Cursed
Godking Ragnarok CXVII
- 521
- Posts
- 20
- Years
- In my house
- Seen Dec 13, 2009
Rip it? Nintendo said it was okay if you made fangames, but ripping them? they didn't think that was okay. Read "Nintendo's official view on fangames."
Blizzy said:i think you should make it like this:
you can also do it more advanced,Code:# create a loop #> hero turn #> check for enemy hp #> if 0, summon other enemy / end battle #> enemy turn #> check for hero hp #> if 0, summon other pokemon / return to center
by make it turn depending on speed
i suggest making everything in different common events,Code:if var hero.speed [is bigger then ] var enemy.speed # hero attack else # enemy attack end
and make flag values with switches and variables,
to check if things are true.
Blizzy said:i'm working on this ^^
i have it so, when you press A,
you go to the map, and F1 it goes to your menu.
Code:# when you press the key on the map, the menu opens. # it should be key [A] by default class Scene_Map alias update_old update def update # the key that's pressed to go to this menu if Input.trigger?(Input::Z) #$game_system.se_play($data_system.pokeselect_se) $scene = Scene_BudgieItem.new end update_old end end class Scene_BudgieItem #--------------------------------------------------------------------------------------------- # Customised menu by budgie # This is meant to work with the Keyboard script for Starter Kit #--------------------------------------------------------------------------------------------- def main s1 = "Items" s2 = "TMs/HMs" s3 = "Key Items" s4 = "Accessories" s5 = "Berry Pouch" s6 = "Powder Pouch" # put the menu-commands in a variable commands = [s1,s2,s3,s4,s5,s6] # and execute the menu @command_window = Window_Command.new(240,commands) @command_window.x = 16 @command_window.y = 16 @command_window.z = 999999 @spriteset = Spriteset_Map.new # loops the scene, so graphics, input and the method 'update' are updated. Graphics.transition loop do Graphics.update Input.update update if $scene != self break end # end of if statement end # end of loop Graphics.freeze @command_window.dispose @spriteset.dispose end # end of method['main'] # update method def update @command_window.update @spriteset.update # checks if key [C] is pressed if Input.trigger?(Input::C) $game_variables[3] = (@command_window.index + 1) end # end of if statement # checks if key [X] is pressed if Input.trigger?(Input::B) $game_variables[3] = 0 $scene = Scene_Map.new end # end of if statement end # end of method['update'] end # end of class
i changed:
into:Code:if Input.trigger?(Input::C) case @command_window.index when 0 $game_system.se_play($data_system.decision_se) $game_variables [3] = 1 when 1 $game_system.se_play($data_system.decision_se) $game_variables [3] = 2 when 2 $game_system.se_play($data_system.decision_se) $game_variables [3] = 3 when 3 $game_system.se_play($data_system.decision_se) $game_variables [3] = 4 when 4 $game_system.se_play($data_system.decision_se) $game_variables [3] = 5 when 5 $game_system.se_play($data_system.decision_se) $game_variables [3] = 6 when 6 $game_system.se_play($data_system.decision_se) $game_variables [3] = 7 end end
if you want the with this code:Code:# checks if key [C] is pressed if Input.trigger?(Input::C) $game_variables[3] = (@command_window.index + 1) end # end of if statement
it should be:Code:case @command_window.index
Code:case @command_window.commands[@command_window.index]
Just go onto www.VGmaps.com they would have all the maps you need!StreetxXxBadass said:Can i just get a save file or the maps........i'm not actually using these in my game just need to see what they look like so I can "REMAKE" my own....
The script is supposed to be:[NoLeAfCloVeR0987] said:Ill ask again what does this script do?
If you have uploaded them correctly, the materials should now be at the place you requested them to be. (for example, you uploaded your Tileset material in the Tileset section)Nusegi said:How can i use the materials i've uploaded into my RPGMAKER XP's material base???
Budgie_boy said:Just go onto www.VGmaps.com they would have all the maps you need!
Like I said.....I have already looked..... I searched google, looked at vgmaps, looked a spriters resource(orhwatever it is), I've searched the boards, NOTHING.
Where can i find routes 26 and 27 from Kanto to Johto???? from gold and silver. Could someone just give me a save file where i can just go there myself and get them. VGMaps has Routes 29 through 46.