- 154
- Posts
- 16
- Years
- Age 33
- Charlotte, NC
- Seen Mar 10, 2019
this is kinda random but why do most trainers have like 5 or 6 pokemon with them? that makes the routes go by soooo slowz!
Are you sure you're playing the new version?How to evolution Sneasel to Weavile in this game?
I know that... I've known you for some time so I know your style of editing and pretty much know causes of bugs before you explain them =DI didn't do anything wrong, honestly. All I did was text editing. Nothing else.
I think that the problem can be fixed if we reinsert the Emboar sprite.
But you know, I am no good at inserting sprites.
I'll send you the patch after I complete text editing LP.
You didn't have to explain it to me :D I kinda figured what it could mean, my question pretty much was how you do that :DYes, Mr. Ketchum.
That way, the Trainer's PKMN will only use Super Effective moves against the Player's PKMN.
If they don't have moves that are super effective against the Player's PKMN, then they will not use not very effective moves.
The highest AI level of a Trainer's PKMN is 255.
this is kinda random but why do most trainers have like 5 or 6 pokemon with them? that makes the routes go by soooo slowz!
Yea, 3 or 4 Pokemon is good. adding more will make the game unpleasant to play and also boring. trainer should have random number of pokemon. this way the game will be more interesting and fun.
I know that... I've known you for some time so I know your style of editing and pretty much know causes of bugs before you explain them =D
You didn't have to explain it to me :D I kinda figured what it could mean, my question pretty much was how you do that :D
However I think 255 is too much for Steam Admins...
first off, i do not agree with team steam admins having six pokemon if SP is gonna make the ai at max and make the pokemon have the best move set possible. I would not complain if that would be part of a x version. The regular one and that would be way to much.
Same for what you mentioned about the other characters SonicBlazePlatinum, I do not see fit every gym having 6 pokemon unless like i said would be part of a x version.
Zhery Victory Road? By the way there is are you also fixing the glitch where the Ace Trainer (m) is supposed to battle you? Also since you are giving Team Steam Executives (Admins) and Bosses six Pokemon can you also give Gym Leaders, Elite Four, Rivals, Lance, Cynthia, Steven, and Eusine six Pokemon too?
Just to warn people. There is a little mapping error in the ice gym. I got stuck in it and I had no way to get out. I used a walkthrough walls cheat to get out. it is in the first sliding puzzle be careful.
"all important characters will have six PKMN with maxed AI level."
That would not be a smart thing to do SP, your making this hack way to hard because I for one will not play this hack with every important person having six pokemon and maxed AI.
Oh damn xD I don't know whether I'm the right one for this :DAfter I finish up the translation, I'll ask Ash to play through it.
If he thinks that is is too hard, I'll maybe reduce the levels,
but if it is fine, it'll stay that way.
Oh damn xD I don't know whether I'm the right one for this :D
I'm only training pokemon that belong to my party so games are pretty easy for me :D
But I'll try to be objective :)
cant wait for this !! :D does it have victini?
and how many b&w pokemon does it have? :)
is it possible to evolve electabuzz into electivire in this hack ?
Huh...? You could've explained your problem, y'know? :DI'm stuck, could someone help me?
Wasn't it 40 before? :DYup, in the English version, it evolves into Electivire on Lv. 50.