About Pokédex Screen I prefer the IceGod64 ones, but with HgSs colors.
I also like to, even late, upgrade the pokédex screen to show more things that info, cry and area like forms. I think that Maruno have done more hard things before. You only need to pick arrays similar to seen/owned, but for male/female and other forms (maybe two-dimensional) and other with the form names that also it's used to check when you can activate this feature. After you need to detect if female/male sprites exist and when both conditions are true.
My designs are completely ignored! I make one for Items PC, you can scroll this 10x5 up and down.
To be honest, I don't like your designs. You put more items on the screen at once, but you sacrifice legibility (e.g. seeing quantities/item names immediately) and other Bag features (like the picture of the Bag). For your Bag design, it's harder to see how one would change the pocket, since left/right now navigate around the current pocket as well as up/down.
The aspect of having arrays to record the forms, while difficult, is perfectly doable for me. My main issue is needing to insert a whole new screen into the Pokédex for it, in a place where there's no existing feature like that (the nest screen doesn't count). I'm not too comfortable with inventing whole new screens like that, because I've never done it before. Obviously I'll have a go, but I'm not promising anything.
I looked at maruno's Pokemon screens, and thought they look decent.
I liked the idea of the bag and the icon colours at the top.
But the layout I would make more similar to the Pokemon's page.
So using both of maruno's provided pictures I cobbled this together.
I have had a quick plonk together, the colour doesnt neccesarily have to be pink, I was using that to represent that where in the Items pocket as that was the colour of the icon.
Instead you could just have a red version/ blue version and the icons be red and blue respectively.
My screenshot doesn't have text on, sorry. But you can roughly guess what goes where, the big grey space is for a picture of the bag.
Hope this includes the picture.
"image removed"
When I make concept art I worry about having two screens looking too similar to each other. I figure they're supposed to be different because, well, they're different screens.
Your design, however, seems to manage to stay unique, albeit a little on the Dark Side. My main thought when it comes to the Bag is the number of items visible at once; the Items pocket can have up to 216 different items in it (although that'll be horribly unlikely), so the more you can see at once, the better. I included a scroll bar because I thought it would help convey the size of a pocket.
It's almost a shame I've already remade the Bag to look like my design. I can still redo it if popular opinion wants it to - there just aren't many voices in this thread, so I can't tell what the best designs would be.
So far no one's mentioned the battle screen. Any opinions about any part of it?