read gibberish.
7. The link cable item causes some funky issues. First let me state that it does function as I was able to evolve my Haunter and Kadabra with them. However, once you move the cursor past it in the menu, item descriptions and their icons disappear. You can back out and it returns to normal or if you try to select an item it will softlock. In battle, it causes a soft lock to move the cursor past the link cable no matter what.
8. Initially I had no trouble getting through the rocket base. When I came back through at the end sweeping for hidden items, no matter which arrow panel I stepped on, I would move one space before stopping and it would be soft locked. No idea what caused it or even how to fix it as resets weren't fixing it.
9. Some Pokemon don't appear in the Pokedex's listing for where they are if they are found in areas not in the vanilla game. I'm not sure exactly what triggers this as some Pokemon do show up, but I suspect it is Pokemon that ONLY show up in the new area and not in the surrounding vanilla areas.
10. After trading my Fearow for the Slowpoke on SS Anne, the little girl who wanted a Butterfree for a Beedrill acted like I had already traded her (I am 100% certain I had not as I actually tried to do both at the same time). Nothing would reset this bug.
11. When foes use Mega Evolution, the animation goes off but the sprite does not change. The next Pokemon they bring out, regardless what it is, will have the Mega Evolution's sprite. Pokemon after that are normal. The Mega itself seems to function correctly aside from this graphical error.
12. And last, several sprites aren't implemented and Blue reverts back to Red for those sprites.
Now for my final thoughts.
I love the concept of this hack. The new areas are pretty well done and the changes to the story fit in a way that really makes sense with Red's encounters with Blue in the vanilla game. There are also several nice bits where good attention to detail was made, such as retroactively adding Red's name to the winner list of Gyms periodically and Blue bragging about his number of Pokemon caught on SS Anne being the actual number of Pokemon you have caught up to that point. I'm not so much a fan of the working for Giovanni subplot and implied corruption of the Oak family. Perhaps the ending of it will change my mind, but Blue and the Oaks aren't criminals. I'm not saying there's no way they would ever do Giovanni's bidding, but it feels like it should be a more reluctant agreeance to do so. All in all, I thoroughly enjoyed this hack and I'm currently working on filling the Pokedex as well as I can and I hope to be able to play beta 3 before long.
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