Ninja Caterpie
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Hey, what's with the runtime error '380' in XSE 1.11?
I couldnt find it either but its on the page before this one.
Great tools hack mew!
Hey, what's with the runtime error '380' in XSE 1.11?
I never knew XSE had an '#alias' preprocessor directive. If I knew it had that I would have liked it more.
I took a look at it and is there something wrong with the #include? All the files are in the same folder, yet if I include any file I get the error 53 of file not found.
Is it just me?
In fact it was added lately. Regarding the problem with the header files, could you tell me in which folder they were? Also, where you using the standard ones or custom ones?
#include "std.rbh"
#eraserange 0x0 0x20
#dynamic 0x800000
#alias @ $ //Just for sake of habit.
#org $start
msgbox $1 0x2
end
#org $1
= Hello World.
Tried it in a few places. Right in the C Drive, from the Desktop and another folder where I keep things like this.
I also tried both custom and default headers.
I'm just using a simple script like this.
It all just gives me the same error.Code:#include "std.rbh" #eraserange 0x0 0x20 #dynamic 0x800000 #alias @ $ //Just for sake of habit. #org $start msgbox $1 0x2 end #org $1 = Hello World.
I forgot to remove that part from the script I posted. I don't have any Pokemon ROM's on my computer at the moment, so I was just compiling it to an empty ROM I created. I just forgot to remove the eraserange from the code I posted.Okay, few things. First of all no quotes. Then keep in mind the std.rbh is included by default, so no need to manually include it. Also, when you include a header file XSE will try loading them from its folder. If you want to use custom headers you can try the Batch Compiler. BTW, why are you erasing the the first 15 bytes of the ROM header?
Try this one..I searched the whole thread but couldnt find the A-Trainer Beta
was it removed?
HackMew... I heard that the new XSE had some command name changes.
Is that true? If so, then I guess I need time to 'get used' to those new commands... :\
message @pointer
boxset 2
message @pointer 0x2
OK, so the only problem was the quotes. Then you may want to fix something in the guide. The example for the #include directive uses quotes around the file name.
Great update HackMew
Perfect! :)
HackMew... I heard that the new XSE had some command name changes.
Is that true? If so, then I guess I need time to 'get used' to those new commands... :\
i tried the click here to view links it won't open =/
The A-trainer beta is awesome. For once I can actually edit trainers without the crash. Well done :) Can I make new classes e.g. Officer, Galactic Grunt, Galactice Commander, or is that in the next update?
I made my first script with the new updated XSE.
it was indeed new, also with the give item script.
well, thanks for making XSE, HM. ;)
oh, and I can't find the thread you are referring in the DaT section... :\
Hey, what'd you expect?I juts downloaded A-Trainer Beta and its awesome!