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- Zekko
- Seen Nov 21, 2023
How do I give a Pokemon a "Bonus Value" I can modify that's 0 by default, and another that's randomly-selected? I've got a custom feature in mind.
How do I give a Pokemon a "Bonus Value" I can modify that's 0 by default, but can be modified to anything between 0 and 18 in a dedicated NPC's multiple-choice menu...
and another "Bonus Value 2" between 0 and 4 that's randomly-generated and set in stone once the pokemon with it is generated?
I've got a custom feature in mind that will require these features and it uses some in-progress custom scripting I'm working on. Basically it will check those two values and do stuff. but first, i need to know how to set those values in this engine.
If you help, I'll give the scripting used in this feature out once I release the pokemon essentials game that uses it. Anyone will be free to use this feature in their games. And it will be a great feature.
How do I give a Pokemon a "Bonus Value" I can modify that's 0 by default, but can be modified to anything between 0 and 18 in a dedicated NPC's multiple-choice menu...
and another "Bonus Value 2" between 0 and 4 that's randomly-generated and set in stone once the pokemon with it is generated?
I've got a custom feature in mind that will require these features and it uses some in-progress custom scripting I'm working on. Basically it will check those two values and do stuff. but first, i need to know how to set those values in this engine.
If you help, I'll give the scripting used in this feature out once I release the pokemon essentials game that uses it. Anyone will be free to use this feature in their games. And it will be a great feature.
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