[Sword & Shield] I just got a Switch Lite, and I have Pokemon Sword!

Momoro

I'm gonna put some dirt in your eye..
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    I just got a Switch Lite, and I also bought Pokemon Sword- Is it fun? What's different from the previous generation games?
     
    The main differences I guess would be the new additions--Dynamax, the Wild Area, Max Raid battles, small mechanical changes, etc.

    It's Pokemon, it follows the same formula it always has.
     
    Additional bits:
    - Access to the PC whenever very early.
    - Free Move Relearner in all Pokemon Centers.
    - Cannot turn the Experience Share off. Works like the one in Generations 6 and 7 otherwise.
    - Allows you to change natures and maximize Individual Values. Applies more to postgame, particularly the latter. (Requires a level 100 Pokemon for the Individual Values.)
    - Sees wild Pokemon roaming around. Can still find random encounters in the grass (including Pokemon not roaming around) at ! spots.
    - Introduces Technical Records. Contains powerful moves. Could pick up moves like Surf and Earthquake very early, with grinding. Functions like old one-use Technical Machines.
    - The Wild Area. Houses a lot of Pokemon. Enables a lot more early-game choice than most other games.

    Considered the game okay, but a bit barebones. Look at that power plant at the distance! (Cannot go there.) Find the gym leader at this important lighthouse! (Cannot enter.) Try to enter this closed-off town! (Consists of a Pokemon Center and a street to the gym leader.)
     
    Additional bits:
    - Access to the PC whenever very early.
    - Free Move Relearner in all Pokemon Centers.
    - Cannot turn the Experience Share off. Works like the one in Generations 6 and 7 otherwise.
    - Allows you to change natures and maximize Individual Values. Applies more to postgame, particularly the latter. (Requires a level 100 Pokemon for the Individual Values.)
    - Sees wild Pokemon roaming around. Can still find random encounters in the grass (including Pokemon not roaming around) at ! spots.
    - Introduces Technical Records. Contains powerful moves. Could pick up moves like Surf and Earthquake very early, with grinding. Functions like old one-use Technical Machines.
    - The Wild Area. Houses a lot of Pokemon. Enables a lot more early-game choice than most other games.

    Considered the game okay, but a bit barebones. Look at that power plant at the distance! (Cannot go there.) Find the gym leader at this important lighthouse! (Cannot enter.) Try to enter this closed-off town! (Consists of a Pokemon Center and a street to the gym leader.)

    Dang, I gotta say- having a free Move Re-Learner is going to be a bit of an adjustment, seeing as every single previous generation Move Re-Learner was in some random area in the Region.

    Can't turn the Experience Share off? That hurts- It'll wreck my training methods by a landslide. I miss the EXP Share from Gen 4 and maybe Gen 5.

    What about the DLCs? Are those anything fun/special? I'll buy them if they're good.

    Thanks for your help 😃

    The main differences I guess would be the new additions--Dynamax, the Wild Area, Max Raid battles, small mechanical changes, etc.

    It's Pokemon, it follows the same formula it always has.

    Dynamax- that sounds interesting 😄 Was Mega Evolution removed? I loved them! ...Z-Moves can go die in a hole...

    I'll have to google Max Raid Battles.. they sound fun!

    Glad to hear it's still got the same formula going on 😃

    Thanks!
     
    Advises waiting until after beating the game before considering whether to purchase them.

    Isle of Armor: Was not impressed.
    - Gives you a large Wild Area to explore. Appears to be mostly low level (25 and under) with some spots higher. Increases to 60 across the board at the end of the game (identical to the base game's Wild Area). Contains Pokemon not in the base game, such as Scizor, Alakazam, and Luxray. Added two new Pokemon plus two Galarian forms.
    - Exceeded expectations with a small plotline. Started quite low, though.
    - Includes a Battle Tower-style mode at the end (essentially postgame only). Restricts your team to a single type.
    - Hands you an Experience Charm for even more experience.

    Crown Tundra: Blah except for Dynamax Adventures.
    - Another large Wild Area. Intended this for postgame only. Brings mostly legendaries back into the game. Snuck in some others too, such as Metagross and Crobat. Added three new Pokemon, plus a few Galarian forms.
    - Cared less for this plotline.
    - The main feature: Dynamax Adventures. Amounts to a gauntlet of three Max Raid battles, plus a fourth versus a legendary Pokemon. Plays entirely with rental Pokemon and three computer players (or humans, if online). Keeps all damage and status conditions between fights. May capture and use Pokemon you defeated for the remaining battles. Wins by defeating the legendary Pokemon. Loses upon four of your side's Pokemon fainting. May take home one (and only one) of the Pokemon you captured at the end of the Dynamax Adventure.

    Loved Dynamax Adventures. Fixed most of the problems that Max Raids had. Hesitates to deem it worth the entire cost of the downloadable content, however. Considers fairly little else worth it, personally.
     
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    The biggest thing for me is definitely being able to access the PC anywhere you are - makes adjusting my team soo much easier. On the other hand, since it's so easy to do now, putting your mons in a box and then taking them out doesn't heal their HP/status. You'll need to go to a PokeCenter for that.

    Also changing from a regular ability to hidden now being a thing is A+. It feels soo right to be able to swap out my story starter Cinderace's ability to Libero, the far superior one 👍

    Have fun playing!!
     
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