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Help & Request Thread

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Would anybody have an RMXP script that allows the player to change their graphic, and attack a monster from the field? Like in the Legend of Zelda
 
Because with the RTP you can't play it if you don't have RMXP, am I correct? And does anybody have that script.
 
I want some RSE tiles (tilesets,autotiles) especially the sea autotiles also a good quality only RSE tileset.
It would be nice if someone could upload some stuff...
 
Oh, that stinks. My friend doesn't have rmxp and he wants to play the game.

EDIT: Couldn't I export all of the tilesets, charsets, etc. And copy all of the maps, then add all of it into a new thingy without the RTP?
 
Yes you could, all the RTP files are stored in RMXP's program files somewhere, I'm just not sure where because I don't have RMXP installed right now.

Find that folder and copy it's contents to your Project Folder and it should work although it will increase the file size quite a bit.
 
do any of you know of a fan game called "pokemon chronicles" ?
i searched the forums for it and i didnt see any.
i'm just double checking cause that's what i want to call mine.
can someone get back to me on that?
 
your're probably right dash.
i just didn't want to get accused of plagarism or somehting.
and i wanted it to be original. =)
 
Dash, it worked and now it's fine!

Actually, unless you have an illegal version of RMXP (which stores the files in the main program files folder, you will probably need to go to

C:\Program Files\Common Files\Enterbrain\RGSS\Standard

BTW, that has everything you that comes with it. All you need are ones you used. So, what you should do, (unless you download a specific script from RMXP.org) is disable the RTP, then run through the game and copy every file you used on the game to the appropriate folder within your game. Keep running through it, and when you see an error pop up about a missing file, copy that exact file to the game folder. That way, you can cut down on the files you actually send, and thus reduce necessary space. (You might want to rename the files too, to keep it from indicating you were using a much larger resource pool)
 
in the map properties it says "auto change BGS"
 
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