- 4
- Posts
- 7
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- Seen Aug 12, 2017
We all know the ones I'm talking about: Golem, Steelix, Rhyperior, Aggron, Torkoal, Cloyster, etc. They all share a few things with each other; massive defense stat, decent attack and low hp/special defense.
So my question is, are any of them any good? A lot of them have terrible weaknesses; golem and rhyperior take 4x damage from grass and water, aggron and bastiodon take 4x damage from ground and fighting. They also have low hp and special defense. I just don't see the point in having 450 defense when something as weak as Girafarig can take you down with one psychic. I know a lot of physical attackers use all physical moves, but you can't really rely on that. I guess if you know what you're fighting and it only has physical moves (maybe in the elite four) but I'm talking about online battles with other people, where you can't predict their movesets. Won't they just get knocked out by one special move when you send them out? Am I missing something that makes them all worthwhile?
Then there are the ones with huge defense AND special defense, same low hp, but without the high attack (bastiodon, dusknoir, shuckle, etc.) These ones, albeit having unfavorable hp, can take hits, but they aren't the best when it comes to offense. Actually, they're the very worst when it comes to offense. Shuckle has massive numbers in both defenses, but can it attack? I've never used shuckle, but it doesn't seem like it could do any damage with such an abysmal attack stat. It has toxic, but that's not enough to carry it. Maybe power trick, but that would leave you in the same situation as the others except worse. 200 hp and 30 defense.
Here are shuckles stats:
What's the point of surviving forever if you can't do anything to the opponent that's trying to kill you? Maybe I'm missing something.
Anybody ever used one of these in a battle (if yes, how did they perform?) ? I'm really curious about this; I want to use Aggron and Steelix (both look awesome) but I don't know if I should go through the trouble of IV breeding/EV training them if they can't take a hit and deal mediocre damage
Note: I'm not saying defense is bad. Defense/hp is usually the first thing I EV train on my pokemon, and I do understand the importance of taking hits in different situations. But how much is too much? Isn't it better to be balanced? Imagine attack form deoxys without the speed. Sure, it can kill all but extreme tanks in a single hit, but without speed (and without defense) it will get hit first and lose all its hp. This is why you need balance (you don't need it, but blah). Here are deoxys's stats that I'm referring to:
Thanks in advance for any insight into how this is supposed to work- I really just do not understand :)
So my question is, are any of them any good? A lot of them have terrible weaknesses; golem and rhyperior take 4x damage from grass and water, aggron and bastiodon take 4x damage from ground and fighting. They also have low hp and special defense. I just don't see the point in having 450 defense when something as weak as Girafarig can take you down with one psychic. I know a lot of physical attackers use all physical moves, but you can't really rely on that. I guess if you know what you're fighting and it only has physical moves (maybe in the elite four) but I'm talking about online battles with other people, where you can't predict their movesets. Won't they just get knocked out by one special move when you send them out? Am I missing something that makes them all worthwhile?
Then there are the ones with huge defense AND special defense, same low hp, but without the high attack (bastiodon, dusknoir, shuckle, etc.) These ones, albeit having unfavorable hp, can take hits, but they aren't the best when it comes to offense. Actually, they're the very worst when it comes to offense. Shuckle has massive numbers in both defenses, but can it attack? I've never used shuckle, but it doesn't seem like it could do any damage with such an abysmal attack stat. It has toxic, but that's not enough to carry it. Maybe power trick, but that would leave you in the same situation as the others except worse. 200 hp and 30 defense.
Here are shuckles stats:
![[PokeCommunity.com] High defense pokemon- Are they any good? [PokeCommunity.com] High defense pokemon- Are they any good?](https://image.prntscr.com/image/kaubcyWLSa2EBa4is49wZQ.png)
What's the point of surviving forever if you can't do anything to the opponent that's trying to kill you? Maybe I'm missing something.
Anybody ever used one of these in a battle (if yes, how did they perform?) ? I'm really curious about this; I want to use Aggron and Steelix (both look awesome) but I don't know if I should go through the trouble of IV breeding/EV training them if they can't take a hit and deal mediocre damage
Note: I'm not saying defense is bad. Defense/hp is usually the first thing I EV train on my pokemon, and I do understand the importance of taking hits in different situations. But how much is too much? Isn't it better to be balanced? Imagine attack form deoxys without the speed. Sure, it can kill all but extreme tanks in a single hit, but without speed (and without defense) it will get hit first and lose all its hp. This is why you need balance (you don't need it, but blah). Here are deoxys's stats that I'm referring to:
![[PokeCommunity.com] High defense pokemon- Are they any good? [PokeCommunity.com] High defense pokemon- Are they any good?](https://image.prntscr.com/image/rKk6dmnbR6e0HHdLE5lOkw.png)
Thanks in advance for any insight into how this is supposed to work- I really just do not understand :)