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General game making help

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Hi!
I'm new in hack pokémon roms, and i really need to know if i can CREATE (not edit) new maps and connect them?
My idea is create a pokémon hackrom who the player can play on kanto, johto and hoenn... (a lot of maps)

Thanks a lot :)

This is not Hacking, this is actual game development. Hacking/Roms are found in Emulation.
 
Hi!
I'm new in hack pokémon roms, and i really need to know if i can CREATE (not edit) new maps and connect them?
My idea is create a pokémon hackrom who the player can play on kanto, johto and hoenn... (a lot of maps)

Thanks a lot :)

You are able to; check out this tool.
And for further reference, this is Game Dev, not Rom Hacking.

Now, to my question.

Is there a way to make a Pokemon only evolve in a certain area?
 
I opened the Editor and went to the Visual Editor, and this came up:

Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `tileset_name' for nil:NilClass

TileDrawingHelper:66:in `fromTileset'

PokemonEditor:34:in `createMinimap'

PokemonEditor:1658:in `getMapSprite'

PokemonEditor:1856:in `putSprite'

PokemonEditor:1923:in `mapScreen'

PokemonEditor:2240:in `pbEditorScreen'

PokemonEditor:2238:in `pbCriticalCode'

PokemonEditor:2243:in `pbEditorScreen'

EditorMain:51:in `pbEditorMenu'

EditorMain:51:in `pbFadeOutIn'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
 
hey guys. I was making a test map to show off this error i get when i use my hg/ss tiles (from cng's kit) i use pokemon essentials btw. here is the error:

when i'm done editing a map, there is blackness around the map, llike in pokemon when the houses are mapped and there is blackness around whatever isnot mapped.


help?

p.s. I already set everythign right with the tiles, i checked too.

hey guys. I was making a test map to show off this error i get when i use my hg/ss tiles (from cng's kit) i use pokemon essentials btw. here is the error:

when i'm done editing a map, there is blackness around the map, llike in pokemon when the houses are mapped and there is blackness around whatever isnot mapped.


help?

p.s. I already set everythign right with the tiles, i checked too.
 
Last edited:
SOMEONE HALP!!!

Okay, so I made this background for my Bag Menu, made the back of it semi-transparent, and imported it, but it came out like so.
Spoiler:


And when I click the Close Button in the upper right corner, it goes transparent before closing.
Spoiler:


It also does the same with the Pokemon Select Menu.

I am currently running Windows Vista, and using RMXP (Poccil's Starter Kit)
If you have any information, please help me ASAP.
 
When I try to playtest my game, i get this erro.

before this, it says that map 6, or map 4 or something can't be found. Thing is, all i have is map 1 and mpa 2.

This is the error message.


It comes after i click "NEW GAME"


---------------------------
Pokemon Berlitz Version
---------------------------
Exception: NoMethodError

Message: undefined method `+' for nil:NilClass

PokemonUtilities:289:in `getRoughLatLon'

PokemonUtilities:386:in `getLatLong'

PokemonUtilities:586:in `getToneInternal'

PokemonUtilities:584:in `each'

PokemonUtilities:584:in `getToneInternal'

PokemonUtilities:353:in `getTone'

PokemonUtilities:2095:in `pbDayNightTint'

Sprite_Character:124:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:179:in `update'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
Last edited:
I have a fountain animation, and I have no idea how to actually animate it on RPG maker XP? Do i need to make it an autotile or something?
 
I have a fountain animation, and I have no idea how to actually animate it on RPG maker XP? Do i need to make it an autotile or something?
Makes like a charset, create an event in fountain place with this, in event options dismark the box "Move Animation" and marks "Stop Animation" and Direction Fix. Control the frame change speed in "Speed".

If works you can send me this charset if had GBA graphics?
 
I have a fountain animation, and I have no idea how to actually animate it on RPG maker XP? Do i need to make it an autotile or something?

You could make it into an autotile, but I'd recommend putting it into a charset, and animate it by changing the graphic every 2 or 4 frames through a move route.
 
How would I create an event to where a pokemon walks in place?

Thanks,
White


EDIT: Also, what is the variable for time? Like \PN is the players name, \PM is your money, etc.
 
Last edited:
How would I create an event to where a pokemon walks in place?

Thanks,
White


EDIT: Also, what is the variable for time? Like \PN is the players name, \PM is your money, etc.

What do you mean by a Pokémon walking in place, if you're going to ask a question, please provide as much detail as possible.

And actually, I'm not really sure if there is a set variable for time.
 
Like in Pokemon HGSS, when your pokemon is following you and you're not moving it just sits there in its walking frames, repeatively. I'm not sure if I can be more specific. I actually mean walking in place to where it is moving its legs but not moving tiles.

EDIT: like this. watch when the player stands still
 
Ah, makes sense.

In the event with your Pokémon, look at "Autonomous Movement" and set it to these options:

Type: Custom

Speed: 4
Freq: 4

For the Move route, set it to something like this:

Wait 4 frames
Change Graphic (to the other frame of your HGSS charset)
Wait 4 frames
Change Graphic (to the first frame of the charset)

Hopefully that'll work for you.
 
Sorry bout this question, but how do i create a event, that whenever you step on this event it stops you and an npc walks up to you..
 
Sorry bout this question, but how do i create a event, that whenever you step on this event it stops you and an npc walks up to you..

Set the trigger to Player Touch, and then have a Move Route sending the NPC's event to walk towards the player. Make sure you have 'Wait for Move's Completion' after the move route so the player can't walk while the NPC is moving.
 
I know I'm becoming a nuisance and I apologize, but I have one last thing I cannot figure out that I've looked into for weeks now. FL. provided Flamegurus old Scene_Intro which makes the Press Start to flash, and I tried using this to animate my Titlescreen out of trying to conserve scripting space. However, doing this creates a problem where the titles 2nd frame appears where Press Start was, making it look like the screen is flashing repeatedly going downwards. How would I change the coordinates of where PRESS START appears, (0,0) being where I want them. I'll provide screenies of anyone doesn't understand.

My apologies,
White
 
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