Useless spriting, don't you think? :D"Speaking of R.D.'s (Wait...Ruby Destiny not Rainbow Dash) missing backsprite, pretty much all unobtainable Pokemon have missing backsprites. I'm not sure if I mentioned this before, but since Mew has Transform, transforming into those Pokemon looks weird due to the "??" backsprite. It's minor, but I suggest adding backsprites to even unobtainable Pokemon for Transform's sake."
That's most probable solution. TMs do not magically appear outta nowhere :)Did I pick it up somewhere along the way and forget I had it?
That's most probable solution. TMs do not magically appear outta nowhere :)
Well I will only make this short, You did not need to use TM Pyro Strike on Charizard because it learns itself by leveling up. Other starters like Blastoise and Venusaur also learn similar powerful move when they grow. Secondly the game only has 3 main story branching, The Good, Normal and the Bad side. 4th one is just sort of one's own method. You can play them all by using save states. But in the hack only one can be played one at a timeOK, so I just got surf and started re-checking all the routes that needed surf in order to completely check them out. I went by the Tower of Fate and I found the Pyro Strike and Pain Strike TMs. I checked them and found out how extremely powerful they were and was more than happy to start using them on my Charizard and my Froslass. But then, when I was using these moves, I started realizing just how overpowered these moves are. I mean, look at the original moves by Nintendo, moves with 140-180 base power all have some kind of drawback, whether it be low accuracy, taking recoil damage, lowering stats by 2 stages, or requiring a turn to charge up. These moves however have virtually no drawbacks whatsoever (and not to mention Pain Strike does NOT hit 2-5 times like the TM description says it does.).
Look, I'm not saying I hate using pokemon and using movesets that allow them to use insanely powerful attacks. In fact, I'm hoping to get Sunny Day on my Charizard to make his Flamethrower move extremely powerful, from STAB/ 50% boost from Sunny Weather, and his high base stat in Special Attack. But I just feel that using these custom made TMs with Blizzard like power, but Ice Beam like drawbacks is just going to cheapen the experience to the point where there is no challenge left whatsoever. I've also gotten Deep Water and Bug Strike and it seems to be a pattern that so far you made these extremely powerful attacks for every type in the game. I like the idea of creating an "ultimate move" for each type of pokemon, but the fact that the ones I have encountered so far are all very similar to one another seems to suggest that every move is like this, and if that is the case, it seems lazy to do something like that.
I'm only just got my fifth badge, I haven't encountered the rest of these "Ultimate Moves", and I do not know how difficult it is to edit TMs but I think it would have been much better if each ultimate move of each type had a different effect rather than just "Super High Base Power with only a slight accuracy drop from moves like flamethrower". For example, the Steel-type could've had a move with, lets say 100 base power that raises defense and special defense by two stages, and it has 90% accuracy. Ice types could have a 130 base power/ 95% accuracy move that requires a turn to charge, but inflicts the freeze status 60% of the time. Fighting types could have a 150 base power 75% accuracy move that has a critical hit chance two stages higher than normal (Which would be around 25% if my math is correct). Bug type pokemon's ultimate move could be a +2 priority attack with 95 base power/ 90% accuracy that raises evasion by two stages.
Maybe all my previous assumptions are wrong but from what I seem so far, all these moves seems to be ultimately the same, which is not only disappointing from a creativity standpoint, but also from a difficulty standpoint, as these moves have ridiculous base power with little to no drawbacks (Sorry, 80% accuracy just doesn't seem to be quite enough). Maybe what I suggested above is not possible to hack TMs to make them do, but I just feel as though this was a really nice idea that you had, but was just unfortunately met with bad execution.
EDIT:
Hey DJG,
I just wanted to know something about the 4 different paths that you can take throughout the game. How do you get each one and is there 4 in total or are there more?
Thanks.
What gave you that impression? Pokemon Skyline is still in development, even if progress is slow or halted. Inactivity doesn't mean retirement.
One of the best hacks ever, also i got chaomega by saying no to the guy in the tower of fate is that normal?
I thought he said after this game he was done with ROM hacking because of real life.
hey dgr should make a new hack of ruby destiny series with 6th generation pokemon ....because new pokemon will be quite match with his hack....and I believe you should go for it dr!!!
Spoiler:OK, so I just got surf and started re-checking all the routes that needed surf in order to completely check them out. I went by the Tower of Fate and I found the Pyro Strike and Pain Strike TMs. I checked them and found out how extremely powerful they were and was more than happy to start using them on my Charizard and my Froslass. But then, when I was using these moves, I started realizing just how overpowered these moves are. I mean, look at the original moves by Nintendo, moves with 140-180 base power all have some kind of drawback, whether it be low accuracy, taking recoil damage, lowering stats by 2 stages, or requiring a turn to charge up. These moves however have virtually no drawbacks whatsoever (and not to mention Pain Strike does NOT hit 2-5 times like the TM description says it does.).
Look, I'm not saying I hate using pokemon and using movesets that allow them to use insanely powerful attacks. In fact, I'm hoping to get Sunny Day on my Charizard to make his Flamethrower move extremely powerful, from STAB/ 50% boost from Sunny Weather, and his high base stat in Special Attack. But I just feel that using these custom made TMs with Blizzard like power, but Ice Beam like drawbacks is just going to cheapen the experience to the point where there is no challenge left whatsoever. I've also gotten Deep Water and Bug Strike and it seems to be a pattern that so far you made these extremely powerful attacks for every type in the game. I like the idea of creating an "ultimate move" for each type of pokemon, but the fact that the ones I have encountered so far are all very similar to one another seems to suggest that every move is like this, and if that is the case, it seems lazy to do something like that.
I'm only just got my fifth badge, I haven't encountered the rest of these "Ultimate Moves", and I do not know how difficult it is to edit TMs but I think it would have been much better if each ultimate move of each type had a different effect rather than just "Super High Base Power with only a slight accuracy drop from moves like flamethrower". For example, the Steel-type could've had a move with, lets say 100 base power that raises defense and special defense by two stages, and it has 90% accuracy. Ice types could have a 130 base power/ 95% accuracy move that requires a turn to charge, but inflicts the freeze status 60% of the time. Fighting types could have a 150 base power 75% accuracy move that has a critical hit chance two stages higher than normal (Which would be around 25% if my math is correct). Bug type pokemon's ultimate move could be a +2 priority attack with 95 base power/ 90% accuracy that raises evasion by two stages.
Maybe all my previous assumptions are wrong but from what I seem so far, all these moves seems to be ultimately the same, which is not only disappointing from a creativity standpoint, but also from a difficulty standpoint, as these moves have ridiculous base power with little to no drawbacks (Sorry, 80% accuracy just doesn't seem to be quite enough). Maybe what I suggested above is not possible to hack TMs to make them do, but I just feel as though this was a really nice idea that you had, but was just unfortunately met with bad execution.
Hey DJG,
I just wanted to know something about the 4 different paths that you can take throughout the game. How do you get each one and is there 4 in total or are there more?
Thanks.
how can i get written walkthrough of this game plz help
Ok I am having a HUGE problem! After I beat Vessel and Giratina at level 80, the game camera spazzes out! I tried restarting but that did not fix anything! I know for a fact that I used the right ROM as I patched the game with the UPS patch. How do I fix this!
I'm also vaguely aware of a glitch that makes the final event un-playable and with my luck I'm pretty worried it is going to happen.
The glitchy camera starts after the battle with Giratina but before the battle with Zah. While the "Ug...ghuahhh..." text is on the screen, the camera is fine and functions as it should. As soon as I press the A button, it starts to glitch. It repeatedly pans in a South Western direction for about half a second, stops very briefly, then repeats. At the beginning of the camera glitching, I can see the protagonist and all the other rivals and elemental masters, but not the dragons. After about 20 seconds, the camera just gets repeatedly stuck in an entire screen's worth of cave tiles.
(I really can't describe these well, see the video below to know what I am talking about). Here is a video demonstrating the glitch after about 15 seconds of it occurring.
https://www.youtube.com/watch?v=RCathbp72d0&feature=plcp
Also, I should mention two other design problems in the hack. In the Safari Zone, in the area where you can surf in that small patch of water, there is a silver chest stuck in a tree and cannot be obtained. Also, at the cave north of Guardia Town and East of the Hevah League, there is a strength boulder in front of a cave but I don't think it can actually be moved away, making it impossible to enter that cave.
Of course, I would love it if you would also go back and fix the glitchy legendaries and final events of Reign of Legends already being triggered without the player actually triggering them, as well as making UPS patches for Reign of Legends and Rescue Rangers.
(the glitch that Izanagi-No-Okami is talking about on the previous page)