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I know it takes money to make games but THIS IS ANNOYING

3,801
Posts
14
Years
    • Age 31
    • Seen Jun 29, 2019
    Most games being so short I can beat them in under a week nowadays kind of gets on my nerves tbh especially given how expensive they can be as well to where I end up buying 180 bucks worth of games only to beat most if not all of them before the weekend rolls in.
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • Overpriced DLC. DLC in general, really, since I don't think it's utilized properly a lot of times. It's a great concept, don't get me wrong, but I often wonder what some games would be like if the idea of DLC didn't exist, and if that DLC would have been in the game if that were the case.
     

    Aeon.

    Carrion
    358
    Posts
    11
    Years
    • Age 30
    • Seen Jun 22, 2016
    Overpriced DLC and very short single player experiences. I understand that multiplayer is where the focus seems to be nowadays but I feel like a good single player is just as important...
     

    BrandoSheriff

    Has a tendency to figure things out
    776
    Posts
    16
    Years
  • Games being so expensive, but not lasting long/low replay value.

    Seriously, the last console games I bought where I feel I got my money's worth were Skyward Sword and Xenoblade Chronicles. I'm 25 hours in, and I don't even think I'm 25% done with Xenoblade yet.
     
    22,953
    Posts
    19
    Years
  • "Always online" DRM that cripples the game's initial functionality.

    I don't mind DRM so much, but what I do mind is the "always online" portion of it. I don't control my ISP's network. I don't want to be unable to play a primarily single-player game because my ISP's network went down or the game's servers are overloaded with connections when the game does practically all of the processing for the game itself on my machine.
     
    7,741
    Posts
    17
    Years
    • Seen Sep 18, 2020
    DLC; DRM; increased retail prices over time; inadequate manuals. I might add to this.
     

    Captain Gizmo

    Monkey King
    4,843
    Posts
    11
    Years
  • Overpriced DLC that isn't even worth the money. You'd take more time working for the money you paid for the DLC than finishing the DLC itself.

    Short games that are expensive.

    Manuals that don't really help much.
     

    TheBigMan0706

    Monster hunting Snivy
    294
    Posts
    14
    Years
    • Seen Mar 18, 2016
    Expensive DLC (sound like a broken record, i know), idiot fans wanting another call of duty game
     
    4,569
    Posts
    15
    Years
    • Seen May 28, 2019
    Most games being so short I can beat them in under a week nowadays kind of gets on my nerves tbh especially given how expensive they can be as well to where I end up buying 180 bucks worth of games only to beat most if not all of them before the weekend rolls in.
    You know I don't get this "too short" complain.
    So get this...
    I bought Skyrim for 50 euros, a 300+ hours game. I also bought Metal Gear Rising at the same price, but it's a 5 hours game. Guess which one was worth the money?

    The 5 hour game. Why? Because actually having good gameplay and design plus with the replay value (THIS is important) I played that game way more than crappy Skyrim.

    Replay value is what you should be looking for. Metal Gear Rising has it, Skyrim does not. Most of the games that are considered the best are also short. If anything, the shorter the game, the better, especially if it has replay value.


    Which is actually my answer for this topic. I'll echo the DRM and DLC complains, but the lack of replay value is also big.

    Most AAA games don't have it, and are plagued by glitches and bad design. Can I just say AAA games for my answer actually?
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • You know I don't get this "too short" complain.
    So get this...
    I bought Skyrim for 50 euros, a 300+ hours game. I also bought Metal Gear Rising at the same price, but it's a 5 hours game. Guess which one was worth the money?

    The 5 hour game. Why? Because actually having good gameplay and design plus with the replay value (THIS is important) I played that game way more than crappy Skyrim.

    Replay value is what you should be looking for. Metal Gear Rising has it, Skyrim does not. Most of the games that are considered the best are also short. If anything, the shorter the game, the better, especially if it has replay value.


    Which is actually my answer for this topic. I'll echo the DRM and DLC complains, but the lack of replay value is also big.

    Most AAA games don't have it, and are plagued by glitches and bad design. Can I just say AAA games for my answer actually?
    I don't know if I agree with the "the shorter, the better" sentiment, but I do think that there is a big problem with short games with little replay value, or long/open games with repetitive design and the consumer's dollar. For instance, it's common for games that are new on consoles to be $60/$50...but is that always what they're worth?

    Let's take a big example: Bioshock Infinite. Bioshock Infinite is 10 hours long. It doesn't really have replay value...in fact, it's story PRIDES itself on not having replay value, but it remains to be $60 and people are content with it for the experience, extending said experience with paid DLC (thus, not included in the $60 price).

    Now, let's take a game like Persona 4. Persona 4 is around 50 hours and also has a lot of replay value for several reasons (with Persona 4 Golden having around 5-10 hours of gameplay, story, and content more than the original had). Now, ignoring the replay value, you're paying $50 ($40 for Golden) for what will probably last you weeks, if not more (depending on the players play style and interest). Now, adding on the replay value, you get a game that will last you a good while.

    Now, one experience is 10+ hours long for $60+, while the other is $50 and $40 for 50+ and 60+ hours.

    When you compare those prices, you might start to scratch your head at the investment. You might say, "Well, obviously the latter is the better deal." The thing is, it is a matter of what you get of the experience, and Infinite, which is a very movie-like game with an emphasis on profoundness and player investment, is as good a price as P4 in that respect.

    The reason I say this is because it's more a matter of what the game does that should be indicative of its price than anything else, rather than how long it lasts you. Now, I'd say that P4 could well be worth $60, but that's not really my point here.

    Now would I buy Bioshock at full price? Probably not. See, the story in Bioshock is easily the best part, but the gameplay and length, as well as the environments can often be underutilized and lacking. The reason I bring this up is because in the case is because price is a culmination of all of these factors. Good gameplay is something that will keep the player coming back. It adds replay value. Replay value isn't just a matter of New Game+ or new modes after the end, it's a matter of making a game with features that will keep the player coming back or yearning more when they know there is nothing else.

    I'm not saying that a short game can't be worth that much (for a lot of people, BI was a game that fit that description), even if its intent is to be played once and only once, especially considering the amount of work and money that go into making some games, but there are a lot of games, and I mean A LOT of games, that don't really price their games according to a sort of Experience-longevity scale and just use the $60 marker because it's easiest (and many times most efficient). Plus, because there's little bark against it.
     

    Mr. X

    It's... kinda effective?
    2,391
    Posts
    17
    Years
  • Most games being so short I can beat them in under a week nowadays kind of gets on my nerves tbh especially given how expensive they can be as well to where I end up buying 180 bucks worth of games only to beat most if not all of them before the weekend rolls in.

    This.

    Seriously. Back in the day, I'd pay 20-30 for a game and it would take me more then a week to beat it.

    Games now? 60 a pop, and hey you've beaten it a few hours. It's hard to say just how much of this is games getting easier, or just being a veteran gamer though - A little of both probably.

    There are some exceptions, Fallout/Skyrim comes to mind, but most modern games are like this.

    Really though, it's not the price thats the issue - It's how easy it is to beat the games and them having little to no replay value.

    To Spinosaurus about Skyrim lacking replay value - I dislike Skyrim, but how the game is designed gives it replay value, and not to mention the (very) large number of mods available for it.
     
    2,305
    Posts
    14
    Years
    • Seen Dec 16, 2022
    Nostalgia marketing. This is just glorified rehashing from old games, and just adding 'new' features from past games is not a acceptable substitute for actual innovation.

    Free to Play. Never have I seen a feature that festers of cash grab than this. It just draws people in to thinking they are going to have a good time, yet every second a pop-up appears asking for your money. I've seen some Free to Play (TF2) work well, but most of it is a scam.

    Forced Gameplay Simplification. While I know the casual market equals green, there is no excuse to lose your fans over taking away features that made a game fun and adding features that make me feel like I'm back in nursery. I don't hate easy modes, but forcing the change will make your series crumble.

    Always Online DRM. We get it, you only in it for the money. Stop treating me like a criminal.

    Dark and Gritty Reboots. These never work, in any media form really, but games are the worst. Making your series darker and more serious just takes all the fun and strangely depresses the player.
     
    Last edited:
    8,571
    Posts
    14
    Years
  • Since almost all of my other complaints have been said (overpriced DLC, online DRM, short games), one of the biggest things that bothers me is when a company shuts down online features, even if the game isn't that old. EA has always been notorious for this, as basically any game of there's that's over 2 years old, they shut off their servers, even if the game is still popular. Game Freak just announced they'd be doing this to the Gen 5 Dream World as well at the beginning of 2014, even though B/W2 haven't been around for a year yet outside of Japan.

    I understand that it costs money to keep servers and things up, but why not just dedicate fewer of them as the game becomes less popular, rather than pulling the plug while the game's still being played by a bunch of people?
     
    23,562
    Posts
    11
    Years
    • She/Her, It/Its
    • Seen today
    Bad menus and, worse, quick time events.
    Or much better: quick time events where it doesn't even matter if you screw up. (if anyone has seen Microsoft at E3 showing off Ryse)

    I couldn't care less regarding DLC. If I don't want it, I don't by it. DRM has it's uses, but most of the time it's implemented pretty bad (like EAs always online stuff).

    Mediocre story combined with annoying and/or boring gameplay, mainly caused by short release dates (which normally means lots of DLCs). Games which only good point is the graphics (I miss the times where graphics wheren't more important than story/gameplay...). Or to take this short: games I can't play longer than 5 minutes, because boring.
     

    CrowSvenson

    DarkTrainer
    39
    Posts
    11
    Years
    • Age 32
    • Seen Aug 24, 2016
    DLC, Re-hashes, Dark and Gritty reboots, Quick-time events, short or bad story modes, Multiplayer focus... so many other things. too many to list.
     
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