bobandbill
7.8/10 too much water
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^Above fixed via DM convo. \o/
This truly is one of Pokémon's main strength : Accessible to casual gamers
Ultra Moon (in italics).CP : After Pokémon X, I stopped playing and got back into the series in 2017 with Pokémon Ultramoon.
Master Ballto help their child in catching Mewtwo without using the Masterball in the first generation.
You can remove the initial space between colons everywhere (e.g. FCG : -> FCG:), and reminder game titles should be in italics. This includes examples in sentences, e.g.:
Ultra Moon (in italics).
Master Ball
Good to see another one of these!
Yup, please copy over to WP and I'll double check things look good there ahead of you publishing!And done! Phew! Sorry for forgetting about ":" and "?" here and there, among other things. There are always one or two who get past my eyes!
I hope it is good now? ^^
Yup, please copy over to WP and I'll double check things look good there ahead of you publishing!
FCG: Hello everyone! Fact Checking Gardevoir here, online with... none other than Amethyst, creator of Pokémon Reborn!
Amethyst: My name is Amethyst. I started working on Reborn on a complete whim in 2012, expecting to get bored and drop it, and didn't! We finally finished it last year and I'm very proud of the game and community around it.
FCG: You sure can be! This game certainly is among the very best. I cannot imagine how much time and efforts you and your team devoted in making this wonderful game and developping its story, its characters, its AI, its puzzles!
Amethyst: I first learned about Pokémon back in 1998 when they came stateside, but actually I was a hipster six year and and hated them entirely because the franchise was too popular so I thought it was stupid and bad. Then, the next summer, my friend came over and actually let me play his Blue version and catch a Pikachu, and I decided, actually maybe this game is pretty good, so I demanded my dad go out and get it for me that night.
FCG: Hehe! We could say your opinion on Pokémon made a U-turn! I also remember the day I got my own game. A memory who will never fade!
Amethyst: I think I hunted around PokéCommunity for ROM hacks as early as 11 or 12 or so. I was on online forums then, it would've been around 2003, I think, and I had already played Ruby to death. I needed more! I remember playing Quartz, Brown, and a Naranja hack, but I didn't get involved with the community at the time.
When Diamond and Pearl's wifi feature came out a few years later, I made my own forum to collect all of my friends who played Pokémon from across Internet. It was only about 12-15 of us at first, but that was how Reborn's present community started!
Amethyst: I made the online league as a challenge for a former friend. We played Emerald together a lot and thought it would be fun if the gym leaders could have human-like AI. He never played the league, so I made it available to some other friends, and it grew from there.
FCG: So, it started with the enhanced AI and top level battles! To say I had a hard time vanquishing Reborn's trainers, gym leaders, ... would be quite an understatement!
Amethyst: Eventually people wondered what our online Reborn league would look like as a region, and someone in the community was drawing a comic based on the league in a post-apocalyptic setting.
So I drew an elaborate map to determine what it looked like. The map is included with game downloads today! When I finished the map, I really had no intention to go make a game based off of it, but then someone else in our community wanted to. They said they were going to use RMXP to make the game, and I grew up on RPG Maker forums, so I was suddenly very interested, took over the project, and released the first episode in two weeks.
FCG: A very interesting region! I really enjoyed exploring every corner of its desert, its forest, its HUGE city, ... So many places to see!
From there, what was your part in the game's creation?
Amethyst: As a lead developer and project manager, I pride myself in being able to adequately perform any role necessary, including writing, spriting, art, music, mapping, programming and animation. The game was a solo project up until Episode 13 (fighting Charlotte). After that, I began to open up to the idea of allowing others to help. I should've done so a lot sooner... oops. By the end of postgame I mainly did mapping, dialogue, and eventing with the team working very hard to fill in around me.
FCG: I have no doubt you did a great job! But making such game does require a lot of work and time, and getting more people to contribute certainly paid off, turning an already great game an awesome one!
Amethyst: We've had a handful of folks come and go over the years, all of whom are credited as wished in the Readme file.
But to give a brief rundown of our team at the Episode 19's release, it was:
- Myself,
- cass and Marcell: programming, writing,
- toothpastefairy: programming,
- Azzie: writing,
- smeargletail: sprites, animations,
- VulpesDraconis and Autumn: animations,
- And crimson: mapping, eventing, spriting, ...
FCG: I have recently stumbled into the video of an animated teaser called Reborn: Monarch. Is it true that an animated series on Reborn's story is on the way?
Amethyst: So I hear. I am not at all involved with that project, so I'm not the person to ask about its status. I think it would be amazing if it were able to be finished, but animation is very time-consuming and pain-staking, and Reborn is a very long game. I greatly appreciate the passion of the folks who want to go out and animate it all, that's really incredible - but i would also worry about their wellbeing if they were to see it through! 😅
... I also personally wanted to thank you, Amethyst, as well as all of Reborn's team, and a certain user of Reborn's forums! For making this wonderful game, but also for creating a character which became my number one favourite in all fan games: Gossip Gardevoir! Her scenes, her personality, her lady-like behaviour, her interview intermissions are what inspired me to join PokéCommunity forums and become an active member of this wonderful community!
*Ding!*
Fixed! Thanks for the help!
FCG: Hello everyone! Fact Checking Gardevoir here, online with MrSinger186, lead musician of the developers' team of Pokémon Insurgence!
MS: Hello!
FCG: Can you introduce yourself?
MS: I am MrSinger186, and I am the lead music director for Insurgence. I was brought onto the team right at the end of Zeta-Omicron's lifespan ("prequels" to Insurgence) in 2012-2013 and I got right to work making music.
FCG: So! I would like to ask about how it started. When did you get into Pokémon's fandom and fan content?
MS: I've been playing Pokémon since 2001 when I got to borrow my dad's Game Boy Color and Pokémon Crystal. I've been hooked ever since, and I started exploring fan made content in probably 2010-2011 with some of the old classics like Pokémon Quartz, Brown, and Naranja. Zeta-Omicron was my first real foray into fan games as opposed to ROM Hacks, and I was so utterly impressed with what RPG Maker could do to elevate the franchise that I love so much.
FCG: It is funny, I first played Pokémon when Red and Blue arrived. It was the craze back then! But I only discovered the fans' side of it a few years ago, starting with Insurgence. One of my best fan games experiences so far!
Now, how did you become the musician for this great game?
MS: I alluded to it above, but it was really a case of being in the right place at the right time. I submitted a track to the Zeta-Omicron's Subreddit and Suze, the first lead developer, just happened to see it. The team really liked it, and wanted me to start making music for them for their new game, which turned into Insurgence.
FCG: And it is a good thing that they did! I played Omicron too, a great game as well! What is this track you made?
MS: I made the Jirachi/Mew battle theme, it was only added in right at the end of the lifespan of active development, so, not many people heard it in-game. But it's available along with all of the other Insurgence tracks on my bandcamp.
FCG: Neat! I am especially fond of the theme at the end of the game, when we get to the Oort's Cloud. Coupled to that feeling of having reached the end of a great adventure... A moment I will never forget!
Can you introduce the other developers you worked with to make this wonderful fan game?
MS: I don't remember everyone's role but I worked closely with Suze, Deukhoofd, EchoTheThird and ZeroBreaker. I know there were some others, but for the life of me, I cannot remember who else. It's been way too long since active development, lol.
FCG: Suze was the first lead developer, but what were Deukhoofd, EchoTheThird and ZeroBreaker's roles in developing Insurgence?
MS: Deuk was the lead programmer if I recall correctly. EchoTheThird was the lead artist, and ZeroBreaker one of the artists.
FCG: Do you have some favourites in the tracks you composed, that you are especially proud of?
MS: It has to be Hell's Fury, which is the boss track for the Infernal Cult.
It was a track where I was able to figure out how to connect a live guitar to my machine and use it as a MIDI instrument, so the guitar track you hear is me actually shredding. It seems to be one of the most loved tracks from the community, so I'm glad that it translated so well!
FCG: So am I! It gives the track its own signature, I would say! Regarding Insurgence's other features, do you have a favourite Delta Pokémon?
MS: Delta Charizard is the fan favorite for a reason - it looks incredible. But outside of that one, I'm a big fan of Delta Aggron, Serperior, and Metagross.
FCG: Same! I called mine Shadowyrm! I also love that, when Mega-evolving, it gets the Noctem Ability, allowing it to use the Phantom Force, Lunar Cannon and Shadow Force moves every turn... A true wrecking ball! I love the others too. They look so cool!
Oh! I have seen there is a new project, Epsilon, in the works! Are you part of it?
MS: Unfortunately, I am not. I had to bow out of active development for awhile, around 2016-2017, due to my university courses ramping up and losing time to give music the care and love it deserved. I could feel myself making less and less stuff that I really felt good about, so for the sake of the game, I had to step back. But we left music in the care of – at least, last I checked – Pulvite, who is so much better of a producer than I could ever dream to be.
FCG: It is a shame... But don't sell yourself short, your music themes in Insurgence are amazing!
MS: Thank you! I'm hoping that I can get back into music. I've found that being in the real world has lowered my free time. I've moved onto some other endeavors, but I still make music every now and again.
FCG: I wish you the best of luck to have more free time, soon, to get back in making music for fan games and other things you love!
And that's it for today, everyone! See you later, for our next interview! Stay tuned! And if you're interested in taking part in an interview – or being the interviewer – let us know in the comments!
Looks good overall!ping
Remove the space before the ?Regarding Insurgence's other features, do you have a favourite Delta Pokémon ?
I am very happy to hear you really enjoyed the read! ^^That looks wonderful! Tbh I only read the one with Fairy and MrSinger186, but that's because I was skipping through all the chat. It would kinda be nice to have a thread with only those 😅. Anyway, I really love it! I do, however, have a question: How do you pick who you're interviewing, and how do you interview them? Ok, that's kinda two questions…
Tbh that sounds fun, and I would love to try it!I am very happy to hear you really enjoyed the read! ^^
In case you haven't seen my other post on the Meet and Greet section yet, you can find the interviews listed on the PC Daily's page (link at the top), then on the right just below the image header!
I haven't grouped them on the forums because I thought best to put them in the sections they each belonged (arts, fan games, etc...).
As for your questions : I pick those I am interviewing depending on my interests at the moment, but everyone can also ask me for an interview. I am not picky! We then co-write a text based interview (with other things added depending on what they made), then update and shape it, back and forth until we are both pleased with the result!
I have started fixing, and waiting for the replies to the question about embed tracks. But what do you mean by just the top part without the text ? The map image without "Pokémon Insurgence" on top of it ? Or just the top part without the black rectangle below ?Looks good overall!
Cover image - I wonder if it might be better with just the top part without the text? Thinking of the thumbnail, and also the FCG text is left aligned which throws me off a bit...
Text: Reminder usernames should be in italics.
Remove the space before the ?
Good there's a link to his bandcamp at the end. However, I think it would be neat if we could link an example of a song or two during the interview as well. Are any on Youtube? If not, then if there are specific links to the bandcamp I could try to see if one can embed those... at worst, a direct link to specific tracks when mentioned (e.g. Hell's Fury).
I would be happy to! But I am on several interviews at the moment, so I will let you know when I have an opening!Tbh that sounds fun, and I would love to try it!