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I don't think we need to start planning earlier because April is plenty early imo, but we do need to actually use the time we give ourselves. We decided (more or less) on the general theme back in April, but it wasn't until mid-late July that the majority of the work really started. Look how small a time frame that left us to complete the largest share of the work and all the time spent doing nothing between then and back when we chose a theme.
aaaa Yeah, this is basically what I was meaning to say. I assumed people did last-minute work because of lack of time, but looking back on things it's obvious it's more because people start the bulk of the work too late and we end up with last-minute struggles. I'll edit my previous post to reflect that. We definitely need to actually start in April and ideally get the most time-consuming things, like theme, plot, and point system, out of the way. The theme and story this year should've been one of the first things we completed.
I mean, we didn't have Jake (or another admin) overseeing it last year either really. Jake was one of the managers iirc but it was generally Tokyodrift and I who ended up directing things and pushing things along. I think that makes real difference clear - there was a second driving force to push things when the other wasn't around. Like Marcin said earlier, I think that would have helped a lot here. If one of those drivers in an admin, that's great, but I think it's been well-enough proven to not be a necessity.
👍 Definitely agreed that we should have at least two managers. I'd still like an admin to be involved, if not to be an actual GT manager then to at least communicate with developers on your behalf, share thoughts & discuss with the GT team, and hold managers accountable if something happens (or step in themselves if needed). It's always nice having at least one admin in the loop with what's going on with each facet of PC, and would make some things more convenient.