- 56
- Posts
- 11
- Years
- Seen Jun 12, 2018
I don't know if I'm the only one, but lately while I was testing my project I thought to myself:
"wow, this sure is boring"
And indeed, the pokémon battle system is extremely basic and boooooring even to this day.
Let me explain:
While final fantasy has a timer (that make your enemies attack you if you don't act quickly), super mario rpg has timed hits (where yours attacks will do more damage if you press the attack button at the right time) and golden sun has very fast paced battles (where you can beat an entire horde of enemies in less that a minute), pokemon is just: press A and wait for your next turn... And repeat!
The MegaEvolutions are nice and stuff, but they don't make the battles more exciting, they make them longer...
It's nitpicking, and I know there's lot of rpgs like that, but I want to make a more unique and fun pokémon game and the first thing that needs to be changed or improved is the battle system.
I was thinking of making the text and animations faster, so battles don't last very long, or maybe add a timer like in final fantasy games: if you don't act quickly your turn will be skipped and the opossing pokemon will attack, or maybe... I don't really know.
Basically: I want to know if you ever have thought of this before and if you have any idea of how could the battle system be improved.
Greetings and thank you for reading.
"wow, this sure is boring"
And indeed, the pokémon battle system is extremely basic and boooooring even to this day.
Let me explain:
While final fantasy has a timer (that make your enemies attack you if you don't act quickly), super mario rpg has timed hits (where yours attacks will do more damage if you press the attack button at the right time) and golden sun has very fast paced battles (where you can beat an entire horde of enemies in less that a minute), pokemon is just: press A and wait for your next turn... And repeat!
The MegaEvolutions are nice and stuff, but they don't make the battles more exciting, they make them longer...
It's nitpicking, and I know there's lot of rpgs like that, but I want to make a more unique and fun pokémon game and the first thing that needs to be changed or improved is the battle system.
I was thinking of making the text and animations faster, so battles don't last very long, or maybe add a timer like in final fantasy games: if you don't act quickly your turn will be skipped and the opossing pokemon will attack, or maybe... I don't really know.
Basically: I want to know if you ever have thought of this before and if you have any idea of how could the battle system be improved.
Greetings and thank you for reading.