• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Is it possible to have the player character as a battler with the normal battle options?

  • 1
    Posts
    3
    Years
    • Seen Dec 3, 2022
    Hi there

    I'm pretty new to Essentials, but I was wondering if there was any way to make it so when you entered a Pokemon battle, the player trainer sprite would be the main battler without sending out any Pokemon? Similar to the safari zone, but without any of the safari zone rules.

    Basically: Battle starts, sprites appear, but the player does not send out any Pokemon and their back sprite remains on screen. Then, the normal UI pops up and functions as normal. [FIGHT, BAG, POKEMON, RUN].

    From what I understand, I think you could achieve something like this by having a custom "Player" Pokemon that would normally get sent out, but use a trainer back sprite as the battler image. The issue comes with preventing the game from playing the "Player sends out Pokeball" animation as that would look weird in this context.

    I'm not sure if something like this is possible but would be grateful for any help!

    Thanks
     
    Back
    Top