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Gen 8 V18

Heavy-Duty Boots
Spoiler:
 
Heavy-Duty Boots
Spoiler:

Nice work
 
One question, after this compilation, will they update it according to the essential if they release a version or will they stay there?

Awesome work

this will be merged with essentials original branch like a pull request in github, this was written when i created the topic....
 
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One question, after this compilation, will they update it according to the essential if they release a version or will they stay there?

Awesome work

You can just merge the branch of base v18 you have with the Gen 8 v18 branch.
 
So i just copy the files within the gen 8 version with the base of v18 because the script file is smaller than base version?

No merge using GitHub
 
So, I was thinking what about merging this script with Visible Overworld Wild Encounters and the Auto-spawning addon for it as it is a feature given for the present games.

edit: will the catching charm be added into the project?

this project only aims to bring pokemons and some items.
 
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this project only aims to bring pokemons and some items.

I will agree on that, but I still kinda think the catching charm will be a good asset to the project (if you don't mind).
Spoiler:
 
I'm gonna add this here, because this isn't 100% how it works on SwSh so it won't be included in project, this is my personal take on milcery evo and how I'll be using it. Whoever likes it can add it:

Spoiler:

Notes:
1.
In Scene_Map I added an optional && $game_switches[50] to it, if you want the player to only be able to spin... idk after speaking with an npc or so, take out the comments from this chunk and add the switch number you want to use.

2.
Pressing L / R will pop up a menu asking the player if he wants to due a short or long spin. If you press L you'll always do a clockwise spin, if you press R you'll always do a counter clockwise spin.

3.
Evolutions = ALCREMIE,Afterswhirl,1
This needs to be milcery evo pbs.

4.
the calls for "spinanimation" are customizable, it asks for 3 numbers, the total is the amount of spins the player will do, the number in the middle are slightly faster spins, the 1st and 3rd number (which are set to default as 1) is because the 1st and last spin a player will do he'll slightly slow down. But this is customizable to suit your preferences.

5.
In the end of spin animation there's 3 lines commented out, if you take out comments the player will strike a pose after spinning, that pose will be the graphics for trchar000_3 / trchar001_3.
If you want to have a diferent pose for a shorter and a longer spin you can also customize that, "mspin" is what makes up most of the spins so:
Code:
mpin > 2 ? $Trainer.outfit=3 : $Trainer.outfit=4
instead of just $Trainer.outfit=3 will allow you to have a diferent graphic for the poses.

6. IMPORTANT
The numbers I put there need to match YOUR pbs ID of those items, I put mine in comments in the start to help out with this proccess, pbs is key here. Also this might need none / some / a lot of tweaking in your graphics to make alcremie match the right form. (also requires milcery to have same amount of forms as alcremie although they aren't really used)

Example of it working:
[PokeCommunity.com] Gen 8 V18

https://freeimage.host/i/spintowin.2CUCMB - oops aparently the gif isn't being loaded

It did not strike a pose cuz I have that commented out since I don't really have a pose... I'm bad at spriting and I disregard graphics related stuff for now.
 
I don't know if Dragon Darts has been done yet for version 18. But anyways, after 2 days of playing around with the code I think I found a solution that does the following:
In singles:
-Hits the enemy twice
In doubles(triples?):
-The first hit hits the original target unless it doesn't affect it
-The second hit hits another enemy on the opposing side unless it doesn't affect it
-If it doesn't affect an enemy at any point it switches target if any are affected
-includes all protect moves, two turn attacks,type immunity, ability immunity and accuracy check
Here is my code, just a warning though it's pretty messy:
Spoiler:

If you encounter any problems with this(which is pretty likely) or you know a way to simplify this be sure to answer me.
 
been a long day for me, but tomorrow i'll test it properly, this was the last thing that needed to be coded ^^
it looks good tho, i'm feeling optimistic
 
I don't know if Dragon Darts has been done yet for version 18. But anyways, after 2 days of playing around with the code I think I found a solution that does the following:
In singles:
-Hits the enemy twice
In doubles(triples?):
-The first hit hits the original target unless it doesn't affect it
-The second hit hits another enemy on the opposing side unless it doesn't affect it
-If it doesn't affect an enemy at any point it switches target if any are affected
-includes all protect moves, two turn attacks,type immunity, ability immunity and accuracy check
Here is my code, just a warning though it's pretty messy:
Spoiler:

If you encounter any problems with this(which is pretty likely) or you know a way to simplify this be sure to answer me.

congratulations, you are the savior of this project!!!
 
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https://workupload.com/start/sHHSjFBdnYW

As I added and tested everything I registered them in notepad++ to backtrack if any error occur, this should allow people to add everything that was made here, I kept these files for backtrack (and in case a very radical new version of v18 coming, to be abble to add everything again) so maybe the instructions could be more clear, or if there's a credit missing look on pastebin to see who did what.

It's not plug and play but everything's there, except for dragon darts that you'll find 3 or 4 posts before this one.

What is the point of this. Isn't using GitHub already making the Gen 8 Stuff plug and play?

This would have been useful if KyureJL didn't reupload the GitHub link.

Also by doing this you're actively telling people to not use GitHub. Which is a bad idea because all updates to the Gen 8 repo are gonna be made on GitHub
 
What is the point of this. Isn't using GitHub already making the Gen 8 Stuff plug and play?

This would have been useful if KyureJL didn't reupload the GitHub link.

Also by doing this you're actively telling people to not use GitHub. Which is a bad idea because all updates to the Gen 8 repo are gonna be made on GitHub

already deleted but can't help myself from commenting this obscenity
1. i didn't know he had already restored the github
2. well i deleted so it's not like ppl can see now, but nothing in the post was telling anyone to not use github (let alone "ACTIVELY telling"), i did it with best intentions and even with github i can think of a couple scenarios where it would be useful to know exactly which changes were tied to each move / ability / etc

anyway I'm glad I saw your post, it emphasized something I often choose to disregard when I'm trying to help other people out
 
I report a small problem with Tar Shot: that the effective damage increase in Rock type does not work, can help me how to fix it or what is missing to add
 
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